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BoboTheMighty

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#1 BoboTheMighty
Member since 2015 • 145 Posts

This recently came up and their moderators are trying everything to keep it out of public view:

https://www.neogaf.com/threads/resetera-and-the-pedo-problem.1487380/

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BoboTheMighty

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#2  Edited By BoboTheMighty
Member since 2015 • 145 Posts
@nepu7supastar7 said:

@bobothemighty:

All of the Witcher 3's side quests sucked. Combat was basically a worse version of Dark Souls. It literally fails at everything an Rpg is meant to be. The only saving grace was the story.

RDR2 has awesome gunplay. The violence and gore is gracious. From decapitations and dismemberment to dead bodies decaying. Fully customizable weapons and many to choose from. Customizable horses. Hair and shaving actually has a use thanks to the hair growth system. Riding a horse actually feels like riding a horse. RDR2 manages to pull off role play better than Witcher 3 without even trying to be an rpg.

Lol..all of it. Witcher is literally universally praised for side quests.

Not a single aspect of RDR 2 gameplay is even decent...hell, it would be better if they replaced it with awesome button QTE. And seriously stop embarrassing yourself and learn at what makes a game an "rpg": it's about choices and consequences and how it affects your character and the world instead of watching hair/beard grow.

Nothing in RDR2 has any consequence, mechanical depth or real meaning. No skills, no abilities, no narrative choices, no dialogue options, no systematic depth or connection.This is highlighted above all else with classic Rockstar disconnect with player being an outlaw while spending entire narrative lamenting about being...an outlaw.

Mark Brown ( best video game analyst and critic) elaborated on this:

"Like most Rockstar games, these missions are extremely restrictive in what you’re allowed to do. The game constantly tells you what to do, with a pop up command at the bottom of the screen, and if you don’t follow this script to the letter you’ll be hit with a “Failed” screen.

I’ve failed missions for trying to flank around the bad guys - that’s counted as leaving my crew behind. I’ve failed for trying to take enemies out using stealth, instead of loud gunfire. I’ve failed for trying to solve problems in creative ways. I’ve failed because I broke the law - never mind that I’m playing as an outlaw, and the game has a whole police response system built in.

The missions can also remove mechanics arbitrarily. In one, I wasn’t allowed to take my gun off my horse. In another, I wasn’t allowed to whistle for my horse so I had to chase on foot. And the bandit mask system works randomly during missions - most of the time you’ll still get a huge price on your head and have to use most of your earnings from that mission to pay off your bounty.

Unfortunately, most of the missions are also simply quite dull. There’s so much riding towards waypoints. Waiting for characters to do stuff. Listening to people go on and on. Bad insta-fail stealth missions. Endless cover-based shootouts that feel like they’re from the previous generation. Following characters as they walk slowly through the woods.

And the annoying thing is: the game almost had an interesting solution for this! You see, the game’s got this camp thing going on, where your band of outlaws is hanging out in the wilderness. And the idea is that everyone is contributing to the camp.

You can put money into a tin to boost funds, or bring back meat so people can eat, or do side missions for friends like finding them items in the wild.

The problem is: none of this matters. At all.

It’s worth putting some money in the money tin so you can buy a map (which unlocks fast travel), but beyond that it makes no difference. The game’s way too easy for you to care about any benefits it might provide Arthur. And the other only thing it affects is how characters talk to you in the camp: they might grumble about not having enough food or you not pulling your weight. But that’s it."

But hey!...Arthur's hair grows! Horse balls shrink in the cold!

Not a single aspect of it's gameplay, mechanics or systems are well designed, has depth or any meaning in the game. Not a single one. Period.

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BoboTheMighty

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#3 BoboTheMighty
Member since 2015 • 145 Posts
@nepu7supastar7 said:

@howmakewood:

Whatever your gripe with RDR2's gameplay is, it still plays a hell of a lot better than Witcher 3. Witcher fails to be fun all around.

Nope. While they both have issues with clumsiness/controls ( and RDR 2 being much, much worse at that), Witcher has broad variety of enemy types/movesets/resistances, different skills/abilities, boss fights, spells, melee+ranged, etc, etc.

RDR 2: use auto aim to shoot + regenerate health against the same types of enemies over and over. That's literally it.

Plus Gwent>>>>>>>>>>>>>>>All side activities in RDR 2 combined.

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#4 BoboTheMighty
Member since 2015 • 145 Posts

It's Rockstar: up until now only two other companies, Bethesda and Nintendo, receive as much a free pass with critics.

It's their best written game yet, but at this point they're behind nearly entire industry in every aspect of gameplay/mechanics/mission design.

Mark Brown/Game Maker's Toolkit did a pretty decent write up on it:

https://www.patreon.com/posts/thoughts-on-red-22570692

Rockstar games are like taking a tour on a Hollowood movie set: you follow tour guide exactly as he tells you, but look behind the shiny props and there is nothing there.

Which I guess is fine for most of their audience.

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#5 BoboTheMighty
Member since 2015 • 145 Posts

B-cell/Ghosts4ever/( whatever other name you're using): You are genuinely, undeniably, unequivocally the most ignorant human being I've ever seen on video game forums. Perhaps even on entire Internet.. I'm not saying this to insult you, honestly stating a fact.

Virtually, every thread you make ( and you do make a lot, don't you?) comes down to..

B-cell sees something about:

game he likes...This is the best thing evaaaar!

game he doesn't like...Garbage!Overrated!! Can they not SEE they're hurting my fragile self esteem?!

( And then he repeats his non arguments: Yes it is, yes it is...)

The most ambitious game would go to either on "raw" technical side/scope ( Star Citizen) or Cyberpunk 2077 ( rpg progression systems, futuristic sandbox city, different playstyles, mission design, etc, etc), or possibly next TES ( if Bethesda puts enough manpower on it).

But linear FPS with survival elements? That's rich...you left out Doom Eternal along with it.

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#6 BoboTheMighty
Member since 2015 • 145 Posts

@W4rl0ck: Lol same here. Slept like a baby. :P

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#7 BoboTheMighty
Member since 2015 • 145 Posts

Friends something something, We can All agree it's:

Doom

Rage II

Metro Exodus.

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#8 BoboTheMighty
Member since 2015 • 145 Posts

Monotonous and cartoonish... AWESOME MELEE ATTACK, I AM SUCH A BAD ASS! HEALTH ORBS, HEALTH ORBS!!

Compared to likes of Dishonored and Prey, with a boatload of possibilities and room for experimentation, this is just...dull.

Doom 2016 was ok for an hour or two, but it became incredibly tedious and repetitive after it. Hell, even last two Assassin's Creeds are more engaging.

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#9 BoboTheMighty
Member since 2015 • 145 Posts

Spawn.

Batman is irritating. Everything he does is ultimately pointless. Superman is dull, OP and one dimensional.

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#10 BoboTheMighty
Member since 2015 • 145 Posts

Game Difficulty: player does/receives more damage.

Easy 1.5/0.5, Normal 1/1, Expert 0.5/1.5, Hardcore 0.25/4.

This has to go.

It's devs design one single/"casual" mode and one hardcore that makes comprehensive tweaks to AI/enemy numbers/encounters/economy/loot/etc