The Wiimote is NOT More Innovative than the Sixaxis!

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yo_foo

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#1 yo_foo
Member since 2006 • 3296 Posts
I'm sick of people talking about how INNOVATIVE the Wiimote is.  Sure it's different to what is available now but hardly innovative OR Original.

Let me get this straight.  This is fact:

Sheep have been saying the Sixaxis is a rip off of the Wiimote.  Now we all know that is incorrect.  BUT Sheep are forgetting the most important thing.  The Wiimote IS a rip off of Microsoft.  Yes I'm sure you all know this.  But do you choose to remember?  The Freestyle Pro.  Back in 1998. 

But.  How? 

OK so you're all thinking "Old News.  We've heard that before!  Yo_Foo come up with something new..."  Well I have.   And I have formed this argument why the Wii will not beat the PS3.  And most importantly - Why those folks that say the Wiimote is more innovative than the Sixaxis are WRONG!

First I'll state that the Sixaxis is actually different to the Wiimote.  NOT a rip off of Nintendo's Rip off.   The sixaxis uses six degrees of freedom.   Something that has not been used with the Wiimote.  Sony has a totally new idea than just regular motion sensing that nintendo has ripped off. 

The unreleased game Lair will allow players to control a dragon wit hthe tilt of your wrists and allow the player to use their hands to pull back on the controller simulating pulling back on the Dragon's reins to pull the dragon up from a dive.  Realistic yes?  But it doesn't feel like your holding an uncomfortable remote control in your hand.  Oh no.  It feels like your holding a regular controller.  But this is no regular controller.  This is the SIXAXIS.

But alas Nintendo are basing their whole console around one unoriginal controller that, from past history shows us, gained popularity but soon fell to the limited opportunities available.  Besisdes when the fad does where off, you can just turn of the PS3s Motion Sensing.  But for the Wii, you'll have to buy a whole new set of controllers.

Those that say "History states..." History states this - Motion Sensing was a fad.  And now its a fad again.  But when people get over it, they'll focus on buying a console for their range of games, not because of a remote control.

Then people say "In Wiisports you can use the controller to swing a tennis racquet...etc."  But this has nothing to do and does not prove that the Wiimote is more innovative than the Sixaxis because it only shows what developers have done with the technology, not the innovation of the technology.

:'(


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yo_foo

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#2 yo_foo
Member since 2006 • 3296 Posts
bah! My text :'(
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lone_wolf911

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#3 lone_wolf911
Member since 2005 • 6347 Posts
right....dual shock with tilt and no rumble....
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HeedleGlavin

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#4 HeedleGlavin
Member since 2005 • 15373 Posts
Yea, motion sensing is a fad - that's why Sony incorporated it into the SixAxis. :roll:
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Fhiz

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#5 Fhiz
Member since 2004 • 7718 Posts
I'm not reading that. all I know is that the six axis basically rips off stuff the N64 and PS1 had a long with Kirby's Tilt and Tumble Wii FTW!
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yo_foo

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#6 yo_foo
Member since 2006 • 3296 Posts
right....dual shock with tilt and no rumble....lone_wolf911
See a typical ignorant response... Straight from Wikipedia to this thread. Thus proving your statement wrong. Look atthe features! The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. :'(
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voxware00

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#7 voxware00
Member since 2004 • 5018 Posts
because playing tennis with a sixaxis is realistic?

this reminds me of game informer, who stated there was no difference between the motion a sixaxis can do and the motion the wiimote can do
the sixaxis doesn't have a pointer, correct? strange why gi didn't mention that
they also didn't mention how theres also sensors in the nunchuk

now the controller with dual sensors, a better shape for acting like a sword/racket/pointer, and a speaker, rumble and onboard memory is less innovative than the controller that didn't change anything but the triggers, add a home button, and rip off tilting while removing rumble?
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yo_foo

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#8 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="FlawlessSeasons"]I'm not reading that. all I know is that the six axis basically rips off stuff the N64 and PS1 had a long with Kirby's Tilt and Tumble Wii FTW!

and the Wiimote basically rips off stuff used in 1998. Further ownage. Probably you'd be best to have a read. :'(
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Kitad

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#9 Kitad
Member since 2006 • 6537 Posts
rnt u done getting owned?
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ssbfalco

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#10 ssbfalco
Member since 2005 • 1970 Posts
Wall of text + random ranting = WTF?!? Please post a forum post, and not a poorly done Stephen Colbert esque rant...
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yo_foo

