Star Citizen crosses $14 million in funding

Space simulator from Chris Roberts reaches new crowdfunding milestone; $15 million and $16 million stretch goals detailed.

by

Star Citizen, an all-new space simulator from Chris Roberts and the most crowdfunded project of all time, continues to soar. Developer Cloud Imperium Games has announced that funding for the game has crossed $14 million, up from $13 million last week.

"We knew that space sims and PC games both needed a return to their former glory… but we had no idea so many people would support is in this endeavor," the developer said in a statement.

Now that Star Citizen has crossed $14 million, the game will feature a Hibernation Mode that allows players to shut down their spacecraft in deep space and resume later. In addition, Cloud Imperium Games is working on a "professional quality" behind-the-scenes documentary chronicling the game's development.

Cloud Imperium Games also reiterated details on the $15 million Star Citizen stretch goal and for the first time, shared information on how the game will grow if $16 million comes in.

At $15 million, an additional flyable ship class--the escort carrier--will be added. In addition, if funding reaches this level, players will receive a 42-page digital handbook that introduces them to the process of customizing and overlocking their ships.

If funding reaches $16 million, Cloud Imperium Games will develop an Arena mode for Star Citizen. This was described as the next generation of Wing Commander's TrainSim and will allow pilots to test out their combat skills against friends or strangers to gain combat experience.

A laser pistol for every backer will also be added if funding hits $16 million.

Star Citizen has been in development at Cloud Imperium Games for more than a year. The game itself includes a "sophisticated storyline" that is set in a persistent online universe.

According to Roberts, it will fuse elements of his previous games, Wing Commander and Freelancer. Support for the virtual reality headset Oculus Rift is planned.

Discussion

304 comments
danabrion
danabrion

I think, 15 millions is a pretty good sum, or they gonna take another year asking for money? they initially pledge for...  I think 3 millions, they have 5 times that money, about time to start working and give us something to play soon

Krinnium
Krinnium

Could you imagine if they simulated microgravity with the occulus rift? Haha as silly as it sounds, that would probably entertain me for hours. Also, some sort of ship boarding/ infantry combat mechanic would be awesome to see. Even without either of the above, I have very high hopes for this, and apparently a ton of other people do too!

AirDog80
AirDog80 moderator

I think the Oculus could revitalize this genre. 

Death_Masta187
Death_Masta187

Jesus I checked their site on Friday and they were at 12 million. I'm impressed they raised 2 more in just a few days. I for one really hope they hit a point where they decide to stop adding stuff and just focus on polishing the crap out of it. feature creep can kill a game pretty quick or have it be in development for 6+ years. 

As a game I did back at kickstarter I do want this game to succeed. but i also want a massive universe to explore.  but id also like to play it within the next 2 years.

tim1935
tim1935

I hope the single player story is engaging and has many many hours of gameplay.

noandno
noandno

I'm sorry for asking this but I'm still don't understand what type of game is this?

psx_warrior
psx_warrior

I've been reading up on the game, and I can safely say that you have absolutely no clue what you are talking about.  This game is gonna be incredible.  Their site says that you can explore planets, and if you get your ship blown up, tough luck.  Go and work for somebody else on their ship.  The game is gonna be a simulation, so you will have to play accordingly.  You don't have to go and pay real cash for another ship.  Just go and work your way back up if you mismanaged your ship.  It's not Chris Roberts' fault.  If you don't like it, go and play a more arcadey space shooter.  This game is gonna simulate a real life situation if it were actually happening.

Arcturuss
Arcturuss

If they do a double fine on us i half a year i'm going to be seriously pissed..

keyb0red
keyb0red

I am so looking forward to this.

Brakkyn
Brakkyn

If I had the cash...

Jestersmiles
Jestersmiles

That trailer .....that trailer.....always gets me....

OldKye
OldKye

So someone got a ton of money together to give EvE online and Dust 514 a run for it's money lol be interesting to see what CCP does over the next two years by then as well.

Cloud_imperium
Cloud_imperium

Alien Race Vanduul creation

youtube....com/watch?v=ABhWNBJgkQY

Next Gen mocap

youtube....com/watch?v=qa1gyzNfy9k

Star Citizen Economy

youtube.....com/watch?v=r0qXEAqYIH8

Film Quality Design

youtube.....com/watch?v=NVJIzAvMPQ4 

300i Trailer , director's cut version

youtube.......com/watch?v=CuwMKX0h2ec

Star Citizen , galaxy map ( Work in Progress )

youtube......com/watch?v=9cLeXj4p03k

DeViLzzz
DeViLzzz

I can't even believe I am talking on here about a game that comes out in 2015.  

macca366
macca366

I have this horrible part of me that hopes this sucks when it comes out so I can enjoy the fiery backlash. But I actually love this thing and I'm sure its in good hands

JRLennis
JRLennis

I sincerely hope this game lives up to the hype.  I want to believe it'll be awesome.

sg_hobbes
sg_hobbes

i love that this game is finnaly getting some press outside its own web site. I can't wait for this game to be released 

