The Wiimote is NOT More Innovative than the Sixaxis!

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yo_foo

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#51 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="pressly1990"]

i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll:

kriptonzz
The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. From wikipedia. More than just tilt then. :'(

Fancy description for buttons and sticks. The Wii Remote is able to sense movement and orientation. Analog Devices ADXL330 Accelerometers in the Wii Remote allow it to sense linear motion along three axes, as well as tilt.The controller features an optical sensor, allowing it to determine where it is pointing. Similar to a light gun, the Wii Remote has a light sensor that allows it to detect where it is pointing in relation to a television screen. Rather than only using light from the screen itself, the Wii Remote senses light from a sensor bar, allowing consistent usage regardless of the type or size of television. The sensor bar is about 20cm in length and features ten infrared LEDs, with five LEDs being arranged at each end of the bar.[21] In each group of five LEDs, the LED farthest away from the center is pointed slightly away from the center, the LED closest to the center is pointed slightly toward the center, while the three LEDs between them are pointed straight forward and grouped together. The sensor bar's cable is 353 cm (11' 7") in length. The bar may be placed above or below the television, and should be centered. It is not necessary to point directly at the sensor bar, but pointing significantly away from the sensor bar will disrupt position-sensing ability due to the limited viewing angle of Wii Remote. The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters (approx. 16ft) away from the bar.[5] The Wii Remote's one-megapixel image sensor is used to locate the sensor bar's points of light in the Wii Remote's field of view. The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position in space relative to the bar.[verification needed] This information is in addition to, and supplemented by, the 3-axis acceleration sensors in the Wii Remote, ***************providing six degrees of freedom in total.*********** Rotation (roll) of the Wii Remote around its major axis is sensed by these accelerometers used as tilt sensors relative to the constant force of gravity. The sensor bar is required when the Wii Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first person shooters. Because the sensor bar also allows the Wii Remote to calculate the distance between the Wii Remote and TV screen, the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game. Rapid forward-backward motion, such as punching in a boxing game, is controlled by the acceleration sensors. These acceleration sensors (acting as tilt sensors) can also control rotation of a cursor or other objects. The use of an infrared sensor to detect position can cause some detection problems when other infrared sources are around, such as bright or fluorescent lights are in the area . Innovative users have used other sources of IR light as sensor bar substitutes such as a pair of flashlights and even a pair of candles. Such substitutes for the sensor bar illustrate the fact that a pair of non-moving lights provide continuous calibration of the direction that the Wii Remote is pointing and its physical location relative to the light sources.[original research?] There is no way to calibrate the position of the cursor relative to where the user is pointing the controller without the two stable reference sources of light provided by the sensor bar or substitutes. The position and motion tracking of the Wii Remote allows the player to mimic actual game actions, such as swinging a sword or aiming a gun, instead of simply pushing buttons. An early marketing video showed actors miming actions such as fishing, cooking, drumming, conducting a string quartet, shooting a gun, sword fighting, and performing dental surgery.

nice copy + paste there. Basically what you have just pasted here shows that the Wiimote is not innovative AT ALL. Similar to light gun, and with the 1998 motion sensing device, the motion sensing games that have been available before the the Wii. :'(
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RyanWare

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#52 RyanWare
Member since 2002 • 12113 Posts

c) History has told us that Motion Sensing will get old. 1998. :'( yo_foo

History has also told us that consumers always get tired of a company's consoles after two generations... hmmm...

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Blackbond

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#53 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="Blackbond"][QUOTE="yo_foo"][QUOTE="Blackbond"] Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.yo_foo
And? P.S. You're not drunk. You have nothing and your denying ownage. :'(



Whtager man. evne with abarcarid by myside I cna stil own yu any day of the wek. You are just that bad ast debating.