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#11 yo_foo
Member since 2006 • 3296 Posts
because playing tennis with a sixaxis is realistic?voxware00
last time I checked playing tennis with a remote control isn't that realistic either. :'(
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geist117

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#12 geist117
Member since 2006 • 4419 Posts
bah! My text :'(yo_foo
I agree, bah! To your text.
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kittykatz5k

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#13 kittykatz5k
Member since 2004 • 32249 Posts
The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.
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weisguy119

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#14 weisguy119
Member since 2006 • 3393 Posts
  The Great Wall of text.  Wiimote is innovative.  Sixaxis was a lame attempt to rip it off.
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rifton

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#15 rifton
Member since 2005 • 1716 Posts

NOBODY POST!!!!!

This is flame bait, leave it alone or you will get reeled in.

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Blackbond

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#16 Blackbond
Member since 2005 • 24516 Posts
 Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.
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yo_foo

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#17 yo_foo
Member since 2006 • 3296 Posts
Yea, motion sensing is a fad - that's why Sony incorporated it into the SixAxis. :roll:HeedleGlavin
Hmmm and I think Nintendo might have put it into their controller too. :'(
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Mr_Fordham

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#18 Mr_Fordham
Member since 2006 • 164 Posts
heh... you are definitely going to hear it... btw, to compare the 2, you can't say that Sony went farther out than Nintendo.... neither may be original...but Nintendo just flew straight into left field with their controller while sony just added a neat little feature and took out another (tilt/rumble) they are both just little add on features to make you feel special... not changing pretty much every aspect of how you play a game like the Wii has.... and so far... Wii are making the money not only with the sheep, but with people who before Nov. 19 never even thought of video games as remotely interesting... soo as of now... Wii = around 2 million sold... yo_foo = 0 .... but no one knows the future... maybe it will grow old....
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RyanWare

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#19 RyanWare
Member since 2002 • 12113 Posts

I didn't realize the Freestyle Pro and Sixaxis could let you point at the screen using an IR sensor. Oh wait, they couldn't. :|

The Sixaxis is basically the Wii's nunchuk. A gyroscope, and no rumble. Hallelujah!

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yo_foo

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#20 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"]bah! My text :'(geist117
I agree, bah! To your text.

I meant Gamespot's problem with copy paste from Notepad :( :'(
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yo_foo

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#21 yo_foo
Member since 2006 • 3296 Posts
The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.kittykatz5k
but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(
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#22 lukemorgan21
Member since 2006 • 1813 Posts

[QUOTE="voxware00"]because playing tennis with a sixaxis is realistic?yo_foo
last time I checked playing tennis with a remote control isn't that realistic either. :'(

Actually i own a wii and it is. Sry you lose, stop trying, ps3 loses, the media and most people besides loyal sony followers and brain washed casuals with money HATE THE PS3. Its done sry. $600 = death.

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voxware00

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#23 voxware00
Member since 2004 • 5018 Posts
[QUOTE="voxware00"]because playing tennis with a sixaxis is realistic?yo_foo
last time I checked playing tennis with a remote control isn't that realistic either. :'(



you're not going to get motion on the same level as a wii without the sensor bar
and yeah, tennis isn't fully realistic with a remote, but atleast you hold it in 1 hand like a real racket
same for a sword or a drum stick or most objects with a handle
now show me the swords, guns, and rackets people hold with 2 hands both at the side cramped together
(btw, virtuatennis has sixaxis control for the ps3... let's see how that works out...)
just the space between your hands is enough to be considered innovative, not to mention the shape, the speaker, the mii storage, the dual sensors, the pointer...

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lukemorgan21

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#24 lukemorgan21
Member since 2006 • 1813 Posts

[QUOTE="kittykatz5k"]The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.yo_foo
but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(

Um no, get over it, the Wii is a new way to play games, its innovative. Stop crying about, sony's attempt to rip off the Wiimote failed, six-axis = crap.

