Isn't this "full" damaged mode only available on like 200 of the cars? While the OTHER GAME has realistic damage for EVERY car including performance issues, not just asthetics FunconsoleWho knows:) Let's wait 'till November to know:shock:
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Isn't this "full" damaged mode only available on like 200 of the cars? While the OTHER GAME has realistic damage for EVERY car including performance issues, not just asthetics FunconsoleWho knows:) Let's wait 'till November to know:shock:
The damage does look good visually. But what about the damage to the car's performance? Will damage affect steering alignment? Engine performance? Rate of acceleration? Gear shifting? All that sort of stuff.
AdobeArtist
Yeah, those damage physics apply to all cars. The Premium models just have flashier visual effects.
[QUOTE="DanteSuikoden"]
Thing is....they won't be able to do things ALL right due to legal constrictions
Mograine
I'm pretty sure it's not that hard to understand that if they can't make models on real life cars because of that, they can make their own design for all the missing ones. Is it?
LOL then it wouldn't be called Gran Turismo. instead it should be NFS Underground Rivals.
if i wanna play a racing game with cars that do not exist in real life, with made-up handling, with made-up designs, etc., why would i play Gran Turismo.
GT is all about realism. and by realism i mean having real-life cars in real-life tracks..........and not having a rewind button. that's what you call a simulation game.
sure, it is a video game, but clearly PD knows that so they won't make your car totally stop after taking alot of damage. because who would want to play GT5 when their cars will explode after so many impacts? but that's just it. no rewinds, no nonexistent cars.
this is not Modnation Racers. if you want to design your own car, play that game. in real life there are no cars that race in the 'Ring that have decals with 'Halo is teh awesum!' plastered all over it.
LOL then it wouldn't be called Gran Turismo. instead it should be NFS Underground Rivals.
if i wanna play a racing game with cars that do not exist in real life, with made-up handling, with made-up designs, etc., why would i play Gran Turismo.
GT is all about realism. and by realism i mean having real-life cars in real-life tracks..........and not having a rewind button. that's what you call a simulation game.
sure, it is a video game, but clearly PD knows that so they won't make your car totally stop after taking alot of damage. because who would want to play GT5 when their cars will explode after so many impacts? but that's just it. no rewinds, no nonexistent cars.
this is not Modnation Racers. if you want to design your own car, play that game. in real life there are no cars that race in the 'Ring that have decals with 'Halo is teh awesum!' plastered all over it.
rawr89
Yeah, surely being able to take the pilot's viewpoint in some vehicles and not in others is sooooo realistic :roll:
[QUOTE="foxhound_fox"]
[QUOTE="Gamtrix"] All cars have damage [...]xYamatox
20% is still 20% better than 0...
Some people are never satisfied.
I don't know it's a bit inconsistent. Like how in Crysis you start of with freedom and at the end are in some massive corridors
THose are some really bad quality pictures, you can barely even tell how good or bad the damage system is by looking at them.
[QUOTE="leadernator"][QUOTE="CuteCakes"]THis affects only 20% of the cars in GT5. 80% of the cars in GT5 have PS2 models.Funconsole
That 20% is a lot when you consider how many cars are in the game. :| C'mon people, don't just hate to hate.
That 20% is only 200 cars :| Still less than Forza 3"ONLY" 200 cars... this is insane guys.
Why on earth isn't 200 good enough for people? Forza 3 has more... sure. But they are a lot less detailed than GT5's premium car models. And if you want to argue that, then throw a finger to GS's E3 previews. They're the ones saying it. If the damage system is a lot better in GT5 as well, then I'd take it over the quantity of cars.
And if that's not enough for you, you still have the option of playing 800 other cars :|... and go kart racing... and nascar.
You're simply looking for reasons to hate.
It's all fun and games when metal bends, but how does it work gameplay-wise? Does it affect internal parts? How much performance you get, can you still race after a crash? Can driver be injured?