If I was bad at debating how come I just owned you? :'(



You onwing me by sayin im not frunk haha. well i onw you because six asxi came onut in 1999 while the wimote didin't waht do you ahve to say about that?
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Master_Hermes

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#54 Master_Hermes
Member since 2003 • 5913 Posts
before the TC keeps speewing out turd I'd like to remind him of one little fact....

          

                 +

                 =



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Mr_Fordham

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#55 Mr_Fordham
Member since 2006 • 164 Posts
[QUOTE="Blackbond"]Owning yo foo is so easy

http://ps3.qj.net/PS3-Motion-Sensing-Controler-Big-Deal-/pg/49/aid/56825

Blackbond


Yo Foo this conrtrler came out in 1999 waht makse it so revolutionayr? It aslo has rumbel which the six axis doens;t. A ps1 contrnler > six zaxis haha

game over...
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yo_foo

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#56 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="Blackbond"]Owning yo foo is so easy

http://ps3.qj.net/PS3-Motion-Sensing-Controler-Big-Deal-/pg/49/aid/56825

Blackbond


Yo Foo this conrtrler came out in 1999 waht makse it so revolutionayr? It aslo has rumbel which the six axis doens;t. A ps1 contrnler > six zaxis haha

and the Freestyle Pro came out in 1998. nintendo has copied that with its Light Gun comparison of the nintendo Wiimote. So if the PS1 controller is greater than the Sixaxis then the FSP > PS1 > Sixaxis and Wiimote :'(
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kriptonzz

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#57 kriptonzz
Member since 2004 • 3637 Posts

[QUOTE="yo_foo"][QUOTE="kittykatz5k"][QUOTE="yo_foo"][QUOTE="kittykatz5k"]The six axis is about as powerful as wiimote's little brother, the nunchaku. Wiimote is real motion detection, as in it can tell where it literally is, not just esimate based on acceleration.kittykatz5k

but that doesn't mean its more innovative than the sixaxis. And what makes a controller use "real" motion detection. I thought any motion detection = motion detection. :'(

It does mean it's more inovative than the six axis, as it can do a whole lot more than six axis ever could and announced this several motnhs prior to the six axis revealing. What makes it true motion detection is it picks up where it is, as in it can actually tell it's on the right side, it doesn't just say "The controller's now moving to the right, now it's moving to the left"

but its not more innovative than the sixaxis and I've already stated its features above. besides how can the Wiimote be innovative when it's been done before? :'(


It's all been done in arcades long before, all these features, it's just brinigng them all into a convinient home console.

Six axis can NOT act as a pointer, it can NOT pick up real movment (as in movment all around recorded as that motion, it can only say to the console "The controller is moving up now!"), it is NOT in 2 easy parts, and it does NOT rumble.

And especially since the subtly of force feedback is useful. I've been to an arcade and used these big hulking mounted rumble guns to shoot at a big screen. Those things make any other use of rumble look pathetically weak.
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frustatedgibbon

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#58 frustatedgibbon
Member since 2005 • 1915 Posts
haha ive not seen anything from yo_foo in quite a while actually. he is ridiculous. b xx
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General_X

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#59 General_X
Member since 2003 • 9137 Posts
"The little chip wired into the center of the board is what we believe to be the tilt-sensor. When the controller shell is closed it was positioned carefully between the analog thumb sticks and a compartment molded into the shell. The fact that it is wired into the circuit board in a rather modular style belies the haste with which Sony added the feature a few weeks before E3 2006." http://gear.ign.com/articles/748/748732p2.html
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yo_foo

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#60 yo_foo
Member since 2006 • 3296 Posts

[QUOTE="yo_foo"]c) History has told us that Motion Sensing will get old. 1998. :'( RyanWare

History has also told us that consumers always get tired of a company's consoles after two generations... hmmm...

so I guess the 360 will beat both consoles by your logic? :'(
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TNT_Slug

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#61 TNT_Slug
Member since 2007 • 1735 Posts
Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.
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MellowMight

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#62 MellowMight
Member since 2006 • 1651 Posts
Im so drunk right now adn I cna still onw you . Dont your ealize the six axis came out on ps1 lol.Blackbond


