TylerW's forum posts

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TylerW

@SlowMotionKarma That's the gist of it, yeah. Shooting down enemies nets you time, getting hit drains it. Some enemies and obstacles are one kit kills, but those are fairly rare occasions. But there's enough opportunity of swimming through swarms of bullets that if you're sloppy, you won't survive, yet you don;t need to avoid every single bullet to avoid death. The challenge is certainly there, and enough to feel like you're really on your toes, but it's not abusive.

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TylerW

@splinter10 Don't you worry, there's plenty of opportunity to die. Think of the time limit like a life bar - that's pretty much how it works.

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TylerW

[INCOMPREHENSIBLE ROBOT SOUND]

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TylerW

@-Unreal- If I had to wager a guess it'd be Cibo Matto's "Birthday Cake." I nearly felt the same way you did about it, but the more I heard the song, the more the irritation of it got under my skin. I eventually developed a Stockholm Syndrome kind of fondness for it, and as such, kinda dig it.

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TylerW

@eneloop you're absolutely right (am I really talking to a battery? ;) ) that this is an edited interview - I cut it. Editing interviews like this is always tough, because there is so much great material in the full 38 minute runtime that it forces tough choices. Also, when working with someone as opinionated as Jonathan Blow, you have to walk a really fine line to make sure you keep everything in context and don't change the tone or voice of his arguments. I can assure you that I did everything in my talent and ability to meet both of those. The parts that I cut out were moments where he lost his train of thought (for pacing purposes) and times that he talked about his current game (The Witness) and times he related his current point back to that title. The reasons for omission of The Witness from this interview were threefold: I had absolutely no materials from that game to work with in the edit, I felt that the story of his current project only detracted from the more important subjects in this interview, and finally, because so much of the experience of playing The Witness is from learning the game firsthand, I wanted to preserve that experience for the viewer. If there is enough interest in seeing this interview in its raw, uncut, 38 minute form (including the part where I had to ask the housekeeping staff in the hotel to stop vacuuming in the next room!) I think we can arrange for that.

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TylerW

@quaker04, check out last week's video for where to find the explosive chickens. Or just search for "explosive chickens" on Steam Workshop.

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TylerW

@DamageIncM @oldschoolvandal It was some sort of waterproof radio / iPad dock thing. The display just had the ball sitting in the bowl of water making noise. I decided to pick it up and drop it in the water, which made a pretty big mess. Good enough to give Shaun and I something to laugh about, but sadly not much else.

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TylerW

From the looks of it, the Makerbot uses spools of soft, malleable plastic. As it is forming the object, the print head heats up the plastic into a hot, liquid state and then extrudes it, where ideally it cools and hardens on contact with the air.

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TylerW

@jazilla - Its not clear in the video, but the interface they were launching games from on the device was Steam. Min also said that the device would support OnLive as well.