StonedCaO's forum posts

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StonedCaO

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#1 StonedCaO
Member since 2006 • 25 Posts

yes get crisis core , amazing gamefinalstar2007

He forgot something - get Crisis Core ONLY if you've played the original Final Fantasy VII. If you do otherwise, you'll spoil most of what happens in VII, as well as murder the appeal that Crisis Core has for its audience. Crisis Core simply won't carry the same weight without the original game.

As for Portable Ops, MGS3 is a recommended prerequisite, but it's a good experience with or without it.

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StonedCaO

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#2 StonedCaO
Member since 2006 • 25 Posts
Your case should be able to fit a standard ATX size power supply in it. Most power supplies come in this form factor, so no worries! And for high to ultra-high end cards, I'd go with no less than 700W, like the guy before me said. Just make sure you have decent amp ratings across the +12V rails in the PSU.
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StonedCaO

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#3 StonedCaO
Member since 2006 • 25 Posts
I'd recommend any of the OCZ GameXStream series PSU's. They all have high amp ratings on their +12V rails, and they keep pretty cool with a 120mm fan. Another good option is the Antec TruePower Trio series: 3 +12V rails with good amp ratings across all of them. They're all mid-range PSU's, selling for around 130 a piece (100 with rebates I've seen lately). Both of these series have PCI-express connectors, so you don't have to worry about plug compatibility.
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StonedCaO

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#4 StonedCaO
Member since 2006 • 25 Posts
With power supplies, it all depends on the rest of the hardware inside your PC. If you're not running anything stressful (ie. mid-range video card, mid range memory modules, modest to good performance CPU), your 450 watt should be good enough. But if you're looking at a new power supply, don't look at the wattage rating that it gives you on the box. Look at the total current (measured in amps or A) that the +12V rails can push on it. Usually it's given on a sticker on the side of the PSU on a graph. A good PSU comes with at least 2 +12V rails (higher end ones have 4) that push around 20A per rail.
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StonedCaO

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#5 StonedCaO
Member since 2006 • 25 Posts
That graphics box is designed specially for professional use - like heavy 3D work, CG, movie editing and all that good stuff. Not for games.
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StonedCaO

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#6 StonedCaO
Member since 2006 • 25 Posts
Well, overclocking all depends on your hardware. If you want good, noticeable results, you need a decent motherboard chipset, a good OCing processor, RAM that can handle OCing (generally DDR2-800 memory and higher frequencies) and above all, decent cooling or you'll burn out your parts. OCing is all about pushing (comparatively) cheap hardware to top of the line performance. It's really an interesting thing once you get into the specifics - there are so many things you need to consider before doing it, so I'd recommend going to a site like Tom's Hardware or Anandtech for some pointers first.
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StonedCaO

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#7 StonedCaO
Member since 2006 • 25 Posts
Hey, I ain't putting down AMD - the K8 should give Intel a good run for its money, but I'm not gonna reference something that's not even out yet. As for the variety of desktop processors out there, variety is the spice of life and competition drives the technology forward. In the end, it only benefits the end users.
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StonedCaO

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#8 StonedCaO
Member since 2006 • 25 Posts
[QUOTE="GsSanAndreas"]PS3 launch owned the 360 launch, the 360 launch had so little consoles and about 70% of those either over heated or broke turgore


360 had the games . And now PS3 has so many consoles they pile up on shelves.

If PS3s are piling up on shelves, there's a logic to that - it's called PROHIBITIVE COST. And for the record, the 360 launch wasn't as stellar as you make it sound. Sure, it had the games. But nothing on it was really worthwhile until Gears of War came out A YEAR LATER. Most of the stuff on it was already out on PC or ported to another system, much like what's going on with the PS3 right now. I don't think either console's launch was that much of a success. Just a bunch of crazed fanboys camping out for the "new thing." The real meat to the consoles come later on in their lifespan. Gears of War is a second generation game and it's @#$%ing amazing compared to the launch titles. And for the PS3, I can't wait til FF13 comes out. I repeat myself. Launches mean NOTHING.
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StonedCaO

