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Wardemon50

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#1 Wardemon50
Member since 2005 • 1637 Posts
Last week I got Age of Empires 3 and SimEarth for $3 each at Value Village. I also bought Bad Company 2 for $15 at EB Games. I don't know. I find if I have a credit card attached to my steam I will buy things without actually thinking about the actual value.
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Wardemon50

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#2 Wardemon50
Member since 2005 • 1637 Posts

I just had a dream that I was in Warhawk. Now that was a great dream. I was being all stealthy like, planting trip mines everywhere.

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Wardemon50

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#3 Wardemon50
Member since 2005 • 1637 Posts
Caesar III, Pharaoh, or Emperor? Sounds like a city manager.
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Wardemon50

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#4 Wardemon50
Member since 2005 • 1637 Posts
SWAT 4 has no iron sights. ugh
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Wardemon50

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#5 Wardemon50
Member since 2005 • 1637 Posts
SimCity
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Wardemon50

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#6 Wardemon50
Member since 2005 • 1637 Posts

There's also a lot of talk about 'Innovation'. Innovation is different from Invention. What I want is the invention of new games. Instead of just tweaking and adding to these familiar systems, why not make a new one? It sounds hard at first, but human invent new games all of the time to entertain themselves, whether it be a dumb game of walking on certain floor tiles or games sociopath's play with other people. Some of the most inventive games have been based on the musings of one person applied to games. If we could make these small games into something playable, they'd be surprisingly fun. Shigeru Miyamoto has some ideas for games that he comes up with just like that (http://kotaku.com/5381876/miyamotos-secret-hobby-measuring-stuff) and so has Will Wright.

Assassin's Creed Brotherhood is the first big release game I've seen that even comes close to this. The single player in the game is pretty standard fare and gets repetitive fast, but the multiplayer is interesting. While not the first of it's type, playing it for the first time is a new experience to most people and encourages thinking. It does have perks and leveling, but even if it didn't it would still be a very intriguing. How many games can that be said for now? Now, Revelations is coming out and that's going to be more of the same with a few innovations to the original formula, but that's another topic altogether (Do we really need games released annually?) There are so many FPSs, RTSs, RPGs, City Builders, and Character Action games that use reward systems to keep us interested. Morality and Choice systems are another one that only really offer skin-deep changes to the same old base game. Talent-trees in a racing game has even been done.

Chess is still a good game even without all of this junk. What do I do when I get bored of Chess? Do I look for a version of Chess that keeps track of my stats, has flashy graphics or a version that has a new piece in it? No. I find a new game, be it a board game, a sport, socializing, or whatever. Chess is fine how it is, just leave it how it is. Why can't we think like this for games too?

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Wardemon50

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#7 Wardemon50
Member since 2005 • 1637 Posts

[QUOTE="Wardemon50"]

During the last eight years, I've had a computer that could only run games up until 2003-2004. Instead of being disappointed at the specs of the computer, I just ended up playing a lot of old games that I've heard of and never played (mostly by looking at metacritic and buying/borrowing games that scored 70+ and interested me since 1990). I found some really fun games in there that I otherwise would've skipped if I had a high end PC like Arcanum, Planescape Torment, Jagged Alliance, Daggerfall, a few text adventures, Caesar III, and stuff like that. Anyway, last week I bought a laptop that can run games fairly well and have had a chance to play the games I've missed (so far I've played CiV, Anno 1401, Metro 2033, STALKER, and Dawn of War II). After the initial shock of playing games that look good for once, I lost interest in the games pretty quickly. I know they are good games technically (and story-wise for Metro), but they feel like the same games from the 90s and early 00s. This isn't a bad thing I guess, but you would think that the genres would evolve a bit. Sure, some have leveling rewards and perks a-la Call of Duty (CiV), but I feel like they've all been done before.

I guess I'm looking for a new genre or something. Minecraft has been a lot of fun and I've seen a few games that look fairly unique like Subversion (which might not even come out) so I know there's always something out there that's different. Anyway, anyone else feel this way? You find any games that have been different?