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yo_foo

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#25 yo_foo
Member since 2006 • 3296 Posts
The Great Wall of text. Wiimote is innovative. Sixaxis was a lame attempt to rip it off.weisguy119
Wow I didn't think it would take this long for someone to realise that the Sixaxis was before the Wiimote. And the Wiimote is a rip off of the Microsoft one in 1998. :'(
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kriptonzz

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#26 kriptonzz
Member since 2004 • 3637 Posts
Wait, so the Wii controlller is unoriginal you claim, while the SIXAXIS is? The SIXAXIS sould have been more original, but because of incessent whining and some photoshopped pictures, Playstation division immediately fled from their semi-different boomerang controller for the same old Dual minus the shock. And you contradict yourself too many times in your original text, and you will reply to my post, because thats what you do to keep a thread alive as long as possible.
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yo_foo

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#27 yo_foo
Member since 2006 • 3296 Posts

NOBODY POST!!!!!

This is flame bait, leave it alone or you will get reeled in.

rifton
These people have free speech. They can post if they want to. :'(
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Saturos3091

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#28 Saturos3091
Member since 2005 • 14937 Posts
I agree with nothing you have said, other than the fact you rated FFVIII higher than the other FF games!
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PannicAtack

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#29 PannicAtack
Member since 2006 • 21040 Posts

The Wiimote can do a hell of alot more than the Sixaxis. The extent of the Sixaxis motion-sensing is little more than "Kirby: Tilt n' Tumble." No, don't give me the "but the technology is different" crapola, that's all the Sixaxis motion-sensing is - a gyroscope. The Wii-mote can do a hell of a lot more than that, and the Wii-mote and nunchuck combined make the Sixaxis motion-sensing amount to nothing. >_>

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Baird-06

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#30 Baird-06
Member since 2006 • 3511 Posts
Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.Blackbond
Haha. So hilarious...:lol:
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gohan_3

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#31 gohan_3
Member since 2003 • 1094 Posts
It would be a lot better if it had rumble!
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kittykatz5k

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#32 kittykatz5k
Member since 2004 • 32249 Posts
[QUOTE="kittykatz5k"]The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.yo_foo
but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(

It does mean it's more inovative than the six axis, as it can do a whole lot more than six axis ever could and announced this several motnhs prior to the six axis revealing. What makes it true motion detection is it picks up where it is, as in it can actually tell it's on the right side, it doesn't just say "The controller's now moving to the right, now it's moving to the left"
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rocktimusprime

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#33 rocktimusprime
Member since 2006 • 3721 Posts
six axis doesnt really do anything special. just tilt functions thats it. no accelorameters, or any of that fancy junk, just tilt. wow how innovative... wii-mote is going to influence gaming generations, six-axis is a silly gimmick that took away rumble.
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yo_foo

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#34 yo_foo
Member since 2006 • 3296 Posts
Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.Blackbond
And? P.S. You're not drunk. You have nothing and your denying ownage. :'(
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pressly1990

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#35 pressly1990
Member since 2003 • 1250 Posts

i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll: 

 

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yo_foo

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#36 yo_foo
Member since 2006 • 3296 Posts
It would be a lot better if it had rumble!gohan_3
agreed. However I don't care for rumble all that much. :'(
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#37 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="rocktimusprime"]six axis doesnt really do anything special. just tilt functions thats it. no accelorameters, or any of that fancy junk, just tilt. wow how innovative... wii-mote is going to influence gaming generations, six-axis is a silly gimmick that took away rumble.

hmmm. Just like Microsoft influenced gaming genrations in 1998... its just a fad. Like Pokemon was. :'(
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yo_foo

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#38 yo_foo
Member since 2006 • 3296 Posts

i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll:

pressly1990
The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. From wikipedia. More than just tilt then. :'(
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yo_foo

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#39 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="kittykatz5k"]The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.kittykatz5k
but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(

It does mean it's more inovative than the six axis, as it can do a whole lot more than six axis ever could and announced this several motnhs prior to the six axis revealing. What makes it true motion detection is it picks up where it is, as in it can actually tell it's on the right side, it doesn't just say "The controller's now moving to the right, now it's moving to the left"

but its not more innovative than the sixaxis and I've already stated its features above. besides how can the Wiimote be innovative when it's been done before? :'(
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Blackbond

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#40 Blackbond
Member since 2005 • 24516 Posts
Owning yo foo is so easy

http://ps3.qj.net/PS3-Motion-Sensing-Controler-Big-Deal-/pg/49/aid/56825

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#41 kriptonzz
Member since 2004 • 3637 Posts
[QUOTE="pressly1990"]

i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll:

yo_foo
The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. From wikipedia. More than just tilt then. :'(

