@valvarez: Seriously, even Square Enix and EA learned the lessons needed when Octopath Traveler and Jedi Survivor succeeded (even if the latter needed a fair bit of post-release support).
@redviperofdorne: It's obvious to everyone but the incompetents that run WB. Even EA seems to have figured it out, if the Dead Space remake and Jedi Survivor are any indication. Not every game can be a live service. The pool for "spend forever" games is too small, and there are some BIG fish in there already (Genshin, Honkai, Fortnite, Apex...).
@ives74: Well, at least when these short-term hits wear off, the market will still have room for indies, new companies, and the ones that stuck with the long-term strategies. Companies like Capcom and Nintendo will be around long after WB leave the gaming market.
@nickpeck36: The problem is that the so-called "AAA" market is indeed volatile, but it's because major western publishers in particular obsessively chased higher fidelity to the detriment of all else, thus making games so expensive to develop that profitability is damn near impossible. Now, instead of pulling back and making games that look good and play good, WB is looking for a quick, short-term fix, one that failed EA and is failing Ubi, and hoping it works for them.
Great to see the game soaring. It was a rough launch, but clearly there the will to make something amazing. Just goes to show that a splash of love can elevate a rough game to something that truly shines.
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