WTF? :lol:
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voxware00

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#63 voxware00
Member since 2004 • 5018 Posts
i'm a little lost...
what makes the six axis superior to the wiimote, if the wiimote is not more innovative than the six axis

sony themselves said motion is in, and rumble is out
but the wiimote has rumble, and dual motion, as well as a pointer
not to mention two things we haven't seen in controllers before.. a speaker, and onboard avatar storage
plus a controller design we haven't seen on a successful console before, with a second controller plugging into the main.. 1 handed design of control that a few games take advantage of such as sonic, excite truck etc

anyways, two things i will give sixaxis credit for
a) ability to turn off motion and play normally
b) only standard rechargeable controller
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yo_foo

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#64 yo_foo
Member since 2006 • 3296 Posts

I don't know, Foo. I think you've been one-upped by Gdiv. His threads are funny and massive bait, it seems you can only do one or the other.

Step it up! You got competition!

Tsug_Ze_Wind
there's no competition when we are discussing the truth. I have a huge passion for gaming and I fulflill that passion with the PS3. That's why sony's consoles have been 2/2 and soon enough 3/3 because they focus on gaming rather than fads to grab gamers. :'(
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JamesHirst

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#65 JamesHirst
Member since 2006 • 1122 Posts
Wow, I don't even have to come into this thread to argue. People are already coming in and showing this guy how he's wrong. It's nice when people do all the work for you.
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Blackbond

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#67 Blackbond
Member since 2005 • 24516 Posts
Yes the sicxs axis waas done 10 years ago right. whens whas the wiimisot done before wii? nvar. you got onwed again and by a durnk haha
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yo_foo

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#68 yo_foo
Member since 2006 • 3296 Posts
before the TC keeps speewing out turd I'd like to remind him of one little fact....



+

=



Master_Hermes
And Wiimote is a copy of Freestyle Pro. :'(
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frustatedgibbon

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#69 frustatedgibbon
Member since 2005 • 1915 Posts
wiimote has more features than the SIXAXIS. wiimote and nunchuk>sixaxis b xx
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JamesHirst

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#70 JamesHirst
Member since 2006 • 1122 Posts
People are not getting the PS3 for motion sensing guys. I didn't get it for motion sensing. What's the point when I already have a Wii?
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yo_foo

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#71 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="frustatedgibbon"]haha ive not seen anything from yo_foo in quite a while actually. he is ridiculous. b xx

been busy to say the least. :'(
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MaTT2011

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#72 MaTT2011
Member since 2005 • 3949 Posts
Topic Creator is hence forth banned from using the term , "This is truth" until he/she educates themselves on what the concept of truth is. This has been decreed by the Logic police and the international organization for human reasoning. /Thread
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#73 kittykatz5k
Member since 2004 • 32249 Posts
[QUOTE="Master_Hermes"]before the TC keeps speewing out turd I'd like to remind him of one little fact....



+

=



yo_foo
And Wiimote is a copy of Freestyle Pro. :'(

Accept that it's far more than freestyle pro was as a standerd controller, with way more features. The equation above is what he six axis actually consist of.
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yo_foo

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#74 yo_foo
Member since 2006 • 3296 Posts
Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.TNT_Slug
So I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'(
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#75 Skiveron
Member since 2003 • 211 Posts
Your post is idiotic as it is pathetic, please dont post anymore in your life. wii remote in innovative, as evidenced by thousands of non gamers it attracted, and sixaxis is a piece of rip off crap from sony.
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yo_foo

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#76 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="MaTT2011"]Topic Creator is hence forth banned from using the term , "This is truth" until he/she educates themselves on what the concept of truth is. This has been decreed by the Logic police and the international organization for human reasoning. /Thread

oh Matty boy. I guess the truth is what the majority of sheep on this forum believe therefore it is true. :'(
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Panzer_Zwei

