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jimmyjammer69

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#1  Edited By jimmyjammer69
Member since 2008 • 12239 Posts

@Crossel777 said:

@jimmyjammer69 said:

Well said. Not everyone can afford the best, but that doesn't make them any less of a gamer.

Must be something to do with the mentality of the average console gamer.

They can afford a Xbone but can't afford a PS4?.. That makes no sense. Xboners can buy the best but they choose not to.

Yup, that's the GS community mentality right there^ :eyeroll:

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#2 jimmyjammer69
Member since 2008 • 12239 Posts

Well said. Not everyone can afford the best, but that doesn't make them any less of a gamer.

Must be something to do with the mentality of the average console gamer.

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#3 jimmyjammer69
Member since 2008 • 12239 Posts

Isn't Deep Down f2p? If we're including those, then chalk up another couple hundred exclusives for PC.

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#4 jimmyjammer69
Member since 2008 • 12239 Posts

Oh man, that gif is making me nostalgia for the original Midtown Madness so badly.

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#5 jimmyjammer69
Member since 2008 • 12239 Posts

To be fair, you can't blame the dev team for the constraints they have to work under. If the look of the game has to be toned down a bit to keep the scale of the game at the PC level, then that's still a great achievement.

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#6  Edited By jimmyjammer69
Member since 2008 • 12239 Posts

It's disgusting how some of these companies are so ready to lie to their audiences just to get into their parents' wallets. :(

Just think of all the xbones/PSPoors going cheap on ebay the moment this turd drops and the truth sinks in.... all those disillusioned customers racing to find a buyer for their systems so they can get themselves a half decent GPU/CPU. Sad.

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#7 jimmyjammer69
Member since 2008 • 12239 Posts

- Some quality modding tools.

- Destructible environments.

- Shaman abilities. I feel like they shied away from developing hallucinogen-crafting skills. Being able to possess animals on a full moon or something would have been awesome.

- I like the jungle environment; it's a big part of what made the first game and Crysis so much fun. I really don't want to see city-scapes in Far Cry games. :(

- Factions. It might be overly-ambitious, but it would be great to have persistent re-capturing of camps. The seams between missions and open-world elements were a real weak point of FC3 for me. I lost interest pretty quickly after I'd taken all the bases, and control-point reset felt like a bit of a cop-out.

- A sassy transgender protagonist.

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#8  Edited By jimmyjammer69
Member since 2008 • 12239 Posts

I don't have a big problem with the numbers. They give reviewers licence to say what they really think while still appeasing editors with a big, shiny 9/10. I also kind of like the fact that they force sites to stake their reputation in the form of a comparable metric.

That said, I don't pay much attention to the figures themselves. Honestly, if you're not reading between the lines, you're going to get suckered no matter what system is employed.

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#9 jimmyjammer69
Member since 2008 • 12239 Posts

Thanks for the suggestion but I'm trying to stay away from laser sensors. For some reason they just don't suit my FPS play style.Something always feels really unnatural to me in the tracking. Plus they tend to continue tracking when I lift the mouse up off the mat. :(

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#10  Edited By jimmyjammer69
Member since 2008 • 12239 Posts

Since MS totally gimped mouse support in Windows 8.1, I'm in the market for a new optical mouse to replace my beloved Intellimouse Explorer 3.0. I play pretty much everything out there, but I want something that's really going to shine in old-school FPS, like Quake Live and CS.

I don't really care about ergonomics, DPI or extra buttons; I just need a mouse with excellent tracking, no inbuilt predictiony gimmicks and a high native polling rate (since MS killed the possibility of OC'ing with the release of Win 8).

Any suggestions?