@HaloinventedFPS:
Actual ouldn't expect the PS4 to drop that much in price in the next few years unless Microsoft forces their feet to the fire, the reason for this being that the PS4 is the better selling of the two consoles, and then you have the fact that Sony as a whole corporate entity is not in the best financial shape.
Additionally, I would like to point out that Kepler cards all the way back to the 600 series perhaps as far back as the 400 series will be compatible with DX12, which is the low level API in which you spoke.
I don't think the question should be can you build a more powerful computer for the same price, but rather will the games built today take advantage of computers that have more power.
As both a console and PC gamer, I have bought multiple copies of the same game on multiple Platforms (I.E. Mass Effect) on the 360 that game is slow and muddy (although it looked good for its day(2007)). However, if you are running Mass Effect at Ultra settings on a high nay ultra level PC from 2012,, I'd say, besides a few shadow tricks I might confuse that game for an Xbox One or PS4 game of today.
With that being said, I can throw all the money I want into a computer to make it the most powerful/beautiful thing out there, but if the software doesn't have differences which take advantage of it, and if that means i'm looking at a lazy straight port o fthe game then why did I bother in the first place.
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