Lamb_Jalfrezi's forum posts
I agree, I found Portal 2 MUCH more challenging, whereas Portal was a walk in the park.MogzsnetPortal 2 really built well on Portal. The story was great - and the humour. The whole potato thing was *brilliant*, especially the casual mention that the AIs can survive on just 1.1 V, which is what you get from that sort of potato battery. Superb piece of game design, big pat on the back to Valve and the devs.
Welcome to the forums. Anything Blizzard or EA or Activision or Microsoft does gets shot down by half of the people here...[QUOTE="FelipeInside"][QUOTE="Brean24"]People were complaining that they left Northrend completely alone while they changed the rest of Azeroth, now they are complaining that they are revisiting it, Blizzard cant win it seems.-wildflower-
While the other half slap themselves silly over-hyping anything made by Blizzard, EA, Activision, Microsoft, Bioware, Bethesda, etc.
That particular knife cuts both ways.
But they all keep paying....[QUOTE="Lamb_Jalfrezi"][QUOTE="JigglyWiggly_"]Not a sarcastic post at all.slvrraven9No, I have developed interfaces with the Kinect, and it is a fine piece of hardware, but you cannot get a pointing vector from the forearm with an accuracy equivalent to a mouse. As with a controller, aim assist is required. dude i think he was saying that you didnt notice that his post was sarcasm. of course kinect isnt as accurate or fast as a kb/m. we all know this. kinect isnt even close to the precision that is kb/m. the sarcasm was in the fact that he actually listed kinect... Sarcasm? Tut. Lowest form of wit.
Being bad with a control method = bad control method. Am I right? That seems to be the logic with everyone. brandontwbNot really, it is just an acknowledgement that console controllers are inferior interfaces for FPS.
The interesting question then, is how would you design a controller that doesn't require a desk, but has the accuracy and speed of a kb/m combo?[QUOTE="Lamb_Jalfrezi"][QUOTE="Johnny_Rock"]
That's all you really need to say.
RobertBowen
Trackballs. Strangely enough, I used a trackball (with 3 buttons) when Wolfenstein 3D first came out, and I used to spin that sucker to turn really fast. It was pretty good for FPS games in general. Obviously trackball tech has moved on a lot since then, with higher res, so I'm sure it would be possible to make a controller that uses a trackball for each thumb instead of analog sticks to get faster and much more precise movement.
As for the thing about RTS games...anyone remember the MS Strategic Commander? You could program 72 button presses on that device, and I can tell you it worked very well for playing RTS games. Even used it for playing some single player FPS games (in place of keyboard AND mouse) and it was pretty good - but I wouldn't recommend it for Multiplayer.
So keyboard/mouse isn't necessarily the be-all, end-all solution to gaming peripherals. I do use keyb/mouse for FPS games, but I sometimes use a controller for third person/action titles. :P
A hand held trackball?
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