Ladiesman17
Ladiesman17

although I don't really trust flight sim genre, I'll purchase the final product, (I don't usually support particular games on Kickstarter.)

the first time (and last time) I play flight sim were Ace Combat: Assault Horizon on GFWL and H.A.W.X 1 & 2 on Steam. (games were sucks)

DeViLzzz
DeViLzzz

Uh so if you did not register and buy a ship before Nov. 26, 2012 in this game you can be left to the point of having to buy a new ship again at a minimum of $30 per ship if your ship gets blown up as you will not have lifetime insurance.  This sounds worse than a WOW subscription.  Basically if your ship gets destroyed and you had no insurance at the time you are screwed.  Now they say insurance is cheap in the game and there is a way of still getting a ship again by working for others flying their ships but man ... geeze ... holy ****

johnnybowman
johnnybowman

These features don't cost a million dollars each. Are you telling me that these guys rather keep excepting money and add new features, then make a focused game.

They are currently selling new features for a million dollars a piece. I wonder how much development time each of these "new" features add to the game. 

Darkwalker75
Darkwalker75

@danabrion 

1. They need $21 million for a fully crowd funded game.

2. They originally said they needed $2 million to show other investors that there was a demand/market for the game, but they always said the total price was around $20 million.

3. Be patient, they ARE working on the game, its not like they can just snap their fingers and have it ready.

They actually worked int this game for a full year before before they even announced it.

Check their website for updates instead of complaining, the Hangar module comes out in August, and Alpha will start in November, beta sometime 2014 and release in Late 2014 - Early 2015

theCCyberDDemon
theCCyberDDemon

@Death_Masta187What is this about? ''If funding reaches $16 million, Cloud Imperium Games will develop an Arena mode for Star Citizen. '' I'm thinking the same here as you. It would be much better to have THE game, super polished as it is, rather than one single feature per million (is this a joke?) or one few hundred additional stuffs like @Darkwalker75 suggests. This funding reach talk looks like merchandising strategy to me, and we can be a step closer to a big dissapointment if the millionaire game ends up broken instead of being ready.

Olgark
Olgark

@noandno Its a space sim kind of a cross between Wing Commander and Freelancer. One where you can go online and trade, pvp and explore with friends or just play alone as a single player or with a couple of friends on a private server. 


Its set across our galaxy and you can explore to find jump points, if you are the first to find the jump point the game names it to your character so its unique. 


The ships you can buy now with real cash or in game via credits, anything you can buy now can be bought in game upon release you just have to earn the credits for them. Chris Roberts does not believe in pay to win, its his game so it will never be like that. 


To get a general feel for what this game is about play Freelancer or Wing Commander. 


It runs on the CryEngine 3 and its being pushed to the limits by Chris and his team. 

Also you may wish to look at Elite Dangerous which is another space sim by David Braben another Kickstarter funded game.

Darkwalker75
Darkwalker75

@psx_warrior 

I'm not sure who you are responding to here.

Most of your reply here are true, except for the planetary exploration.

You can land on planets, and walk around in the spaceport where you land, but there are no real planetary exploration.

You cannot land on a planet and go exploring at will.

There has been many requests for this, and it it likely they will add it sometime after launch, but its not something that are available at launch

Zloth2
Zloth2

@JRLennis Well, if it isn't, we'll have X:Rebirth and the new Elite game to fall back on.

chibi-acer
chibi-acer

@Ladiesman17 Aww, you had to play HAWX.  I feel sorry for you. :( Sounds like you mixed the golden age of flight sims.  X-Wing, Tie Fighter, Wing Commander, Freespace, etc...

Darkwalker75
Darkwalker75

@DeViLzzz 

There are so many misconceptions in you comments here that I dont even know where to begin.

LTI  never was and never will be anything more than a convenience.

LTI only covers the basic hull and weapons/mods, anything else you will neex additional insurance for.

It has always been said that ingame hull insurance will be cheap, that is nothing new, something you would know if you would actually take the time to do some research.

Your comment shows a great deal of ignorance about various game features, so I would strongly recommend that you take the time and do some research before commenting, it would reduce the amount of negative responses you get a great deal.

Zloth2
Zloth2

@DeViLzzz Go to the website and read, DeViLzzz.  You really don't know what you're talking about.

chibi-acer
chibi-acer

@DeViLzzz Just like EVE Online, you can buy both ships and insurance with in-game credits.  It'd be silly to pay real cash for everything.

WingChopMasta
WingChopMasta

@DeViLzzz Again? Shuuuuuut up. You just managed to derp a comment 2 minutes ago proclaiming your insane stupidity. No more. Please.


Pedalritter
Pedalritter

@johnnybowman They are not selling new features! The features are just little rewards. At this stage there are no new features. The only thing that happens at the moment is that the faster we get to these goals, the earlier these features will be implemented. More money earlier means more time to get the things right. The arena would be in game anyway. It might just happen a bit later if the funding would suddenly stop.

chibi-acer
chibi-acer

@johnnybowman They're continuing to grow the development team as they bring on new goals.  Plus this game is a multi-year development project, and good programmers make $70k+/year.  Assuming you want to budget money wisely, that's only 4-6 heads per million dollars.

