Hairygrim's comments

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Hairygrim

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Giant robot velociraptors. Welp, if I wasn't sold before...

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Hairygrim

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Give it a couple of months.

'Player-controlled scene where Sam Fisher wrenches a knife through enemy to get information re-added in the form of paid downloadable content.'

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Hairygrim

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Could you have a less compassionate title?

Anyways, that man had some fantastic talent. Rest in peace.

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Hairygrim

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@cursealoud Not sure I get you. As I said; it feels natural & you quickly get the hang of it - like with the parrying system. Having a single button which you can hold to block would make the game insanely easy, whereas having to specify the direction & only having it last a split second makes it harder, & making it function as a parry also keeps you on the offensive (as it should be).

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Hairygrim

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@cursealoud Eh? Too much? D'you mean too many buttons? It's not a combo you have to do; just press them at the same time. Feels kinda natural to me & the buttons make sense seeing as it's a backwards jumping slash.

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Hairygrim

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@kartelas 's'ite. Trying it out now (only came across it while Googling how to get parry to work) & you have to have the left stick pointing backwards to some degree. Obviously it works best when locked on.

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Edited By Hairygrim

@kartelas You can evade; jump + slash + direction at the same time.

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Hairygrim

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@Cartteros I don't even understand how people can have a problem with the camera. There's a lock-on button for crying out loud.

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Edited By Hairygrim

Ah so THAT's how you do the sliding blade mode which makes it look like you're playing Vanquish with swords. Back to the demo, then.

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Hairygrim

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Edited By Hairygrim

If Quantic Dream are actually working on a game with this name then I assume that they'll give it a subtitle of some sort in an attempt to avoid a lawsuit. Not that Activision won't try anyway, mind.