Fancy description for buttons and sticks. The Wii Remote is able to sense movement and orientation. Analog Devices ADXL330 Accelerometers in the Wii Remote allow it to sense linear motion along three axes, as well as tilt.The controller features an optical sensor, allowing it to determine where it is pointing. Similar to a light gun, the Wii Remote has a light sensor that allows it to detect where it is pointing in relation to a television screen. Rather than only using light from the screen itself, the Wii Remote senses light from a sensor bar, allowing consistent usage regardless of the type or size of television. The sensor bar is about 20cm in length and features ten infrared LEDs, with five LEDs being arranged at each end of the bar.[21] In each group of five LEDs, the LED farthest away from the center is pointed slightly away from the center, the LED closest to the center is pointed slightly toward the center, while the three LEDs between them are pointed straight forward and grouped together. The sensor bar's cable is 353 cm (11' 7") in length. The bar may be placed above or below the television, and should be centered. It is not necessary to point directly at the sensor bar, but pointing significantly away from the sensor bar will disrupt position-sensing ability due to the limited viewing angle of Wii Remote. The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters (approx. 16ft) away from the bar.[5] The Wii Remote's one-megapixel image sensor is used to locate the sensor bar's points of light in the Wii Remote's field of view. The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position in space relative to the bar.[verification needed] This information is in addition to, and supplemented by, the 3-axis acceleration sensors in the Wii Remote, ***************providing six degrees of freedom in total.*********** Rotation (roll) of the Wii Remote around its major axis is sensed by these accelerometers used as tilt sensors relative to the constant force of gravity. The sensor bar is required when the Wii Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first person shooters. Because the sensor bar also allows the Wii Remote to calculate the distance between the Wii Remote and TV screen, the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game. Rapid forward-backward motion, such as punching in a boxing game, is controlled by the acceleration sensors. These acceleration sensors (acting as tilt sensors) can also control rotation of a cursor or other objects. The use of an infrared sensor to detect position can cause some detection problems when other infrared sources are around, such as bright or fluorescent lights are in the area . Innovative users have used other sources of IR light as sensor bar substitutes such as a pair of flashlights and even a pair of candles. Such substitutes for the sensor bar illustrate the fact that a pair of non-moving lights provide continuous calibration of the direction that the Wii Remote is pointing and its physical location relative to the light sources.[original research?] There is no way to calibrate the position of the cursor relative to where the user is pointing the controller without the two stable reference sources of light provided by the sensor bar or substitutes. The position and motion tracking of the Wii Remote allows the player to mimic actual game actions, such as swinging a sword or aiming a gun, instead of simply pushing buttons. An early marketing video showed actors miming actions such as fishing, cooking, drumming, conducting a string quartet, shooting a gun, sword fighting, and performing dental surgery.
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#42 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"] Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.yo_foo
And? P.S. You're not drunk. You have nothing and your denying ownage. :'(



Whtager man. evne with abarcarid by myside I cna stil own yu any day of the wek. You are just that bad ast debating.
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#43 16bitkevin
Member since 2005 • 3962 Posts
I thought we all already agreed that Wiimote and SIXAXIS are nothing alike so people would shut up?
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yo_foo

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#44 yo_foo
Member since 2006 • 3296 Posts
heh... you are definitely going to hear it... btw, to compare the 2, you can't say that Sony went farther out than Nintendo.... neither may be original...but Nintendo just flew straight into left field with their controller while sony just added a neat little feature and took out another (tilt/rumble) they are both just little add on features to make you feel special... not changing pretty much every aspect of how you play a game like the Wii has.... and so far... Wii are making the money not only with the sheep, but with people who before Nov. 19 never even thought of video games as remotely interesting... soo as of now... Wii = around 2 million sold... yo_foo = 0 .... but no one knows the future... maybe it will grow old.... Mr_Fordham
a) Never said Sony was more innovative than Nintendo. I said Nintendo is not more innovative than Sony with their controller. b) Wii has been released pretty much everywhere and the PS3 has not been released in Europe and Aus yet. So wait until the full release. c) History has told us that Motion Sensing will get old. 1998. :'(
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Tsug_Ze_Wind

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#45 Tsug_Ze_Wind
Member since 2006 • 9511 Posts

I don't know, Foo. I think you've been one-upped by Gdiv. His threads are funny and massive bait, it seems you can only do one or the other.

Step it up! You got competition!