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#77 Panzer_Zwei
Member since 2006 • 15498 Posts
yo_foo vs. angsty sheep

The battle continues.
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Blackbond

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#78 Blackbond
Member since 2005 • 24516 Posts
[QUOTE="TNT_Slug"] Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.yo_foo
So I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'(



Gmiick speakser which doens enchance gameplay haha. Just like OSNy said wiimote awas gimmikc and then copied saying it was revolutionary haha. little did sony kinow pelican did what they did exactly and better a decade prior.
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Blackbond

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#79 Blackbond
Member since 2005 • 24516 Posts
yo_foo vs. angsty sheep

The battle continues.
Panzer_Zwei


now il give you credti panzer you fight yojr battles with lgoic at least. not htat I have any right nowlol
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yo_foo

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#80 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="Master_Hermes"]before the TC keeps speewing out turd I'd like to remind him of one little fact....



+

=



kittykatz5k
And Wiimote is a copy of Freestyle Pro. :'(

Accept that it's far more than freestyle pro was as a standerd controller, with way more features. The equation above is what he six axis actually consist of.

So if the Sixaxis is a copy of the Freestyle Pro and the Wiimote than the Wiimote is a copy of the freestyle pro! I'm happy to agree that the Wiimote and the sixaxis are BOTH copies of the Freestyle pro. :'(
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sonicmj1

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#81 sonicmj1
Member since 2003 • 9130 Posts
And Wiimote is a copy of Freestyle Pro. :'(yo_foo


Why is Sixaxis not a copy of Freestyle Pro? Wikipedia suggests it is.

"The Freestyle Pro, released in 1998, was a rather unique gamepad, as the up-down-left-right directions in analog mode were controlled by the movement of the controller, more precisely by the absolute pitch and roll position of the pad. This reaction on movement is quite similar to some of the features of the new Sony Sixaxis."

LINK

Considering the Wiimote has a very unconventional controller shape, and considering the Wiimote has an infrared pointer, I'd say that it's more different from the Freestyle Pro than the Sixaxis is.
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kittykatz5k

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#82 kittykatz5k
Member since 2004 • 32249 Posts
[QUOTE="TNT_Slug"] Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.yo_foo
So I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'(

It's better innovations than a controller with 2 times worse motion controller than a controller with that, plus a speaker, plus rumble, plus much more.
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yo_foo

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#83 yo_foo
Member since 2006 • 3296 Posts
Your post is idiotic as it is pathetic, please dont post anymore in your life. wii remote in innovative, as evidenced by thousands of non gamers it attracted, and sixaxis is a piece of rip off crap from sony.Skiveron
hmmm. Care to post some proof of why it is "crap" ? :'(
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MaTT2011

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#84 MaTT2011
Member since 2005 • 3949 Posts
[QUOTE="yo_foo"][QUOTE="MaTT2011"]Topic Creator is hence forth banned from using the term , "This is truth" until he/she educates themselves on what the concept of truth is. This has been decreed by the Logic police and the international organization for human reasoning. /Thread

oh Matty boy. I guess the truth is what the majority of sheep on this forum believe therefore it is true. :'(

What the majority of people believe to be true isnt necessarily true because the majority of people believe it; and besides that how do you know what the majority of a certain group believes? This could go on and on. Again i urge you to seek an adequate education on the concept of logic and specifically how it relates to the concept of "truth"
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Sparkys

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#85 Sparkys
Member since 2004 • 4074 Posts
Simply put: Nintendo had the idea first, so it is more innovative.
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yo_foo

