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nnecron

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#1 nnecron
Member since 2010 • 25 Posts
First thing is I never played Ninja Gaiden (NG) series. I know almost everything about game mechanics and level design of DMC3, but for NG I only know what I heard from it's reviews: A very hard combo-based action game with depth of a fighting game. From the sound of it, NG sounds superior in every way, but both games' scores are only slightly different so DMC3 must also have what NG doesn't have and vice versa. I would try it myself but I no longer own a TV screen to begin with and I don't want to spend the price of both TV and an old console. Since there are going to be a lot of personal views when it comes to how fun the fighting mechanics are and how they are well designed so I will tell my own perspective on DMC3. First thing that set me apart from the most of DMC players here is that I played the Japanese version. So when I played it on normal it means I played it on "easy" difficulty of the American version. It was still hard, but considering I was 14 at the time and how I was relatively inexperienced with action games, I don't think DMC3 is as hard as people make it out to be. IMO, the true difficulty comes from how you can keep up the highest style meter and how you can beat bosses more efficiently at the same time. There is a lot of freedom in combo system, though enemies don't let you do combos freely and there are always advanced ways to do combos such as jump chancel. So it's less about beating the game and more about getting good at it so you can be more stylish about it. I love that you have to put effort into perfecting your skills to feel like a badass. Off course, there is an exception called the DMD mode. The mode is very rewarding to go through. Not only the enemies' AIs are faster, but it also adds some new patterns and attacks to deal with. This is surely one of the game's highlights and what makes the game have good mixture of substance and style. But I heard that in NG, you can do cool combos as well and enemies are smarter. I also heard there is no fetch quest or puzzles in this game which I thought it was the biggest flaw of DMC series. Overall it sounds very satisfying and potentially better than DMC3. Since I started playing fighting games, I feel like enemy AI in DMC3 needs something more. Even in DMD mode, enemy AI can be predictable, especially when you compare it to AIs in fighting games and NG seems to deliver that depth. Regadless of that, I also assume NG has it's shortcomings that DMC3 does better. I want you guys to tell me about it while basing it on my opinion on DMC3. So I expect you to be objective.
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nnecron

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#2 nnecron
Member since 2010 • 25 Posts

I'm not fully saying I preffer MM6 over 7. I still haven't played enough to judge that. I'm just demotivated to play it right now so I need to know how 6 is better and will it get any better if I keep playing it.

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#3 nnecron
Member since 2010 • 25 Posts

Would you guys tell me what makes MM6 better than MM7?

I played MM7 at least a dozen times, and I'm still playing it till this day, and I heard 6 is considered to be the best in the series. So as an RPG enthusiast, I just got to play 6 and I did. Few things turned me off about this one though.

I don't like the goofy looking portraits and items. I particularly didn't like fewer choice of skills, classes, and races. I even heard that, although 7 is more of the same game as 6, 7 is the improved version of 6. So I wonder if I should continue playing it?

I did notice one good point about MM6: the dungeon structures and gimmicks. They have heavier emphasis on puzzles and mechanism and they are harder to clear out.

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#4 nnecron
Member since 2010 • 25 Posts

Can you list as many RPGs that has branching storyline and numerous dialogue choices? I know Baldur's Gate series, Planescape, Dragon Age series, and The Witcher series have this format. I need to know what other RPGs have choices with consequences. I would appreciate if you could list more older RPGs from mid 80s to late 90s.

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#5 nnecron
Member since 2010 • 25 Posts

Come on guys, don't just agree with my oppinion. Disagree about what I wrote and stand up against me! This is why I opened this thread!

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#6 nnecron
Member since 2010 • 25 Posts

Is that suppose to be a sarcasm or you really didn't noticed? Look at the games like Diablo or any dungeon crawlers. They got plenty of them.