WingChopMasta
WingChopMasta

@johnnybowman They don't? How do you know? Oh I guess you work for the game feature pricing board (GFPB).

Do you know what it costs to have developers develop things? A designer to design it? and an engineer to engineer it?

Or do you just come home when the bell rings?

theCCyberDDemon
theCCyberDDemon

@Olgark @noandno You don't seriously believe on what Crhis Roberts believes, do you? Pay to win may be not necessary for a gamer but for the publisher...

DeViLzzz
DeViLzzz

@chibi-acer If you don't have enough in-game credits and your ship gets blown up and you have no insurance again you are screwed.  Have fun begging someone to earn money flying their ship.  Who the heck wants to be in that position !?!?!

DeViLzzz
DeViLzzz

@WingChopMasta ... and you just managed to sound stupid using a fake word I won't even repeat here.  You are an idiot.

As for my comment it is different than what I posted before and if you don't like what I said in it too bad.  Go and buy your insanely priced ships and shoot the crap out of each other and never be able to do any land battles whatsoever.  Enjoy the fake planets with no actual meaning to them cuz you can't do anything on them.  If you are going to do a space related game it might be good to look at having both space and land battles and be able to go around to different areas on different planets.  K ?

johnnybowman
johnnybowman

@chibi-acer @johnnybowman 

Think about it. They say they are going to add a another feature for a million dollars. That money is not directly going into developing that feature as that feature was probably just a concept in someone mind and somebody said "Hey that could be a stretch goal".

Are you telling me the magic number for a new feature is 1 million dollars or are they purposely picking features that cost that much. 

No the actual cost is probably a little less than that, but why calculate that cost and tell people what it is when they will give you a million dollars.


I am not telling people not to fund the game and when I saw the Kickstarter trailer it looked pretty good. I am just saying hmmmmmm.....

johnnybowman
johnnybowman

@WingChopMasta @johnnybowman I come home when the bell rings.

When you reach the next stretch goal thats another million dollars and you get another feature added to the game. 

Where did I lose you?

Darkwalker75
Darkwalker75

@theCCyberDDemon 

What publisher? 

In case you havent heard or noticed, there is not publisher involved here.

CR is his own publisher so to speak.

That is why he can say there are no P2W, because there are no greedy publisher to demand they add P2W so they can get the most profit for the game.

Knoar
Knoar

@DeViLzzz @chibi-acer For the players who don't have LTI on their ships, they are able to purchase insurance through in-game credits.  And the ships aren't that expensive at all in-game. 
But I hope they do make death a big deal.  I don't want free and instant respawns. 

DeViLzzz
DeViLzzz

@chibi-acer @DeViLzzz I am seeing no mention of junk vessels for free thus far and only saw them mention that you can work for someone and fly on their ship.  So uhmmm if you can't manage that then you have no way of earning any credits and thus can't play the game. LOL ... and then you will be forced to buy a ship with cash

chibi-acer
chibi-acer

@DeViLzzz @chibi-acer In all likelihood you can get a junk vessel for free, or delete your character and start over.  Working your way back up sucks, but next time get insurance.  It's not that different from repair costs in MMORPGs.

chibi-acer
chibi-acer

@DeViLzzz @chibi-acer I was mostly joking, "It's on the Internet, so it must be real!"

But being on wikipedia does make it relevant.  It's mainstream enough that most people recognize it. Give it another couple of years and it will probably be in the Oxford dictionary.  Until then, you're correct that it's technically not an official word.

chibi-acer
chibi-acer

@johnnybowman @chibi-acer I don't think you're entirely wrong, but I doubt they're leading people on in the way you kind of suggest.

My perception is that they have laid out a bunch of ideas they would like to implement in the game, and have them somewhat priortized in a rational order.  A million dollars per goal is probably fairly arbitrary, but a general outline of what they think they can safely commit to given additional resources.

Anyone who can cut out exact figures and put a price on them is either a fortune teller or should be teaching finance at Harvard.

In any case, that's just the nature of Kickstarter.  It's certainly not for everyone, but personally I like the model better than the way EA/Activision is currently funding most of their AAA games.

johnnybowman
johnnybowman

@WingChopMasta @johnnybowman 

We are talking about stretch goals. Not the game. The game is already funded. Sure they can add features but at million a pop.

To me crowd funding is about using the money to develop a product that will make money on the back end.

To me it seems like they are trying to make money on the front end.

Adding the ability to hibernate your ship as a bonus feature as stretch goal. Almost sounds like they are holding the game hostage.

I could be wrong and I only speak for myself. 


WingChopMasta
WingChopMasta

@johnnybowman @WingChopMasta Ok I get it. You want to speak your mind. You are the sole voice of the 1000000 people it would take to reach that goal. No one is asking you to fork over  1 million of your own money so your comment it pointless. 

What does it matter what they ask? It funding for the game. People will pay it if they want the game they are not asking for charity. You are preodering something.

That is how Kickstarter and croud funding works. Why does it bother you so much?