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console-deity

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#1 console-deity
Member since 2007 • 1062 Posts

The best way to describe PSN is to say that it performs like it's free

Jaysonguy
There is no better way to say this
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#2 console-deity
Member since 2007 • 1062 Posts
Stay away from those JRPGs and get Fallout 3, Oblivion and Mass Effect. KC_Hokie
I couldn't agree with you more
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#3 console-deity
Member since 2007 • 1062 Posts
1) Mass Effect 2) Fable 2 3) Halo 3 4) Halo Wars 5) Gears of War 2
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#4 console-deity
Member since 2007 • 1062 Posts
"Metal Gear Solid 4 is not the inclusive, universally entertaining experience it could have been." (7) It "is a frustrating, fractured game" (2) that "feels ... like a genie struggling to find enough goodies in the lamp, slave to the demands of everyone but itself." (1) "Metal Gear Solid 4 is, in most senses, the biggest Metal Gear yet. But the best? Maybe not." (2)

"As the game starts, with its fairly generic next-gen textures and desert battlefield setting, you can't help feeling that you could be playing the latest Call of Duty, or Assassin's Creed." (3) "After a few chapters, [the] gameplay ... begins to mutate into linear action that feels like an afterthought amidst all the story." (4) "The relatively weak second act is more of the same in a much less compelling setting - a rather unconvincing, blandly designed South American backwater - and ennui starts to set in." (2)

"More intuitive controls could have made the overall experience a better one." (6) "A new feature called 'Stress' isn't explained quite clearly enough" (5) and "the new Stress and Psyche meters don't really gel with the flow of play." (2) "You'll also spend a good deal of time poking through your inventory in the middle of boss battles and protracted firefights, which can occasionally disrupt the dramatic flow." (5) "Because control is ... complex, it's very easy to do something you didn't want to by accident, and it's painful to see the perfect setup blown in an instant." (6) "Newcomers to the MGS universe will be fairly lost, struggling to keep up with a narrative which ties the events of four previous games." (7) In fact, "even keen students of Metal Gear lore are going to struggle to follow this tangled tale."(2) "The game ... is utterly shackled to its own legacy -- bogged down by its own past." (4) "Plausibility is stretched to extremes as every character you can think of (and several you never would) makes a cameo appearance." (2) "Not content to just rekindle memories of Metal Gear, the game insists on physically revisiting them, veering this way and that, back and forth in time, the fates of its characters wrenched in improbable directions."(1)

"[The] narrative ... is every bit as silly and overblown and hammy as any of the previous games." (3) "The sometimes bloated, messy, and tangled effort to sort out the backstory can completely eclipse the immediate plot, damaging the game's flow and urgency." (6) "Motivation and consistency fall by the wayside and by the end it's totally unclear who is on which side, or what's at stake." (2) "It probably wouldn't work as a film because it would seem both overblown and trivial." (3) "Laden with sentimental sermons and metaphors for the evils of war ... it is in all honesty a mess." (2)

As for "the cut-scenes - well, yes, you could argue that there are too many of them, that they're too long, and that the dialogue is occasionally leaden." (3) These are "dry, informational monologues and glorified slide shows can make you feel like you're attending some obtuse scientific lecture or watching bizarre late night programming on the History Channel." (6) "The luxurious length and mind-numbing detail of the cut-scenes and codec conversations [means] you could put the pad down for almost half the game's ample length." (2) "Most gamers don't sit down with controller in hand for hours worth of non-interactivity." (7)

"Even with a high tolerance for epic-length cutscenes and your fondness for the series, it sometimes feels like too much." (6) The cutscenes here are sure to invoke that thousand-yard stare, two in particular coming perilously close to the 90-minute mark." (1) "Indeed many of the most dramatic cut-scenes might make you crave action, or wonder why they couldn't have been turned into interactive sequences." (3)

What's more, "the further you play into the game, the less you actually play." (4) "The final act in particular is primarily unplayable, a series of cutscenes with occasional, almost offhand moments in which the player is once again allowed to take control and do something." (7) "By the time the credits crawl, anything resembling interaction has slowly atrophied away, making for several hours of passive story viewing -- with only an occasional interjection of brief gameplay for variety." (4) "The hours of talking-head exposition involved are too steep a price to pay for this muddled closure." (2) For all its preaching about liberty and personal freedom, MGS4's closure comes at the cost of player choice." (4)
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#5 console-deity
Member since 2007 • 1062 Posts
On 360 I got to say Mass Effect had the best ending fallowed by Assassin's Creed, Bio Shock's whole story was weak.
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#6 console-deity
Member since 2007 • 1062 Posts

[QUOTE="console-deity"]Bunch of stuff BladesOfAthena
Oh God, *shakes head* you have got to be kidding.

You got to be kidding me.

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#7 console-deity
Member since 2007 • 1062 Posts

This should help clearify things.

Defining Gamers

What is a Video Gamer first off? VGs are anyone who plays video games; defined as 1st it must run on a system with a input/output (I/O) system, 2nd it must have game play: a series of tasks/activities with a clearly defined goal (points, mission objectives, boss fights, etc.), 3rd it can't be possible in real life (relative to the age in which it's created) and/or is too dangerous to do for entertainment. There are several types of VGs: Pure Gamers, Pro Gamers, Specialist Gamers, Hardcore Gamers, MMO Gamers, Average Gamers, Casual Gamers.

Pure Gamers: the rarest and most devoted gamers. Pures play many genres of VGs but not necessarily all genres, and have little interest in other mediums (IE: film, literature, etc). Pures are very defensive of the VG and look down on Non-Gamers.

Pro Gamers: Pros are gamers who play competitive games for prize money and sponsorships, they are very skilled at FPSs, TPSs, and RTSs but maybe skilled in other genres. Unlike Pures Pros may have interests outside of gaming and are not quite as defensive of the VG.

Specialist Gamers: Specialist only play one or two genres but are masters at them. They typically have interests in numerous other things then VGs and don't spend much time or energy on VGs other then their chosen genres.

Hardcore Gamers: Hardcores only play Macho Male games, VGs are sort of a guilty pleasure of theirs and they look other forms of gamers as odd or strange. They typically are more interested in sports and girls then using their brains or VGs.

MMO Gamers: MMOs are gamers who play Massively Multiplayer Online games, they often have little interest in other genres and spend great deals of time and money on their MMO characters. They are prone to VG addiction and real world social issues, they have been known to spend upwards of 20 hours a day in a MMO game.

Average Gamers: Averages play a few games here and there but their lives are no where near focused on gaming and their collections are often tiny in comparison to most other forms of gamers.

Casual Gamers: Casuals only play simple cheap games, often digitized forms of board games, VGs are a distraction for when they have nothing better to do. This type of gamer is made up of women more then any other type.

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#8 console-deity
Member since 2007 • 1062 Posts
"Creepy" games aren't scarey but intense games are another matter. When I've got 4 shotgun rounds left and some hulking monster barrelling down on me it can get pretty unnerving.
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#9 console-deity
Member since 2007 • 1062 Posts

Nothing specific, but back in high school there was a time where some of my friends "out grew" gaming. So I had to deal with a lot of "You still play that stuff?" type commentsH3LLRaiseR

I would have told them to go screw themselves.

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#10 console-deity
Member since 2007 • 1062 Posts
All but Equilibrium are clips I also recognized, and there are a few I have no idea where they are from but I think the bit with the Katanas is from the matrix.