@3SidedSquare I second this idea wholeheartedly. The thrill of suddenly realizing there are several guards around you and closing fast is what makes MGS so awesome. Also, like you mentioned, I hope they provide an option to disable the slow motion alert. That just seems too.... easy.
@Stebsis @wahidabdul I love how people like you just assume that ALL Americans suddenly get outraged by said events and refuse to see them even in a video game. I find it funny that people accuse Americans of being 'sensitive' and biased, but often times people are biased toward us. We the people are not our government. You talk about how American people tend to be stereotypical, overweight, and generally uneducated, but people never seem to do anything but perpetuate stereotypes about Americans... I find this logic (or lack thereof) rather disturbing. Now, can we kindly get back on topic?
Could you imagine if they simulated microgravity with the occulus rift? Haha as silly as it sounds, that would probably entertain me for hours. Also, some sort of ship boarding/ infantry combat mechanic would be awesome to see. Even without either of the above, I have very high hopes for this, and apparently a ton of other people do too!
After seeing what they initially planned to do with the Kinect some time ago, and then seeing that they scrapped the whole idea, I lost all interest. This looks like a strange, linear Assassin's Creed. In other words, the action game we've seen a million times already.
@Takeno456 I share your enthusiasm about trying to dispel the notion that violent videogames create violent people, but this is hardly evidence. Hopefully it is the continuation of a positive trend of experimentation though!
Did anyone else find it ironic that an AUSTRALIAN study created evidence that violent video games don't alter social behavior? Maybe now they wont ban everything! And, I do have to agree with the general consensus in this comment section that 20 minutes with a game is laughably inadequate. It would be like saying "We tried to brainwash people for about an hour, and discovered that it didn't work! Therefore, brainwashing is a myth!"
I firmly believe that violent videogames do not have an adverse effect on social behavior, but even I realize that this study is... flawed. As far as the pen is concerned, I know quite a few people who wouldn't pick up the pen, and they've never played a violent videogame in their lives. Some people are just like that. There also seems to be no control group. Did they interview people who don't play videogames at all to see how many would pick up said pen? Not to rant, but that is such a poor test of 'pro-social' behavior. (I understand they had to disguise the test). Gender roles or prior socialization have more to do with picking up a pen that someone dropped than anything else, and 20 minutes with a game won't change a lifetime of socialization. Or, perhaps, the nicest, most social person in the test group didn't pick up the pen because it rolled closer to the tester or something. There is a lot of room for error, and due to a low sample size and an inconclusive test, I think their results are worse than useless.
Krinnium's comments