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#8 nnecron
Member since 2010 • 25 Posts

When people talk about modern RPGs, they either mention about games from Bethesda or BIOWARE, and neither of developpers' RPGs have satisfied me in terms of boss fights. DA:O is satisfactory for this matter, and it has a few memorable major enemy encounters so this game is an exception. I haven't played every single RPGs from these companies, but I doubt rest of them are any better (I heard that . Here is the list of Bethesda and BIOWARE RPGs I played:

Bethesda-Morrowind, Oblivion, Fallout 3

BIOWARE-Mass Effect 2,Dragon Age: Origins, Dragon Age 2 (I can't say much about DA2 since I was never compelled to finish it)

I am going to ramble a bit here. This is aggravating to mention, because the game I'm about to mention is the best RPG I've ever played. The name of the game is The Witcher 2. The game has involving storyline and inspiring role playing scenarios unlike any other RPGs.The only contender I can imagine is Planescape Torment, and I'm not sure which one is better. But here is the thing. While some boss fights like the Kingslayer and few major fights with mages are interesting, all of giant bosses need to be spiced up. Their AIs are basically following attack patterns. While this kind of AI format is fine, if the patterns don't look and feel interesting, they all become bland. In case of TW2 giant bosses, they fit into the bland side. They are no better than giant bosses from any of the games above. Kayran is even worse than any of them. But strangely, I don't hate any of them. Probably because of their background and how they are implemented into the scenario. To rap this up, I'm basically saying that the boss fights are more about contextual quality and less about substantial combat.

I talked about The Witcher 2's bosses because similar things are going on with the other RPGs. For instance, Oblivion is vividly formulaic in the way I described. All of it's bosses are clones of NPCs and regular monsters with stat boost. None of them have special moves or unique look on them. To make the matter worse, they aren't even challenging. If the devs have made them a little overpowered, they could've been fun to deal with. Ramping up the difficulty level isn't helpful since it increases their HP and attack strength, which makes the enemies tedious to defeat. But they often times followed by captivating narrations and settings. You can say the exact same thing for Morrowind and Fallout 3 for obvious reason. In case of ME2, the final boss is the best example for this topic. The game does a great job of introducing the boss. Its grand music and sense of size is top notch. But when the fight begins, its just another "pls-hit-my-f***-me-light-to-win" boss. You just have to shove your laser into his holes. To its credit, his animations are fun to watch. You should be starting to see the pattern by now; An epic scene, followed by half-cooked combat. An epic cinematic exists in every games, but RPG dev teams are putting too much effort into making epic scenes and don't spend much time on the combat itself. Now, I'm not saying these games are terrible. They are all fun to play, but boss fights aren't. At least they aren't anything special.

On the other hand, fighting a group of enemies is really fun for all of the games I mentioned. Probably because programmers don't want to put complex AIs, and they like to spend more time on level designs instead. AIs aren't getting any better since the NES era despite of increasing production value and technology, and this is a little sad to realize.

Mod Note: Censor bypass removed.

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#9 nnecron
Member since 2010 • 25 Posts

Whenever I play graphic intensive games like Crysis, The Witcher, and The Witcher 2, my screen turns black and freezes my game for a short period of time. I tweaked the settings to run my games in window mode, let my screen to turn black again, and a message appeared at the right bottom of the screen. The message says something like this: Your monitor had stopped working and recovered from it. It gets even worse. Once in a while, my game crashes and the blue screen appears. When I touched my PC box at this moment, it was hot. So I figured boosting the speed of fan would solve the problem, but it didn't worked that much. I recently changed my Display Adapter to another Adapter that supports the maximum resolution of my Monitor, but it didn't resolve the issue either. My game's frame rate seems decent, but I can see some texture pop-ins. If I could exclude the black screens and occasional blue screen, the games are running smoothly. This won't resolve even if I toned down graphics setting. Here is my spec of my PC:

System
--------------------------------------…

Developer BIOSTAR Group
Model TH55B HD
Total System memory 4.00 GB RAM
Type of System 64 bit Operating System
Number of Core Processor 4

Memory Space
--------------------------------------…

Total Size of Hard Disc 466 GB
Disc Partition (C:) Space 10 GB (Total 100 GB)
Disc Partition (D:) Space 45 GB (Total 366 GB)
Media Drive (E:) CD/DVD
Media Drive (J:) CD/DVD
Media Drive (K:) CD/DVD
Media Drive (L:) CD/DVD

Graphics
--------------------------------------…

Type of Display Adapter NVIDIA GeForce GTS 250
Available Graphics Memory 2299 MB
Exclusive Graphics Memory 512 MB
Exclusive System Memory 0 MB
Shared System Memory 1787 MB
Driver Version of Display Adapter 8.17.12.7533
Resolution of Primary Monitor 1920x1080
DirectX Version DirectX 10


Additional Details
I have updated every thing on my PC including my graphics driver.
Updating my system doesn't resolve the problem