PS: I'm aware that there's always been a lot of rehashes, spin-offs, and clones of games since they've been around. It just feels like there's a lot more of them now. Maybe it has to do with development costs and playing it safe. Maybe it's graphics. Some of the coolest games I've played have been that way because they didn't worry about animating every action or rendering (probably the wrong word) small enviromental details and used their resources to make an interesting game system. Imagination is a great thing sometimes.

sleepingzzz

Hmm your list of old games are just about all RPGs while the new games you are comparing them to are all FPS and strategy.

Why not try ME series, Witcher 2 and Total War. Those games are very different from old games from the 90s.

I've played those games, I just failed to mention them. I realize it sounds like I'm slagging off FPSs, but it goes for every major genre.

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#8 Wardemon50
Member since 2005 • 1637 Posts
[QUOTE="OutOfPoint"]

Imagination is a great thing sometimes.

How true, games in the past at times leave some details to our imagination, which is far better than any great graphics can bring us.

Travis281
You guys sound like old people explaining to kids how great movies were before special effects, lol. Let's be honest, if they had the tech back then, they would have animated every little detail too. Games have fewer places to go nowadays. That's not to say there is no room for innovation, it's just that most genres have been fully explored. How many different ways can you make a racing game, right? Indie games surprise us occasionally with novel mechanics, but I really don't know what monumental thing you expected to happen to gaming over roughly 10 years.

Well, I think when developers take the time to make a good foundation for a game it's really cool. There's a lot of popular games that seem to be developed by coming up with a story and setting that is then superimposed onto a genre. There are some great games developed this way, but it doesn't really move things forwards. There are also the games that are essentially the same FPS we've all played before with a new gun thrown in. I don't know. I'm rambling. The games that I do think are really neat are usually made from the ground up (or close to it). Sleep is Death is a really fun one I played with some friends. Spy Party is another that looks very very cool. Most of the games that are released today are usually very story heavy and more cinematic than anything. It's not a bad thing, but they aren't really new games anymore. When I think of good games, they usually involve learning the rules of the environment you're given and testing the limits of them against either a player or a computer. I like learning something new. I do like RTSs, FPSs, and CRPGs, but why did they become the foundation for developers to build their games? Shouldn't it be about making a new game? Everything has a familiar feeling when I'm a floating gun; the window-dressing is different, but the fundamental rules of the game are the same.
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Wardemon50

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#9 Wardemon50
Member since 2005 • 1637 Posts

During the last eight years, I've had a computer that could only run games up until 2003-2004. Instead of being disappointed at the specs of the computer, I just ended up playing a lot of old games that I've heard of and never played (mostly by looking at metacritic and buying/borrowing games that scored 70+ and interested me since 1990). I found some really fun games in there that I otherwise would've skipped if I had a high end PC like Arcanum, Planescape Torment, Jagged Alliance, Daggerfall, a few text adventures, Caesar III, and stuff like that. Anyway, last week I bought a laptop that can run games fairly well and have had a chance to play the games I've missed (so far I've played CiV, Anno 1401, Metro 2033, STALKER, and Dawn of War II). After the initial shock of playing games that look good for once, I lost interest in the games pretty quickly. I know they are good games technically (and story-wise for Metro), but they feel like the same games from the 90s and early 00s. This isn't a bad thing I guess, but you would think that the genres would evolve a bit. Sure, some have leveling rewards and perks a-la Call of Duty (CiV), but I feel like they've all been done before.

I guess I'm looking for a new genre or something. Minecraft has been a lot of fun and I've seen a few games that look fairly unique like Subversion (which might not even come out) so I know there's always something out there that's different. Anyway, anyone else feel this way? You find any games that have been different?

PS: I'm aware that there's always been a lot of rehashes, spin-offs, and clones of games since they've been around. It just feels like there's a lot more of them now. Maybe it has to do with development costs and playing it safe. Maybe it's graphics. Some of the coolest games I've played have been that way because they didn't worry about animating every action or rendering (probably the wrong word) small enviromental details and used their resources to make an interesting game system. Imagination is a great thing sometimes.

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Wardemon50

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#10 Wardemon50
Member since 2005 • 1637 Posts
Call of Duty got plenty of exposure when it came out (and there are tonnes of people still playing!) I think it's a bit unfortunate that some gamers don't know their 'roots', but same could be said of Allied Assault. Now THAT was the best in the 2015/IW-series!