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yo_foo

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#1 yo_foo
Member since 2006 • 3296 Posts

I don't know, Foo. I think you've been one-upped by Gdiv. His threads are funny and massive bait, it seems you can only do one or the other.

Step it up! You got competition!

Tsug_Ze_Wind
there's no competition when we are discussing the truth. I have a huge passion for gaming and I fulflill that passion with the PS3. That's why sony's consoles have been 2/2 and soon enough 3/3 because they focus on gaming rather than fads to grab gamers. :'(
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yo_foo

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#2 yo_foo
Member since 2006 • 3296 Posts

[QUOTE="yo_foo"]c) History has told us that Motion Sensing will get old. 1998. :'( RyanWare

History has also told us that consumers always get tired of a company's consoles after two generations... hmmm...

so I guess the 360 will beat both consoles by your logic? :'(
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#3 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="Blackbond"]Owning yo foo is so easy

http://ps3.qj.net/PS3-Motion-Sensing-Controler-Big-Deal-/pg/49/aid/56825

Blackbond


Yo Foo this conrtrler came out in 1999 waht makse it so revolutionayr? It aslo has rumbel which the six axis doens;t. A ps1 contrnler > six zaxis haha

and the Freestyle Pro came out in 1998. nintendo has copied that with its Light Gun comparison of the nintendo Wiimote. So if the PS1 controller is greater than the Sixaxis then the FSP > PS1 > Sixaxis and Wiimote :'(
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#4 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="pressly1990"]

i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll:

kriptonzz
The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. From wikipedia. More than just tilt then. :'(

Fancy description for buttons and sticks. The Wii Remote is able to sense movement and orientation. Analog Devices ADXL330 Accelerometers in the Wii Remote allow it to sense linear motion along three axes, as well as tilt.The controller features an optical sensor, allowing it to determine where it is pointing. Similar to a light gun, the Wii Remote has a light sensor that allows it to detect where it is pointing in relation to a television screen. Rather than only using light from the screen itself, the Wii Remote senses light from a sensor bar, allowing consistent usage regardless of the type or size of television. The sensor bar is about 20cm in length and features ten infrared LEDs, with five LEDs being arranged at each end of the bar.[21] In each group of five LEDs, the LED farthest away from the center is pointed slightly away from the center, the LED closest to the center is pointed slightly toward the center, while the three LEDs between them are pointed straight forward and grouped together. The sensor bar's cable is 353 cm (11' 7") in length. The bar may be placed above or below the television, and should be centered. It is not necessary to point directly at the sensor bar, but pointing significantly away from the sensor bar will disrupt position-sensing ability due to the limited viewing angle of Wii Remote. The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters (approx. 16ft) away from the bar.[5] The Wii Remote's one-megapixel image sensor is used to locate the sensor bar's points of light in the Wii Remote's field of view. The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position in space relative to the bar.[verification needed] This information is in addition to, and supplemented by, the 3-axis acceleration sensors in the Wii Remote, ***************providing six degrees of freedom in total.*********** Rotation (roll) of the Wii Remote around its major axis is sensed by these accelerometers used as tilt sensors relative to the constant force of gravity. The sensor bar is required when the Wii Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first person shooters. Because the sensor bar also allows the Wii Remote to calculate the distance between the Wii Remote and TV screen, the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game. Rapid forward-backward motion, such as punching in a boxing game, is controlled by the acceleration sensors. These acceleration sensors (acting as tilt sensors) can also control rotation of a cursor or other objects. The use of an infrared sensor to detect position can cause some detection problems when other infrared sources are around, such as bright or fluorescent lights are in the area . Innovative users have used other sources of IR light as sensor bar substitutes such as a pair of flashlights and even a pair of candles. Such substitutes for the sensor bar illustrate the fact that a pair of non-moving lights provide continuous calibration of the direction that the Wii Remote is pointing and its physical location relative to the light sources.[original research?] There is no way to calibrate the position of the cursor relative to where the user is pointing the controller without the two stable reference sources of light provided by the sensor bar or substitutes. The position and motion tracking of the Wii Remote allows the player to mimic actual game actions, such as swinging a sword or aiming a gun, instead of simply pushing buttons. An early marketing video showed actors miming actions such as fishing, cooking, drumming, conducting a string quartet, shooting a gun, sword fighting, and performing dental surgery.

nice copy + paste there. Basically what you have just pasted here shows that the Wiimote is not innovative AT ALL. Similar to light gun, and with the 1998 motion sensing device, the motion sensing games that have been available before the the Wii. :'(
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#5 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="Blackbond"] Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.Blackbond
And? P.S. You're not drunk. You have nothing and your denying ownage. :'(



Whtager man. evne with abarcarid by myside I cna stil own yu any day of the wek. You are just that bad ast debating.

If I was bad at debating how come I just owned you? :'(
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#6 yo_foo
Member since 2006 • 3296 Posts
heh... you are definitely going to hear it... btw, to compare the 2, you can't say that Sony went farther out than Nintendo.... neither may be original...but Nintendo just flew straight into left field with their controller while sony just added a neat little feature and took out another (tilt/rumble) they are both just little add on features to make you feel special... not changing pretty much every aspect of how you play a game like the Wii has.... and so far... Wii are making the money not only with the sheep, but with people who before Nov. 19 never even thought of video games as remotely interesting... soo as of now... Wii = around 2 million sold... yo_foo = 0 .... but no one knows the future... maybe it will grow old.... Mr_Fordham
a) Never said Sony was more innovative than Nintendo. I said Nintendo is not more innovative than Sony with their controller. b) Wii has been released pretty much everywhere and the PS3 has not been released in Europe and Aus yet. So wait until the full release. c) History has told us that Motion Sensing will get old. 1998. :'(
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#7 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="kittykatz5k"]The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.kittykatz5k
but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(

It does mean it's more inovative than the six axis, as it can do a whole lot more than six axis ever could and announced this several motnhs prior to the six axis revealing. What makes it true motion detection is it picks up where it is, as in it can actually tell it's on the right side, it doesn't just say "The controller's now moving to the right, now it's moving to the left"

but its not more innovative than the sixaxis and I've already stated its features above. besides how can the Wiimote be innovative when it's been done before? :'(
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#8 yo_foo
Member since 2006 • 3296 Posts

i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll:

pressly1990
The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. From wikipedia. More than just tilt then. :'(
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#9 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="rocktimusprime"]six axis doesnt really do anything special. just tilt functions thats it. no accelorameters, or any of that fancy junk, just tilt. wow how innovative... wii-mote is going to influence gaming generations, six-axis is a silly gimmick that took away rumble.

hmmm. Just like Microsoft influenced gaming genrations in 1998... its just a fad. Like Pokemon was. :'(
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#10 yo_foo
Member since 2006 • 3296 Posts
It would be a lot better if it had rumble!gohan_3
agreed. However I don't care for rumble all that much. :'(