also a standard attrition map usually last for 10min, maybe could last to 15mins if most of the players have no clue what are they doing. High skilled players would just steamroll the map in less than 5mins
Does not seem like Titanfall actually qualifies as having a multiplayer "Campaign" when its standard multiplayer modes mix mash.
'Splash Damage' WolfET and QuakeET are Actual multiplayer Campaign with legitimate campaign progression system as well as multiple objectives in a single Map.
I really dont think Titanfall deserves a 9, when it clearly does not have much content
@erwingameon I fear it may be even worst. The system may not even allow foreign prepaid codes to work, which may severely affect EU and ASIA which previously codes are based on region, and are not localized. On top of the different pricing for each marketplace region.
It just easier just to stick to ONE (1) currency, either USD or MSP.
@gjozefi i play much better using x360 controller. The game involves way too much well time platforming and flinch mechanic that is normally difficult to pull out using keyboard.
@iknowthepiecesf you are right about those points, if you look on positive side, Relic did improve/polish the gameplay experience. MG suppression feels much more authentic (it will cut down squads if they caught off guard). Vehicles can be decrewed and recrewed. Vehicle combat is greatly improved - with parts of vehicles could be disabled.
@Ground_Zero @Gravity_Slave not entirely true, Majority of Australians are commoners not criminials migrated from Britian during the late 18th century.
@fraggerxp @y3ivan right? i have been playing for about a month, all notice the best tactics is still zerging a large armored column with several exp ATGM tanks behind and you could easily steam roll any NATO opposition regardless of their vehicle Tier and experienced crew. Did i mention that PACT have a better Anti-air defence system and their helo and aircraft is nearly on par with NATO air power
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