...Why would a driver get injured? No racing "sim" has ever done that. You of all people would know this Adrian. We haven't seen "full" effects of damaged internal components, but Kaz said they were going to make it so the highest option would pretty much end the race for having a damage tire well.It's all fun and games when metal bends, but how does it work gameplay-wise? Does it affect internal parts? How much performance you get, can you still race after a crash? Can driver be injured?
AdrianWerner
That 20% is only 200 cars :| Still less than Forza 3[QUOTE="Funconsole"][QUOTE="leadernator"]
That 20% is a lot when you consider how many cars are in the game. :| C'mon people, don't just hate to hate.
leadernator
"ONLY" 200 cars... this is insane guys.
Why on earth isn't 200 good enough for people? Forza 3 has more... sure. But they are a lot less detailed than GT5's premium car models. And if you want to argue that, then throw a finger to GS's E3 previews. They're the ones saying it. If the damage system is a lot better in GT5 as well, then I'd take it over the quantity of cars.
And if that's not enough for you, you still have the option of playing 800 other cars :|... and go kart racing... and nascar.
You're simply looking for reasons to hate.
Funny thing is, Forza 3 does have more cars, but at the same time it doesen't... Because most of the bigger manufacturers will have around 10 regular cars, and 2 race specced cars with about 10 differant skins... Like you have 10 Porches, then you have 3 differant skins of a race modified 911 Turbo, 2 skins of another modified Porche and 2 differant skins of their Le Mans cars... So yeah...[QUOTE="AdrianWerner"]...Why would a driver get injured? No racing "sim" has ever done that. You of all people would know this Adrian. We haven't seen "full" effects of damaged internal components, but Kaz said they were going to make it so the highest option would pretty much end the race for having a damage tire well.it's no excuse that nobody did it before :)It's all fun and games when metal bends, but how does it work gameplay-wise? Does it affect internal parts? How much performance you get, can you still race after a crash? Can driver be injured?
zero_snake99
And don't get me wrong, I'm not bashing the game, I just no clue how the damage system will be and I would like to know
Hey guys i have a better idea why dont we stop bashing the game and wait until it comes out?johny300how about GT5 fanboys stop bashing other games and wait until their game comes out too? :)
[QUOTE="zero_snake99"][QUOTE="AdrianWerner"]
It's all fun and games when metal bends, but how does it work gameplay-wise? Does it affect internal parts? How much performance you get, can you still race after a crash? Can driver be injured?
...Why would a driver get injured? No racing "sim" has ever done that. You of all people would know this Adrian. We haven't seen "full" effects of damaged internal components, but Kaz said they were going to make it so the highest option would pretty much end the race for having a damage tire well.it's no excuse that nobody did it before :)And don't get me wrong, I'm not bashing the game, I just no clue how the damage system will be and I would like to know
Didnt NFS Shift did that?I mean when you crash your car there is that brain/eye damage that blurs your vision.That was still some kind of racing game that actually had effects on the driver...how about GT5 fanboys stop bashing other games and wait until their game comes out too? :)[QUOTE="johny300"]Hey guys i have a better idea why dont we stop bashing the game and wait until it comes out?AdrianWerner
That's true, it goes both ways. But I think it's more fair to "bash" a game that's already out and playable (given that said basher has played it), than a game that isn't lol. In the last year, GT5 has been ridiculed and criticized so negatively! That's how it goes I guess.
It's all fun and games when metal bends, but how does it work gameplay-wise? Does it affect internal parts? How much performance you get, can you still race after a crash? Can driver be injured?
