@TsCXanatos: Those were minor changes. Actually they normalized things. Made the game a much better challenge. It was waaaaay too easy in the beginning.
I wouldn't call that "nerfing" and definitely not "nerfed to the ground." It was refining the game. Remember, it hasn't been out for a month yet, so it's still in the adjustment phase...
Do you actually have a ton of difficulty playing the game now? I'm having no problems at all... On the harder Pokemon, I only spend maybe 5-8 balls.
@Blitzer9999GT: Do you have a list of things they "nerfed into the ground?" The reason I ask is because I haven't seen too many gameplay changes at all. In fact, I hear quite the opposite about the new patch. People say Pokemon are harder to catch than before.
From someone who was in the LOTR Beta for a LOOOOONG time, I won't be bothering with this title. It is too much of a Warcraft clone and that's simply not good enough. WoW made a splash because it enhanced the playability so many things in the MMO world. LOTR just decided to copy that rather than innovate... which assumes nothing can be done better than WoW. I disagree, and wish they were brave enough to try new ways to do things instead.
Swampthing's comments