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#86 yo_foo
Member since 2006 • 3296 Posts
i'm a little lost...
what makes the six axis superior to the wiimote, if the wiimote is not more innovative than the six axis

sony themselves said motion is in, and rumble is out
but the wiimote has rumble, and dual motion, as well as a pointer
not to mention two things we haven't seen in controllers before.. a speaker, and onboard avatar storage
plus a controller design we haven't seen on a successful console before, with a second controller plugging into the main.. 1 handed design of control that a few games take advantage of such as sonic, excite truck etc

anyways, two things i will give sixaxis credit for
a) ability to turn off motion and play normally
b) only standard rechargeable controller
voxware00
Tell me, where di I ever say that the Sixaxis is more innovative than the Wiimote? Where? I'm stumped! And Sony are right Motion Sensing is in! It's the fad now. It's the craze. But it wont last. People will go back and realise that innovation doesn't equal gameplay. :'(
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Panzer_Zwei

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#87 Panzer_Zwei
Member since 2006 • 15498 Posts
[QUOTE="Panzer_Zwei"]yo_foo vs. angsty sheep

The battle continues.
Blackbond


now il give you credti panzer you fight yojr battles with lgoic at least. not htat I have any right nowlol

The thing is that yo_foo is so far out, that actually it's the sheep's wrong here for keep on paying too much attention everytime.
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oback

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#88 oback
Member since 2004 • 7151 Posts
[QUOTE="yo_foo"]bah! My text :'(

should be deleted
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Geek0010

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#89 Geek0010
Member since 2007 • 118 Posts
Simply put: Nintendo had the idea first, so it is more innovative.Sparkys


i argee.
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yo_foo

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#90 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"] And Wiimote is a copy of Freestyle Pro. :'(sonicmj1


Why is Sixaxis not a copy of Freestyle Pro? Wikipedia suggests it is.

"The Freestyle Pro, released in 1998, was a rather unique gamepad, as the up-down-left-right directions in analog mode were controlled by the movement of the controller, more precisely by the absolute pitch and roll position of the pad. This reaction on movement is quite similar to some of the features of the new Sony Sixaxis."

LINK

Considering the Wiimote has a very unconventional controller shape, and considering the Wiimote has an infrared pointer, I'd say that it's more different from the Freestyle Pro than the Sixaxis is.

The basic motion sensing elements are the same. FSP and Wiimote. The idea a copy, the motion sensing a copy. :'(
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yo_foo

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#91 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="TNT_Slug"] Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.kittykatz5k
So I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'(

It's better innovations than a controller with 2 times worse motion controller than a controller with that, plus a speaker, plus rumble, plus much more.

A speaker doesn't enhance gameplay! Therefore it shouldn't be included! :'(
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General_X

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#92 General_X
Member since 2003 • 9137 Posts
[QUOTE="voxware00"]i'm a little lost...
what makes the six axis superior to the wiimote, if the wiimote is not more innovative than the six axis

sony themselves said motion is in, and rumble is out
but the wiimote has rumble, and dual motion, as well as a pointer
not to mention two things we haven't seen in controllers before.. a speaker, and onboard avatar storage
plus a controller design we haven't seen on a successful console before, with a second controller plugging into the main.. 1 handed design of control that a few games take advantage of such as sonic, excite truck etc

anyways, two things i will give sixaxis credit for
a) ability to turn off motion and play normally
b) only standard rechargeable controller
yo_foo
Tell me, where di I ever say that the Sixaxis is more innovative than the Wiimote? Where? I'm stumped! And Sony are right Motion Sensing is in! It's the fad now. It's the craze. But it wont last. People will go back and realise that innovation doesn't equal gameplay. :'(

Your thread title "The Wiimote is NOT more Innovative than the Sixaxis!"
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#93 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="MaTT2011"][QUOTE="yo_foo"][QUOTE="MaTT2011"]Topic Creator is hence forth banned from using the term , "This is truth" until he/she educates themselves on what the concept of truth is. This has been decreed by the Logic police and the international organization for human reasoning. /Thread

oh Matty boy. I guess the truth is what the majority of sheep on this forum believe therefore it is true. :'(

What the majority of people believe to be true isnt necessarily true because the majority of people believe it; and besides that how do you know what the majority of a certain group believes? This could go on and on. Again i urge you to seek an adequate education on the concept of logic and specifically how it relates to the concept of "truth"

