[QUOTE="jdt532"]With that logic CDs would work fine too. Why not put the game on 37 CDs? The point is there's a better option out there so disk swapping shouldn't be necessary.IronBass
Exaggerating won't make your argument any stronger. Swapping discs 36 times is reasonably more bothersome than doing it twice. And that's the point, that devs can still make games on DVDs without needing more than a couple of swappings.
If we needed 37 DVDs you'd have a point, but we don't, we only need three, so the example of 37 CDs is completely out of touch with the (very specific) topic we're discussing.
Also there's the fact that most third party multi-platform games are on a single disk which makes you wounder if devs. are purposely holding out content so a game can fit on a single DVD.jdt532
If the devs thought the content was necessary for the game, they would simply use another DVD (just like this game). There are way more indicatives that show that content ishold back in order to be sold as DLC than it being because of storage issues.
You're right disk swapping isn't the issue here if a game is on 2,3,4+ DVDs so be it I don't mind disk swapping either. My main problem is that I believe allot of third party devs are purposely holding out content or designing a game from the start to fit on a single DVD. ID software has been on record saying that M$ charges extra royalties on multi-disk games and I see that as a big incentive to do everything you can to keep a game on one disk. So I can't help wondering how much content we've missed this generation because of M$'s BS policies and the fact that margins on video games are already slim before tacking on multi-disk penalties from M$.
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