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ssbfalco

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#46 ssbfalco
Member since 2005 • 1970 Posts
[QUOTE="yo_foo"] c) History has told us that Motion Sensing will get old. 1998. :'(

...When it's unsupported, doesn't come standard with every machine, a costly addon to a PC system, and a very, very few games were developed for it...
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kittykatz5k

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#47 kittykatz5k
Member since 2004 • 32249 Posts

[QUOTE="kittykatz5k"][QUOTE="yo_foo"][QUOTE="kittykatz5k"]The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.yo_foo
but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(

It does mean it's more inovative than the six axis, as it can do a whole lot more than six axis ever could and announced this several motnhs prior to the six axis revealing. What makes it true motion detection is it picks up where it is, as in it can actually tell it's on the right side, it doesn't just say "The controller's now moving to the right, now it's moving to the left"

but its not more innovative than the sixaxis and I've already stated its features above. besides how can the Wiimote be innovative when it's been done before? :'(


It's all been done in arcades long before, all these features, it's just brinigng them all into a convinient home console.

Six axis can NOT act as a pointer, it can NOT pick up real movment (as in movment all around recorded as that motion, it can only say to the console "The controller is moving up now!"), it is NOT in 2 easy parts, and it does NOT rumble.

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yo_foo

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#48 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="Blackbond"] Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.Blackbond
And? P.S. You're not drunk. You have nothing and your denying ownage. :'(



Whtager man. evne with abarcarid by myside I cna stil own yu any day of the wek. You are just that bad ast debating.

If I was bad at debating how come I just owned you? :'(
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Hockey_Slayer

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#49 Hockey_Slayer
Member since 2004 • 3213 Posts
[QUOTE="yo_foo"]I'm sick of people talking about how INNOVATIVE the Wiimote is.  Sure it's different to what is available now but hardly innovative OR Original.

Let me get this straight.  This is fact:

Sheep have been saying the Sixaxis is a rip off of the Wiimote.  Now we all know that is incorrect.  BUT Sheep are forgetting the most important thing.  The Wiimote IS a rip off of Microsoft.  Yes I'm sure you all know this.  But do you choose to remember?  The Freestyle Pro.  Back in 1998. 

But.  How? 

OK so you're all thinking "Old News.  We've heard that before!  Yo_Foo come up with something new..."  Well I have.   And I have formed this argument why the Wii will not beat the PS3.  And most importantly - Why those folks that say the Wiimote is more innovative than the Sixaxis are WRONG!

First I'll state that the Sixaxis is actually different to the Wiimote.  NOT a rip off of Nintendo's Rip off.   The sixaxis uses six degrees of freedom.   Something that has not been used with the Wiimote.  Sony has a totally new idea than just regular motion sensing that nintendo has ripped off. 

The unreleased game Lair will allow players to control a dragon wit hthe tilt of your wrists and allow the player to use their hands to pull back on the controller simulating pulling back on the Dragon's reins to pull the dragon up from a dive.  Realistic yes?  But it doesn't feel like your holding an uncomfortable remote control in your hand.  Oh no.  It feels like your holding a regular controller.  But this is no regular controller.  This is the SIXAXIS.

But alas Nintendo are basing their whole console around one unoriginal controller that, from past history shows us, gained popularity but soon fell to the limited opportunities available.  Besisdes when the fad does where off, you can just turn of the PS3s Motion Sensing.  But for the Wii, you'll have to buy a whole new set of controllers.

Those that say "History states..." History states this - Motion Sensing was a fad.  And now its a fad again.  But when people get over it, they'll focus on buying a console for their range of games, not because of a remote control.

Then people say "In Wiisports you can use the controller to swing a tennis racquet...etc."  But this has nothing to do and does not prove that the Wiimote is more innovative than the Sixaxis because it only shows what developers have done with the technology, not the innovation of the technology.

:'(


Ugggh, seriously you are one of the most stubborn Cows out of them all. Don't you ever learn, you never give up, and you try your hardest to praise the Ps3 and you (try) to insult the other systems. I don't know how many times you have been proven wrong. No one ever agree's with you and no one likes you, please get over yourself and the Ps3.
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Blackbond

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#50 Blackbond
Member since 2005 • 24516 Posts
Owning yo foo is so easy

http://ps3.qj.net/PS3-Motion-Sensing-Controler-Big-Deal-/pg/49/aid/56825

Blackbond


Yo Foo this conrtrler came out in 1999 waht makse it so revolutionayr? It aslo has rumbel which the six axis doens;t. A ps1 contrnler > six zaxis haha