Ah matty boy. We share the same name, but not the same ideologies. So who is to tell me I'm not telling the truth? :'(
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yo_foo

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#94 yo_foo
Member since 2006 • 3296 Posts
Simply put: Nintendo had the idea first, so it is more innovative.Sparkys
congrats! Dished out Ownage 300 times!  http://en.wikipedia.org/wiki/Sidewinder_Freestyle_Pro :'(
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yo_foo

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#95 yo_foo
Member since 2006 • 3296 Posts
yo_foo vs. angsty sheep

The battle continues.
Panzer_Zwei
the battle ended a long time ago. I won. consider this the part where i go back and slay all the women and children spared during battle... :'P
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Master_Hermes

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#96 Master_Hermes
Member since 2003 • 5913 Posts
[QUOTE="Blackbond"][QUOTE="Panzer_Zwei"]yo_foo vs. angsty sheep

The battle continues.
Panzer_Zwei


now il give you credti panzer you fight yojr battles with lgoic at least. not htat I have any right nowlol

The thing is that yo_foo is so far out, that actually it's the sheep's wrong here for keep on paying too much attention everytime.



I think people just like responding because it's fun to see how dumb his arguments are. His threads are just 5 pages of people laughing at him. Most don't take him seriously.
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yo_foo

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#97 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="voxware00"]i'm a little lost...
what makes the six axis superior to the wiimote, if the wiimote is not more innovative than the six axis

sony themselves said motion is in, and rumble is out
but the wiimote has rumble, and dual motion, as well as a pointer
not to mention two things we haven't seen in controllers before.. a speaker, and onboard avatar storage
plus a controller design we haven't seen on a successful console before, with a second controller plugging into the main.. 1 handed design of control that a few games take advantage of such as sonic, excite truck etc

anyways, two things i will give sixaxis credit for
a) ability to turn off motion and play normally
b) only standard rechargeable controller
General_X
Tell me, where di I ever say that the Sixaxis is more innovative than the Wiimote? Where? I'm stumped! And Sony are right Motion Sensing is in! It's the fad now. It's the craze. But it wont last. People will go back and realise that innovation doesn't equal gameplay. :'(

Your thread title "The Wiimote is NOT more Innovative than the Sixaxis!"

Ummmm. Where did I say that that the Sixaxis is more innovative? The topic refers to me saying they are both the same in innovation. :'(
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Master_Hermes

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#98 Master_Hermes
Member since 2003 • 5913 Posts
[QUOTE="Panzer_Zwei"]yo_foo vs. angsty sheep

The battle continues.
yo_foo
the battle ended a long time ago. I won. consider this the part where i go back and slay all the women and children spared during battle... :'P






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yo_foo

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#99 yo_foo
Member since 2006 • 3296 Posts
[QUOTE="yo_foo"][QUOTE="TNT_Slug"] Does the Sixaxis have an internal speaker? No? Then the Wiimote is more innovative. Thread owned, move along.Blackbond
So I guess a gimmick speaker which doesn't enhance gameplay makes a controller more innovative? :'(



Gmiick speakser which doens enchance gameplay haha. Just like OSNy said wiimote awas gimmikc and then copied saying it was revolutionary haha. little did sony kinow pelican did what they did exactly and better a decade prior.

Tell me how a speaker is not a gimmick if the sixaxis is considered a gimmick for enhancing gameplay? logic failed. Stop acting drunk. :'(
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#100 voxware00
Member since 2004 • 5018 Posts
i guess microsoft didn't innovate the first online service for consoles either then since it was done first on pcs...
anyways.. care to tell us what your definition of innovative is
were people playing tennis using just one hand on their home console before? same for bowling?(and no, atari doesn't count since you had to hold the controller to use the paddle)
has gaming ever been so simplified for non gamers that they didn't even have to press buttons to do things such as add a spin to a ball or slice or lob a hit?