So games haven't really changed...

This topic is locked from further discussion.

Avatar image for Wardemon50
Wardemon50

1637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Wardemon50
Member since 2005 • 1637 Posts

During the last eight years, I've had a computer that could only run games up until 2003-2004. Instead of being disappointed at the specs of the computer, I just ended up playing a lot of old games that I've heard of and never played (mostly by looking at metacritic and buying/borrowing games that scored 70+ and interested me since 1990). I found some really fun games in there that I otherwise would've skipped if I had a high end PC like Arcanum, Planescape Torment, Jagged Alliance, Daggerfall, a few text adventures, Caesar III, and stuff like that. Anyway, last week I bought a laptop that can run games fairly well and have had a chance to play the games I've missed (so far I've played CiV, Anno 1401, Metro 2033, STALKER, and Dawn of War II). After the initial shock of playing games that look good for once, I lost interest in the games pretty quickly. I know they are good games technically (and story-wise for Metro), but they feel like the same games from the 90s and early 00s. This isn't a bad thing I guess, but you would think that the genres would evolve a bit. Sure, some have leveling rewards and perks a-la Call of Duty (CiV), but I feel like they've all been done before.

I guess I'm looking for a new genre or something. Minecraft has been a lot of fun and I've seen a few games that look fairly unique like Subversion (which might not even come out) so I know there's always something out there that's different. Anyway, anyone else feel this way? You find any games that have been different?

PS: I'm aware that there's always been a lot of rehashes, spin-offs, and clones of games since they've been around. It just feels like there's a lot more of them now. Maybe it has to do with development costs and playing it safe. Maybe it's graphics. Some of the coolest games I've played have been that way because they didn't worry about animating every action or rendering (probably the wrong word) small enviromental details and used their resources to make an interesting game system. Imagination is a great thing sometimes.

Avatar image for OutOfPoint
OutOfPoint

155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#2 OutOfPoint
Member since 2010 • 155 Posts

Imagination is a great thing sometimes.

How true, games in the past at times leave some details to our imagination, which is far better than any great graphics can bring us.

Avatar image for Travis281
Travis281

2546

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Travis281
Member since 2004 • 2546 Posts

Imagination is a great thing sometimes.

How true, games in the past at times leave some details to our imagination, which is far better than any great graphics can bring us.

OutOfPoint
You guys sound like old people explaining to kids how great movies were before special effects, lol. Let's be honest, if they had the tech back then, they would have animated every little detail too. Games have fewer places to go nowadays. That's not to say there is no room for innovation, it's just that most genres have been fully explored. How many different ways can you make a racing game, right? Indie games surprise us occasionally with novel mechanics, but I really don't know what monumental thing you expected to happen to gaming over roughly 10 years.
Avatar image for GummiRaccoon
GummiRaccoon

13799

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 GummiRaccoon
Member since 2003 • 13799 Posts

[QUOTE="OutOfPoint"]

Imagination is a great thing sometimes.

How true, games in the past at times leave some details to our imagination, which is far better than any great graphics can bring us.

Travis281

You guys sound like old people explaining to kids how great movies were before special effects, lol. Let's be honest, if they had the tech back then, they would have animated every little detail too. Games have fewer places to go nowadays. That's not to say there is no room for innovation, it's just that most genres have been fully explored. How many different ways can you make a racing game, right? Indie games surprise us occasionally with novel mechanics, but I really don't know what monumental thing you expected to happen to gaming over roughly 10 years.

Art is much better when it has to work around obstacles.

Avatar image for Nikalai_88
Nikalai_88

1755

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Nikalai_88
Member since 2006 • 1755 Posts

I don't know, it could be argued that there is a big diffrence between games likePlanescape Torment and Mass Effect 2. But I see your point, the genres are very similar in many ways.

Avatar image for Wardemon50
Wardemon50

1637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Wardemon50
Member since 2005 • 1637 Posts
[QUOTE="OutOfPoint"]

Imagination is a great thing sometimes.

How true, games in the past at times leave some details to our imagination, which is far better than any great graphics can bring us.

Travis281
You guys sound like old people explaining to kids how great movies were before special effects, lol. Let's be honest, if they had the tech back then, they would have animated every little detail too. Games have fewer places to go nowadays. That's not to say there is no room for innovation, it's just that most genres have been fully explored. How many different ways can you make a racing game, right? Indie games surprise us occasionally with novel mechanics, but I really don't know what monumental thing you expected to happen to gaming over roughly 10 years.

