[QUOTE="kbaily"][QUOTE="KingKoolKoopa"][QUOTE="kbaily"]One thing that annoys me about games, ever since they made the leap from cartridges to discs, is cutscenes. I like a good story but I hate when a game is so in love with it's storyline, that it barely lets you play. People fawn over the CG cutscenes in games like MSG4 and pretty much any Square Enix game and yet it seems like you spend more time watching, long, drawn out cutscenes than actually playing the game. I understand there's a good story in there, but if I wanted to watch a bunch of non-interactive scenes, I'll go watch a movie.
Also cutscenes are often used to cover up medicore gameplay. Remove the fancy CG from a recent FF game and you get a repetitive, turn based RPG (well #12 is an exception with a new gameplay setup).
This is what I like about the Mario series, it doesn't bog us down with a ton of cutscenes. Imagine, if at the beginning of Galaxy if we were force fed some drawn out scene with Mario and Rosalina talk for 10 minutes and Mario goes on about how much he loves Peach blah blah blah....
At times, a game with an uneeded amount of cutscenes and story often comes off being pretentious.
Cloud_765
i miss the 5 seconds-2 minute cutscenes that games used to have.....
Well there's one game you can blame that on....I'm talking about the Emo, weepy melodrama that is Final Fantasy VII (raises flame shield to protect self from hordes of angry anime loving virgins). Look at FF games before VII and after VII. Developers got the idea that "Hey people love having movies interupting their gameplay after every level. We should do that." Now this is fine if you're capable of telling a good story though I still don't see cutscenes being more than five minutes tops. I'm talking to YOU Final Fantasy and Metal Gear Solid. Game are meant to be interactive. If I wanted to watch a bunch of non interactive cutscenes, I'd go watch one of my DVDs.
This is another problem with recent Sonic games is while I admire them for trying to tell a decent story and have some depth to their characters, Sonic games always have been very badly written. Dialouge is forced and redundant and it doesn't help that the voice actors can't emote for sh--. The two exceptions to this are of course Sonic Adventure 2 which actually had competent dialouge and Sonic Chronicles where the story was bland but the dialouge was written for someone over the age of 5.
That may be true, but RPGs are meant to have deep, involving stories. Final Fantasy is perfectly okay having 5 minute long cutscenes.
Xenosaga did it the worst... you chew thou hour long cutscenes time after time.
However I really enjoyed how Simple the first sonic games were... Evil Dr turning animals into robots, Sonic simply chasing after Dr Eggman and defeating him at his base... simple... same with Sonic 2 and 3... well 3 had knuckles, however it was still easy to tell what was going on ingame if you offically never read the story in the manualsÂ
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