yo_foo's forum posts
[QUOTE="yo_foo"][QUOTE="TNT_Slug"] Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.kittykatz5kSo I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'( It's better innovations than a controller with 2 times worse motion controller than a controller with that, plus a speaker, plus rumble, plus much more. A speaker doesn't enhance gameplay! Therefore it shouldn't be included! :'(
[QUOTE="yo_foo"] And Wiimote is a copy of Freestyle Pro. :'(sonicmj1
Why is Sixaxis not a copy of Freestyle Pro? Wikipedia suggests it is.
"The Freestyle Pro, released in 1998, was a rather unique gamepad, as the up-down-left-right directions in analog mode were controlled by the movement of the controller, more precisely by the absolute pitch and roll position of the pad. This reaction on movement is quite similar to some of the features of the new Sony Sixaxis."
LINK
Considering the Wiimote has a very unconventional controller shape, and considering the Wiimote has an infrared pointer, I'd say that it's more different from the Freestyle Pro than the Sixaxis is.
The basic motion sensing elements are the same. FSP and Wiimote. The idea a copy, the motion sensing a copy. :'(
i'm a little lost...Tell me, where di I ever say that the Sixaxis is more innovative than the Wiimote? Where? I'm stumped! And Sony are right Motion Sensing is in! It's the fad now. It's the craze. But it wont last. People will go back and realise that innovation doesn't equal gameplay. :'(
what makes the six axis superior to the wiimote, if the wiimote is not more innovative than the six axis
sony themselves said motion is in, and rumble is out
but the wiimote has rumble, and dual motion, as well as a pointer
not to mention two things we haven't seen in controllers before.. a speaker, and onboard avatar storage
plus a controller design we haven't seen on a successful console before, with a second controller plugging into the main.. 1 handed design of control that a few games take advantage of such as sonic, excite truck etc
anyways, two things i will give sixaxis credit for
a) ability to turn off motion and play normally
b) only standard rechargeable controller
voxware00
Your post is idiotic as it is pathetic, please dont post anymore in your life. wii remote in innovative, as evidenced by thousands of non gamers it attracted, and sixaxis is a piece of rip off crap from sony.Skiveronhmmm. Care to post some proof of why it is "crap" ? :'(
[QUOTE="yo_foo"][QUOTE="Master_Hermes"]before the TC keeps speewing out turd I'd like to remind him of one little fact....And Wiimote is a copy of Freestyle Pro. :'( Accept that it's far more than freestyle pro was as a standerd controller, with way more features. The equation above is what he six axis actually consist of. So if the Sixaxis is a copy of the Freestyle Pro and the Wiimote than the Wiimote is a copy of the freestyle pro! I'm happy to agree that the Wiimote and the sixaxis are BOTH copies of the Freestyle pro. :'(
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kittykatz5k
Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.TNT_SlugSo I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'(
before the TC keeps speewing out turd I'd like to remind him of one little fact....And Wiimote is a copy of Freestyle Pro. :'(
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Master_Hermes
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