Well, I think when developers take the time to make a good foundation for a game it's really cool. There's a lot of popular games that seem to be developed by coming up with a story and setting that is then superimposed onto a genre. There are some great games developed this way, but it doesn't really move things forwards. There are also the games that are essentially the same FPS we've all played before with a new gun thrown in. I don't know. I'm rambling. The games that I do think are really neat are usually made from the ground up (or close to it). Sleep is Death is a really fun one I played with some friends. Spy Party is another that looks very very cool. Most of the games that are released today are usually very story heavy and more cinematic than anything. It's not a bad thing, but they aren't really new games anymore. When I think of good games, they usually involve learning the rules of the environment you're given and testing the limits of them against either a player or a computer. I like learning something new. I do like RTSs, FPSs, and CRPGs, but why did they become the foundation for developers to build their games? Shouldn't it be about making a new game? Everything has a familiar feeling when I'm a floating gun; the window-dressing is different, but the fundamental rules of the game are the same.
Avatar image for deactivated-5ef52b89b6fd0
deactivated-5ef52b89b6fd0

4928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

I agree, I was a console gamer my whole life. Got into pc gaming because of some friends at work for WOW. Now other then mmos, games seems very pointless and have like 20 secs at most of gameplay that is repeated for 8 to 12 hrs and that is a Sp game these days. At least that is how I feel, the mmos genre has ruined normal SP games for me, and they all seem so transparent, but I feel I am jaded

Avatar image for sleepingzzz
sleepingzzz

2263

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#8 sleepingzzz
Member since 2006 • 2263 Posts

During the last eight years, I've had a computer that could only run games up until 2003-2004. Instead of being disappointed at the specs of the computer, I just ended up playing a lot of old games that I've heard of and never played (mostly by looking at metacritic and buying/borrowing games that scored 70+ and interested me since 1990). I found some really fun games in there that I otherwise would've skipped if I had a high end PC like Arcanum, Planescape Torment, Jagged Alliance, Daggerfall, a few text adventures, Caesar III, and stuff like that. Anyway, last week I bought a laptop that can run games fairly well and have had a chance to play the games I've missed (so far I've played CiV, Anno 1401, Metro 2033, STALKER, and Dawn of War II). After the initial shock of playing games that look good for once, I lost interest in the games pretty quickly. I know they are good games technically (and story-wise for Metro), but they feel like the same games from the 90s and early 00s. This isn't a bad thing I guess, but you would think that the genres would evolve a bit. Sure, some have leveling rewards and perks a-la Call of Duty (CiV), but I feel like they've all been done before.

I guess I'm looking for a new genre or something. Minecraft has been a lot of fun and I've seen a few games that look fairly unique like Subversion (which might not even come out) so I know there's always something out there that's different. Anyway, anyone else feel this way? You find any games that have been different?

PS: I'm aware that there's always been a lot of rehashes, spin-offs, and clones of games since they've been around. It just feels like there's a lot more of them now. Maybe it has to do with development costs and playing it safe. Maybe it's graphics. Some of the coolest games I've played have been that way because they didn't worry about animating every action or rendering (probably the wrong word) small enviromental details and used their resources to make an interesting game system. Imagination is a great thing sometimes.

Wardemon50

Hmm your list of old games are just about all RPGs while the new games you are comparing them to are all FPS and strategy.

Why not try ME series, Witcher 2 and Total War. Those games are very different from old games from the 90s.

Avatar image for deactivated-5920bf77daa85
deactivated-5920bf77daa85

3270

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 3

#9 deactivated-5920bf77daa85
Member since 2004 • 3270 Posts

I play games from the early to late 90's. They do not in any way feel like the games I play now. I can't think of a genre that hasn't innovated at least a little over 10 years. Most have changed dramtically.

Avatar image for Nibroc420
Nibroc420

13571

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Nibroc420
Member since 2007 • 13571 Posts

I play games from the early to late 90's. They do not in any way feel like the games I play now. I can't think of a genre that hasn't innovated at least a little over 10 years. Most have changed dramtically.

Cobra_nVidia
Sure, but most games just feel like rehashes of other's in their genre. Out of 20 newish shooters, most follow the same basic run and gun style of play where the maps aren't very big and you simply have to keep moving forwards. It seems every genre has 2-3 different "styles" where every game within that sub-group feels EXACTLY the same. Rarely do we end up with something fresh. There's no innovation these days.
Avatar image for Wardemon50
Wardemon50

1637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#11 Wardemon50
Member since 2005 • 1637 Posts

[QUOTE="Wardemon50"]

During the last eight years, I've had a computer that could only run games up until 2003-2004. Instead of being disappointed at the specs of the computer, I just ended up playing a lot of old games that I've heard of and never played (mostly by looking at metacritic and buying/borrowing games that scored 70+ and interested me since 1990). I found some really fun games in there that I otherwise would've skipped if I had a high end PC like Arcanum, Planescape Torment, Jagged Alliance, Daggerfall, a few text adventures, Caesar III, and stuff like that. Anyway, last week I bought a laptop that can run games fairly well and have had a chance to play the games I've missed (so far I've played CiV, Anno 1401, Metro 2033, STALKER, and Dawn of War II). After the initial shock of playing games that look good for once, I lost interest in the games pretty quickly. I know they are good games technically (and story-wise for Metro), but they feel like the same games from the 90s and early 00s. This isn't a bad thing I guess, but you would think that the genres would evolve a bit. Sure, some have leveling rewards and perks a-la Call of Duty (CiV), but I feel like they've all been done before.

I guess I'm looking for a new genre or something. Minecraft has been a lot of fun and I've seen a few games that look fairly unique like Subversion (which might not even come out) so I know there's always something out there that's different. Anyway, anyone else feel this way? You find any games that have been different?

