[QUOTE="AdobeArtist"]
[QUOTE="rawr89"]
LOL then it wouldn't be called Gran Turismo. instead it should be NFS Underground Rivals.
if i wanna play a racing game with cars that do not exist in real life, with made-up handling, with made-up designs, etc., why would i play Gran Turismo.
GT is all about realism. and by realism i mean having real-life cars in real-life tracks..........and not having a rewind button. that's what you call a simulation game.
sure, it is a video game, but clearly PD knows that so they won't make your car totally stop after taking alot of damage. because who would want to play GT5 when their cars will explode after so many impacts? but that's just it. no rewinds, no nonexistent cars.
this is not Modnation Racers. if you want to design your own car, play that game. in real life there are no cars that race in the 'Ring that have decals with 'Halo is teh awesum!' plastered all over it.
JohnF111
I can see that you're inferring Forza here, so lets clear up the air.
* ALL the cars in Forza are real world lisenced models you'd find from all the well known manufacturers (and even some more obscure ones).
* Every real car you can modify with engine and body parts found in the real after market - they're real and fully customizable
* Every car in Forza has realistic physics and damge effects, external and internal
* Rewind is a training tool, just like the visual driving line which GT5 also has, both can be turned off, plus rewind is not usable in online racing
* I've seen plenty of custom paint jobs in the real world, you may think otherwise but that kind of customization IS a part of real world car culture
* Damage in Forza if extensive enough can cause complete immoblization of your car, or as small as affecting steering alignment, degradation in acceleration and top speed, etc.... this is a real world effects and you clearly don't understand why it's in the game. It serves as a deterrent from improper driving, where the consequences are live and tangible as it occurs directly with your actions, not just artificial like point loss after the race is complete. Fact is, all cars in FM3 are real licensed models and still can be wrecked beyond performance, they are not restricted by the manufaturers to disallow this, so Polyphony has no reason to have that excuse either, and hopefully won't have to when the game actually releases.
Not bad... Atleast you make a real argument with true statements and i wish GT5 could make custom liveries but only company logos to ensure the game stays professional with no "Halo is teh rulz!" like the first guy said... I've never played Forza so can't really compare them, i just want GT5.Thank you. But the whole point of Forza's painting tools, and it's real advantage, is that the design can be what ever you want it to be. You're not limited to predesigned decals. You can make your own logos, and even complete racing team themes. Sure there's the Pokemon's and Halo's out there, but that's up to each person. As the owner of your own car, you go to lengths to customize it as fits your needs, and personalize it's look to make your own statement. And again that statement can be as professional as the racer makes it to be, with the complete freedom to tailor your own unique cutom made logo design.
But also to be fair, when you look at some of those more artistic designs, you gotta appreciate the sheer talent that goes into it. Some paint jobs I've seen of the Silver Surfer, Einstein's portrait, Mass Effect's box art.... it's just unnerving how some people are able to create these highly detailed designs with just a compilation of basic polygons :o
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