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BoboTheMighty

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Edited By BoboTheMighty

@alpha_unit97:

"You are nameless prisoner from the land of (insert x) . You have travelled a very long journey, across high mountains to the famous imperial city of Lhota, the capitol of the world and largest agglomeration in the known universe, whose fame touches the stars.

The city consists of precisely fifteen buildings (one of which is the imperial palace); the town is inhabited by 30 NPCs, including Emperor Lojza, Archmage Lotrando and all of the members of the guilds of thieves, mages and warriors.

You visit the emperor, who sits alone in the throne hall, and he assigns you with an quest. The land is terrorised by an evil dragon and Lojza is powerless. He has sent an entire imperial army against it, but the monster has killed all five soldiers. Now, he needs a hero like you! You have to find and climb the mystical mountain, Lohen, on which no human has ever set foot, and behead the dragon.

You accept the quest and set out from the town gate. The mystic mountain Lohen is precisely 150 metres from the gate and is about 50 metres high. All of the inhabitants of the city are either retarded, blind or crippled if they have not managed to notice it for centuries. After an approximately 30-metre walk to the mountain, you come to ‘no man’s land’ and are attacked by bandits. During another 120m walk to the peak, you also notice an ancient fortress Rumloch, a secret dungeon of doom and a bandit hideout. At the peak of the mountain, you kill a one-hundred-metre dragon by beating its foot with a rusty sword and drinking potions. Then, you rob the corpses of the imperial army (all five) and on the way back to the castle are killed by a wild boar.

Sounds familiar? Static, lifeless, compressed, comical in design, presentation, consistency and realism, fully centered around the player,,, welcome to the world in a Bethesda game.

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BoboTheMighty

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@alpha_unit97: How did Skyrim set any kind of "benchmark", aside from selling more copies ..for that matter look at Ultima, Gothic I and Ocarina.

Witcher didn't revolutionize any of it's aspects but absolutely raised the standards for quest and design, storytelling in an open world game.

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BoboTheMighty

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Edited By BoboTheMighty

Cool review...it seems they've taken what Wild Hunt does best...human relationships...and added more "meat" to it. Only Last of Us in recent memory, made similar impact as this game.