AdrianWerner
I may be wrong, but I think manufacturers don't want drivers being injured in their licensed vehicles. It could also affect the rating from E to T. That's why the motorcyclist avatars in Burnout Paradise disappear when you crash.
how about GT5 fanboys stop bashing other games and wait until their game comes out too? :)[QUOTE="AdrianWerner"]
[QUOTE="johny300"]Hey guys i have a better idea why dont we stop bashing the game and wait until it comes out?Episode_Eve
That's true, it goes both ways. But I think it's more fair to "bash" a game that's already out and playable (given that said basher has played it), than a game that isn't lol. In the last year, GT5 has been ridiculed and criticized so negatively! That's how it goes I guess.
yeah, but cows are using an unreleased game to bash forza 3, do you consider comparing forza 3 to an unreleased gam Fair,lol[QUOTE="Episode_Eve"][QUOTE="AdrianWerner"]how about GT5 fanboys stop bashing other games and wait until their game comes out too? :)
delta3074
That's true, it goes both ways. But I think it's more fair to "bash" a game that's already out and playable (given that said basher has played it), than a game that isn't lol. In the last year, GT5 has been ridiculed and criticized so negatively! That's how it goes I guess.
yeah, but cows are using an unreleased game to bash forza 3, do you consider comparing forza 3 to an unreleased gam Fair,lolNot really lol. I was referring to people 'bashing' Forza 3 on it's own, without comparing it to unreleased games like Gran Turismo 5. But at this point, it's fair to compare the details that we know right? For example, "GT5 has more content than Forza 3", OR "Forza 3 has an in-depth livery editor that GT5 doesn't", going by the details we know. But that's only bashing if you allow yourself to interpret it that way! To say "Forza is garbage compared to GT5" OR "GT5 is going to suck compared to Forza 3" isn't the best way to do it lol.
I don't know what is the deal with car damage,it has just been use against GT to prove how superior Forza was,when we all know car damage is incredible old,Daytona USA feature it before the was a PS2 or xbox,so did Destruction Derby on PS1,is nothing out of this world.
it better it started development as an idea pitched between two cavemen using clay tablets to present the idea.
how about GT5 fanboys stop bashing other games and wait until their game comes out too? :) What im not GT5 fanboy im just like everybody else waiting for the realese to play and enjoy.[QUOTE="johny300"]Hey guys i have a better idea why dont we stop bashing the game and wait until it comes out?AdrianWerner
LOL then it wouldn't be called Gran Turismo. instead it should be NFS Underground Rivals.
if i wanna play a racing game with cars that do not exist in real life, with made-up handling, with made-up designs, etc., why would i play Gran Turismo.
GT is all about realism. and by realism i mean having real-life cars in real-life tracks..........and not having a rewind button. that's what you call a simulation game.
sure, it is a video game, but clearly PD knows that so they won't make your car totally stop after taking alot of damage. because who would want to play GT5 when their cars will explode after so many impacts? but that's just it. no rewinds, no nonexistent cars.
this is not Modnation Racers. if you want to design your own car, play that game. in real life there are no cars that race in the 'Ring that have decals with 'Halo is teh awesum!' plastered all over it.
rawr89
I can see that you're inferring Forza here, so lets clear up the air.
* ALL the cars in Forza are real world lisenced models you'd find from all the well known manufacturers (and even some more obscure ones).
* Every real car you can modify with engine and body parts found in the real after market - they're real and fully customizable
* Every car in Forza has realistic physics and damge effects, external and internal
* Rewind is a training tool, just like the visual driving line which GT5 also has, both can be turned off, plus rewind is not usable in online racing
* I've seen plenty of custom paint jobs in the real world, you may think otherwise but that kind of customization IS a part of real world car culture
* Damage in Forza if extensive enough can cause complete immoblization of your car, or as small as affecting steering alignment, degradation in acceleration and top speed, etc.... this is a real world effects and you clearly don't understand why it's in the game. It serves as a deterrent from improper driving, where the consequences are live and tangible as it occurs directly with your actions, not just artificial like point loss after the race is complete. Fact is, all cars in FM3 are real licensed models and still can be wrecked beyond performance, they are not restricted by the manufaturers to disallow this, so Polyphony has no reason to have that excuse either, and hopefully won't have to when the game actually releases.
for those complaining, if for you 200 premium cars is not enough just dont get the game.... personally cant wait for GT5 :)
[QUOTE="Gamtrix"] All cars have damage [...]foxhound_fox
who cares bout the damage, the game looks pretty neat as it stands even without damage i think it would still be an entertaining game.Damage isnt everything to be brutally honest i just wanna bloody race round a track :D and if you care bout damage then you must either suck at driving or just one of those people that like it.I personally couldnt care less bout it.
