[QUOTE="yo_foo"][QUOTE="pressly1990"]The controller can operate wirelessly over Bluetooth. It also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation, and the battery can be replaced when it passes beyond its lifespan. The controller can be seamlessly swapped from wireless to wired operation, and can be charged automatically upon connection. The controller can operate up to 30 hours on a full charge. Up to 7 simultaneous controllers are supported natively by the console. A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom. The SIXAXIS features finer analogue sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console on or off. A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the amount of battery remaining. From wikipedia. More than just tilt then. :'( Fancy description for buttons and sticks. The Wii Remote is able to sense movement and orientation. Analog Devices ADXL330 Accelerometers in the Wii Remote allow it to sense linear motion along three axes, as well as tilt.The controller features an optical sensor, allowing it to determine where it is pointing. Similar to a light gun, the Wii Remote has a light sensor that allows it to detect where it is pointing in relation to a television screen. Rather than only using light from the screen itself, the Wii Remote senses light from a sensor bar, allowing consistent usage regardless of the type or size of television. The sensor bar is about 20cm in length and features ten infrared LEDs, with five LEDs being arranged at each end of the bar.[21] In each group of five LEDs, the LED farthest away from the center is pointed slightly away from the center, the LED closest to the center is pointed slightly toward the center, while the three LEDs between them are pointed straight forward and grouped together. The sensor bar's cable is 353 cm (11' 7") in length. The bar may be placed above or below the television, and should be centered. It is not necessary to point directly at the sensor bar, but pointing significantly away from the sensor bar will disrupt position-sensing ability due to the limited viewing angle of Wii Remote. The use of the sensor bar allows the Wii Remote to be used as an accurate pointing device up to 5 meters (approx. 16ft) away from the bar.[5] The Wii Remote's one-megapixel image sensor is used to locate the sensor bar's points of light in the Wii Remote's field of view. The known real-world dimensions of the spacing between the LEDs on the bar allows the Wii Remote to calculate its position in space relative to the bar.[verification needed] This information is in addition to, and supplemented by, the 3-axis acceleration sensors in the Wii Remote, ***************providing six degrees of freedom in total.*********** Rotation (roll) of the Wii Remote around its major axis is sensed by these accelerometers used as tilt sensors relative to the constant force of gravity. The sensor bar is required when the Wii Remote is controlling up-down, left-right motion of a cursor or reticle on the TV screen to point to menu options or objects such as enemies in first person shooters. Because the sensor bar also allows the Wii Remote to calculate the distance between the Wii Remote and TV screen, the Wii Remote can also control slow forward-backward motion of an object in a 3-dimensional game. Rapid forward-backward motion, such as punching in a boxing game, is controlled by the acceleration sensors. These acceleration sensors (acting as tilt sensors) can also control rotation of a cursor or other objects. The use of an infrared sensor to detect position can cause some detection problems when other infrared sources are around, such as bright or fluorescent lights are in the area . Innovative users have used other sources of IR light as sensor bar substitutes such as a pair of flashlights and even a pair of candles. Such substitutes for the sensor bar illustrate the fact that a pair of non-moving lights provide continuous calibration of the direction that the Wii Remote is pointing and its physical location relative to the light sources.[original research?] There is no way to calibrate the position of the cursor relative to where the user is pointing the controller without the two stable reference sources of light provided by the sensor bar or substitutes. The position and motion tracking of the Wii Remote allows the player to mimic actual game actions, such as swinging a sword or aiming a gun, instead of simply pushing buttons. An early marketing video showed actors miming actions such as fishing, cooking, drumming, conducting a string quartet, shooting a gun, sword fighting, and performing dental surgery. nice copy + paste there. Basically what you have just pasted here shows that the Wiimote is not innovative AT ALL. Similar to light gun, and with the 1998 motion sensing device, the motion sensing games that have been available before the the Wii. :'(i actually read your post and im sorry i did. the ps3 controller is the same thing sony has used for 10 years but with tilt and no rumble. yes very innovative:roll:
kriptonzz
Log in to comment