PS: I'm aware that there's always been a lot of rehashes, spin-offs, and clones of games since they've been around. It just feels like there's a lot more of them now. Maybe it has to do with development costs and playing it safe. Maybe it's graphics. Some of the coolest games I've played have been that way because they didn't worry about animating every action or rendering (probably the wrong word) small enviromental details and used their resources to make an interesting game system. Imagination is a great thing sometimes.

sleepingzzz

Hmm your list of old games are just about all RPGs while the new games you are comparing them to are all FPS and strategy.

Why not try ME series, Witcher 2 and Total War. Those games are very different from old games from the 90s.

I've played those games, I just failed to mention them. I realize it sounds like I'm slagging off FPSs, but it goes for every major genre.

Avatar image for deactivated-57e5de5e137a4
deactivated-57e5de5e137a4

12929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts
There have been a lot of changes, not all good, in the last decade an a half. The thing is, games are very popular and mainstream now. Just like movies, big blockbusters will get the most attention. Since there's more part-time gamers now, it makes sense that there'd be more easily accessibly, similar games. Think about movies released in the last 20 years and consider how many of them have been truly innovative. Innovation is rare in all developed, popular arts.
Avatar image for vertex68
vertex68

206

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 vertex68
Member since 2008 • 206 Posts

Alot more time, money and effort is spent on the technical, cosmetic and marketing side of things today - often leaving less for gameplay and heart.

The game market -or should I say the focus of the developers- has shifted more towards more casual, younger gamers- and hardcore games are typically less hardcore, daring or challenging. Design has been taken out of the hands of developers it seems in some cases and given to marketers and investment advisers.

Avatar image for FelipeInside
FelipeInside

28548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 FelipeInside
Member since 2003 • 28548 Posts

I agree, I was a console gamer my whole life. Got into pc gaming because of some friends at work for WOW. Now other then mmos, games seems very pointless and have like 20 secs at most of gameplay that is repeated for 8 to 12 hrs and that is a Sp game these days. At least that is how I feel, the mmos genre has ruined normal SP games for me, and they all seem so transparent, but I feel I am jaded

Advid-Gamer
It's true... but there are some really nice gems out there. Try for example the Assassins Creed Series.... it's great on most fronts.
Avatar image for -CheeseEater-
-CheeseEater-

5258

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#15 -CheeseEater-
Member since 2007 • 5258 Posts
Play Portal.
Avatar image for Wardemon50
Wardemon50

1637

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#16 Wardemon50
Member since 2005 • 1637 Posts

There's also a lot of talk about 'Innovation'. Innovation is different from Invention. What I want is the invention of new games. Instead of just tweaking and adding to these familiar systems, why not make a new one? It sounds hard at first, but human invent new games all of the time to entertain themselves, whether it be a dumb game of walking on certain floor tiles or games sociopath's play with other people. Some of the most inventive games have been based on the musings of one person applied to games. If we could make these small games into something playable, they'd be surprisingly fun. Shigeru Miyamoto has some ideas for games that he comes up with just like that (http://kotaku.com/5381876/miyamotos-secret-hobby-measuring-stuff) and so has Will Wright.

Assassin's Creed Brotherhood is the first big release game I've seen that even comes close to this. The single player in the game is pretty standard fare and gets repetitive fast, but the multiplayer is interesting. While not the first of it's type, playing it for the first time is a new experience to most people and encourages thinking. It does have perks and leveling, but even if it didn't it would still be a very intriguing. How many games can that be said for now? Now, Revelations is coming out and that's going to be more of the same with a few innovations to the original formula, but that's another topic altogether (Do we really need games released annually?) There are so many FPSs, RTSs, RPGs, City Builders, and Character Action games that use reward systems to keep us interested. Morality and Choice systems are another one that only really offer skin-deep changes to the same old base game. Talent-trees in a racing game has even been done.

Chess is still a good game even without all of this junk. What do I do when I get bored of Chess? Do I look for a version of Chess that keeps track of my stats, has flashy graphics or a version that has a new piece in it? No. I find a new game, be it a board game, a sport, socializing, or whatever. Chess is fine how it is, just leave it how it is. Why can't we think like this for games too?

Avatar image for deactivated-57e5de5e137a4
deactivated-57e5de5e137a4

12929

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 deactivated-57e5de5e137a4
Member since 2004 • 12929 Posts

Chess is still a good game even without all of this junk. What do I do when I get bored of Chess? Do I look for a version of Chess that keeps track of my stats, has flashy graphics or a version that has a new piece in it? No. I find a new game, be it a board game, a sport, socializing, or whatever. Chess is fine how it is, just leave it how it is. Why can't we think like this for games too?Wardemon50
You aren't looking around enough. I don't know how old you are, but your argument is kind of like the old man that always just sits on his front porch and complains about the view. Try the back porch or go for a walk every once in a while.

For example, The Ship, Defcon, Darwinia, And Yet It Moves, Osmos, Uplink, Windosill, Recettear, Mount & Blade, Dead Rising 2, Fate of the World, and The Guild 2 all have wildly different gameplay than anything available 20 years ago. The reason you don't often see this in the games with the biggest budgets, I already went into above.