[QUOTE="Classic24"]
[QUOTE="BPoole96"]
Doesn't Grand Theft Auto have real time deformation based on where you crash the car?
BPoole96
grand theft auto 4 doesnt use "real" cars, they have no badges, so it is easy to wreck them without pissing off car manufacturers.
you can mod your gta4 cars on the PC to have real cars tho, but it's a "hack"
Gran Turismo 5 on the other hand uses all real cars with car manufacturers so it's very difficult to wreck them without making them angry
Do manufacturers actually get mad if their car is shown wrecked in a video game? (Serious question)
I don't know if "mad" is the right word. But, GT has always had a strong tie to the cars and car manufacturers. I would imagine they don't like seeing, or having millions of other people see, their nicest vehicles twisted and broken.
[QUOTE="Gamtrix"] All cars have damage [...]foxhound_fox
Gotta start somewhere, 200/1000 is more than none right? How is it not a 'good' thing?
[QUOTE="foxhound_fox"]Pretty much. Even more disappointing is only 200 of those cars will have the interior view. The damage in those pics are pretty good, but it's only for 20% of the car list. Don't worry, they will be making DLC adding full damage modelling and interior cockpit view to the rest of the cars for the next 5 years :lol:And isn't this full damage model only available on 200 of the 1000 cars being shipped with the game?
racing1750
[QUOTE="BPoole96"]
[QUOTE="Classic24"]
grand theft auto 4 doesnt use "real" cars, they have no badges, so it is easy to wreck them without pissing off car manufacturers.
you can mod your gta4 cars on the PC to have real cars tho, but it's a "hack"
Gran Turismo 5 on the other hand uses all real cars with car manufacturers so it's very difficult to wreck them without making them angry
Pug-Nasty
Do manufacturers actually get mad if their car is shown wrecked in a video game? (Serious question)
I don't know if "mad" is the right word. But, GT has always had a strong tie to the cars and car manufacturers. I would imagine they don't like seeing, or having millions of other people see, their nicest vehicles twisted and broken.
And yet these very same manufacturers have their cars featured in FM3 where they can be twisted and broken. So polyphony shouldn't be having this excuse, which if reports are true they don't anymore.
[QUOTE="rawr89"]
LOL then it wouldn't be called Gran Turismo. instead it should be NFS Underground Rivals.
if i wanna play a racing game with cars that do not exist in real life, with made-up handling, with made-up designs, etc., why would i play Gran Turismo.
GT is all about realism. and by realism i mean having real-life cars in real-life tracks..........and not having a rewind button. that's what you call a simulation game.
sure, it is a video game, but clearly PD knows that so they won't make your car totally stop after taking alot of damage. because who would want to play GT5 when their cars will explode after so many impacts? but that's just it. no rewinds, no nonexistent cars.
this is not Modnation Racers. if you want to design your own car, play that game. in real life there are no cars that race in the 'Ring that have decals with 'Halo is teh awesum!' plastered all over it.
AdobeArtist
I can see that you're inferring Forza here, so lets clear up the air.
* ALL the cars in Forza are real world lisenced models you'd find from all the well known manufacturers (and even some more obscure ones).
* Every real car you can modify with engine and body parts found in the real after market - they're real and fully customizable
* Every car in Forza has realistic physics and damge effects, external and internal
* Rewind is a training tool, just like the visual driving line which GT5 also has, both can be turned off, plus rewind is not usable in online racing
* I've seen plenty of custom paint jobs in the real world, you may think otherwise but that kind of customization IS a part of real world car culture
* Damage in Forza if extensive enough can cause complete immoblization of your car, or as small as affecting steering alignment, degradation in acceleration and top speed, etc.... this is a real world effects and you clearly don't understand why it's in the game. It serves as a deterrent from improper driving, where the consequences are live and tangible as it occurs directly with your actions, not just artificial like point loss after the race is complete. Fact is, all cars in FM3 are real licensed models and still can be wrecked beyond performance, they are not restricted by the manufaturers to disallow this, so Polyphony has no reason to have that excuse either, and hopefully won't have to when the game actually releases.
