[QUOTE="canadianloonie"]
[QUOTE="Jaysonguy"]
It's not their loss, if they made these games they'd take a loss
You say that Modern Warfare on the Wii has sold 200,000 copies in the first 3 week
The game elsewhere 1,500,000 the first week. That's means that just one day elsewhere outsold the Wii's version for three weeks
Now tell me why would anyone go to their boss and say "I have an idea, let's make a game that will sell less copies then anything else we can do instead"?
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A game from the ground up has the same problems, do you want to sell one on the Wii where it may sell well or do you want to make it elsewhere where it will sell well?
thedude-
Sad, sad words but very true.
Honestly after NMH2 and Red Steel 2, I don't expect to see any more AAA quality third party games coming to the Wii. The market simply isn't there to warrant a AAA budget and effort on the Wii.
Are you reading this whole thread or just certain posts? Because you can clearly see why the Wii version would sell significantly less.Why? What's the reason now? Because it was not promoted or marketed well? Because it was a 2 year old port? There are always reasons.
Dead Space Extraction? It's an on-rail shooter! We want full control over our character.
MW Reflex? Yeah, but it is a port! We want something designed from the ground up especially for the Wii.
Madworld? Too short and repetitive. The Conduit? Too generic. Muramasa? ... NFS Nitro? Too fast? Silent Hill? Too scary?
Reasons are just excuses. The fact remains that third party Wii games aimed for gamers don't sell well. So, if you're a third party developer, what would you do? Continue to throw your money away?
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