@kinectthedots said:
@deadline-zero0 said:
@lglz1337 said:
@deadline-zero0: and you came to this conclusion by never playing DC and the CREW ? that's pretty insane can i have your crystal ball ? or are you just trolling ?
it's just a fact people on this board cannot downplay DC visuals so what they do is fallback on gameplay they never played!
Fair enough. I need the full games to release. But, and i had this discussion with Scott in another thread, FH2 and The Crew seem to be bringing more to teh table when it comes to the number of cars, customization, open worlds, race tyeps, etc. Again, that's from what i've read from the games so far.
And i didn't downplay th visuals. I've said that i don't care about then if the game isn't much. You know, like Crysis 3.
Pro tip GT6 >>>>> in everything compared to Forza 5 that didn't automatically make GT6 the superior game and Forza 5 ended up out scoring GT6 on GS.
What a game does is sometimes just as important or even more important than the number of things a game has, (would you rather have a thousand worthless rocks or one large diamond?) what Drive Club has does looks extremely impressive.
I don't give a **** about scores. TLOU was the ultimate example to not trust them to tell me what i might enoy and how great a game is.
I didn't play F5 or GT5. I only know DC seems, atleast so far, to be a closed track racer like so many others, without even a performance customization options, only visuals. I'm not the biggest racing game enthusiat, but i do love the genre. Being open world and having "rpg" elements like The Crew, and so on. Hell, from the looks of it, F5 seems to be closer to DC than FH2, for all the comparisons we've done.
And your example is moronic. Quantity and quality are equaliy important. More cars, more customization, more tracks, bigger map, etc. And so far, consideringi haven't fully researched all 3 games, DC seems to be doing less. Also, i haven't checked out DC or FH2 multiplayer.
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