I lol'd IRL.
They aren't bad, but they aren't great... no where near realistic eitiher... The physics in that game have a sweet spot... it's good in normal situations, but once you get into extreme situations (crashes, spinning out, etc) the physics just completely goes down the toilet.
[QUOTE="AdobeArtist"]
[QUOTE="rawr89"]
LOL then it wouldn't be called Gran Turismo. instead it should be NFS Underground Rivals.
if i wanna play a racing game with cars that do not exist in real life, with made-up handling, with made-up designs, etc., why would i play Gran Turismo.
GT is all about realism. and by realism i mean having real-life cars in real-life tracks..........and not having a rewind button. that's what you call a simulation game.
sure, it is a video game, but clearly PD knows that so they won't make your car totally stop after taking alot of damage. because who would want to play GT5 when their cars will explode after so many impacts? but that's just it. no rewinds, no nonexistent cars.
this is not Modnation Racers. if you want to design your own car, play that game. in real life there are no cars that race in the 'Ring that have decals with 'Halo is teh awesum!' plastered all over it.
zero_snake99
I can see that you're inferring Forza here, so lets clear up the air.
* ALL the cars in Forza are real world lisenced models you'd find from all the well known manufacturers (and even some more obscure ones).
* Every real car you can modify with engine and body parts found in the real after market - they're real and fully customizable
* Every car in Forza has realistic physics and damge effects, external and internal
* Rewind is a training tool, just like the visual driving line which GT5 also has, both can be turned off, plus rewind is not usable in online racing
* I've seen plenty of custom paint jobs in the real world, you may think otherwise but that kind of customization IS a part of real world car culture
* Damage in Forza if extensive enough can cause complete immoblization of your car, or as small as affecting steering alignment, degradation in acceleration and top speed, etc.... this is a real world effects and you clearly don't understand why it's in the game. It serves as a deterrent from improper driving, where the consequences are live and tangible as it occurs directly with your actions, not just artificial like point loss after the race is complete. Fact is, all cars in FM3 are real licensed models and still can be wrecked beyond performance, they are not restricted by the manufaturers to disallow this, so Polyphony has no reason to have that excuse either, and hopefully won't have to when the game actually releases.
I lol'd IRL.
They aren't bad, but they aren't great... no where near realistic eitiher... The physics in that game have a sweet spot... it's good in normal situations, but once you get into extreme situations (crashes, spinning out, etc) the physics just completely goes down the toilet.
they are better than gt5 anyway, keep in mind consolses are limited with racing physics to a huge extent , they are much more complicated in real life than processing power than both conosles can provide. *i just dont understand people citing realistic physics, seriously racing is so much more sophisticated than any game ever can simulate
[QUOTE="xYamatox"]
20% is still 20% better than 0...
Some people are never satisfied.
Mograine
If you want to do things right, you do them ALL right.
Count to 200 and tell me when your finished.... That'll give you an idea how large 200 is since you don't appreciate the time put in by PD to do these, plus the premium cars would take up about 3 times the disc space as standard so i don't think they could have made more than 200 without having about 3 or 4 layers of Blu-Ray. Haters will always hate yet you probably deny being a hater.i love how the op says gt5 is the first game to have tyre deformation when forza 3 actually had it :roll: im really looking forward to gt5 but if ye think the physics will be a million times better than forza 3 you are kidding yourselves, i wish these gt fanboys would actually try and play a forza game as they are actually brilliant
you also forget live for speed had it done epicley back in 03i love how the op says gt5 is the first game to have tyre deformation when forza 3 actually had it :roll: im really looking forward to gt5 but if ye think the physics will be a million times better than forza 3 you are kidding yourselves, i wish these gt fanboys would actually try and play a forza game as they are actually brilliant
icyseanfitz
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