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#9 StonedCaO
Member since 2006 • 25 Posts
[QUOTE="Cali3350"][QUOTE="-GeordiLaForge-"][QUOTE="dgsag"][QUOTE="SpruceCaboose"] "Although has no plans to bring this exact chip to market, it believes a similar design could be available on the market five years from now."
ZOMG! By the next console cycle, they could be using this chip before PC users can!
-GeordiLaForge-
o_O I don't get it. Consoles always get downgraded CPUs to keep costs down. There's reasons they can't put top-of-the-line chips, you know...)

Actually, the Cell is better for a gaming console than any desktop processor out there.



Lol...no. The Cell is actually horribly designed for a game console, its main goal is as a HD de-compresser, which is what it will mostly be used for (All toshiba/sony HDTV's from now on will use it). It has amazing FP potential, however is complete lack of branch prediction and very specialized nature actually make it very poor for a game processor. Luckily it is still POSSIBLE to use it for consoles, and with care it can work great. But a Core 2 Duo would Murder it for game design.

The Core 2 Duo is an out of order cpu due to the multiple software and cpu variations. Computer code cannot be optimized for in line execution in desktop processors because of the big variation of desktop cpu's, which is why the Cell isn't in Desktops. The Cell is actually a better console cpu than the Core 2 Duo because of it's highly specialized SPE's and performance enhancing features, such as an on die memory controller. The biggest of these Cell features though are the space saving features that allowed more processing units to be placed on the same small die size. These include the simple in order cores, SMT (on die multi threading), simplified dynamic logic, and the double benefit of lower transistor count and greater predictability of the SPE's local memory. The SPE's are a beautiful thing. They use in order execution, so they can churn out data at a faster rate thanks to the shorter pipelining that comes along with the lack of hardware logic. And to get around the potentially disastrous latency caused by cache, the SPE's use local memory instead of traditional cache. Traditional cache's hardware logic would be unpredictable, and would cause the SPE's to sit idle while the appropriate data that isn't in the cache is found in main memory. The decision to use local memory instead takes the unpredictability out of the cache equation and also reduces transistor count. But it does have a very small disadvantage, the SPE's will have to waste cycles to manage their own local memory. But the benefits definitely outweigh the disadvantages. A smart programmer with a good compiler can turn the local memory into a huge advantage when implementing in order execution. The cell really is a great processor for a video game console. In fact, Intel is moving to a very similar architecture in about 5 years. I can't wait to see what it can do once the developers learn how to program for it's highly specialized nature.

Where'd you copy all that mumbo jumbo from? First off, SPE's are essentially processing cores. Sony just has a fancy-ass name for them. Second of all, on die memory controllers have been implemented in AMD processors. It's not that great, cuz it creates CPU overhead on memory performance. A separate memory controller would be better. And I don't think any AMD has won a benchmark against even the lowliest of the Core 2 Duo family, to put it into perspective how much an "on die memory controller" can do. Furthermore, intel's 80 core thingamabob already surpassed the cell. They clearly are NOT going in the same direction, for they aren't looking to put more processing cores on one layer of a die. Doing that would make it necessary to increase the front-side-bus that the processor uses, and that has its limits. Their new approach to it is to stack die layers on top of one another, creating a mesh network that's already put 10 times as many processing cores on the same die size as the cell. How'd this turn into a discussion for the cell processor anyways?
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StonedCaO

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#10 StonedCaO
Member since 2006 • 25 Posts
Anyone who says any of these corporations are going "bankrupt" because of one bad console launch is a fool. They have pockets deeper then the mariana trench when it comes to cash. And for the record, most overhyped console launches are usually horrible. Both Microsoft and Sony had their share of problems when they launched - it all comes down to how they're gonna deal with them. Launches don't make or break consoles - it's everything that happens after they get off the ground.

I'd give it another year before making ludicrous predicitons about any consoles "doom"
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