No_Intelligence's comments

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No_Intelligence

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Edited By No_Intelligence

I love how all the japanese games have nonsense narration.

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No_Intelligence

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Who cares, like people who actually want the 360 still haven't bought one yet? get them on Craigslist, or other models are still available to you.

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No_Intelligence

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Edited By No_Intelligence

If superman uppercutted flash into space... shouldn't he instead just pulverize if he got hit with that much force?

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No_Intelligence

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Edited By No_Intelligence

Great review Carolyn. Best one from you yet.

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No_Intelligence

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Edited By No_Intelligence

come to think about it... diablo isn't all that bad ass... he got solo-ed by humans... twice.

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No_Intelligence

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Edited By No_Intelligence

Maybe if this game was released 10 years ago it would have a chance

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No_Intelligence

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Edited By No_Intelligence

wii destroyed gaming long ago

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No_Intelligence

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I work for a developer, and I believe that if a game sucks, you have every right to sell it back. But, if a title is good, please don't sell it back right away. Instead, spread the word, give it a good rating on metacritic. Let your friends know, or better yet, get them a copy. And if you want more AAA titles, steer your fellow casual gamers towards hardcore games and console games. Cause itunes... that thing is taking over real fast... That's another topic. I don't believe second hand sales kill the developers. Publishers, kill developers.

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No_Intelligence

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Edited By No_Intelligence

@Rocker6 You have no idea how hard the SEs work to get rid of the bugs. They have no choice but to ship the game with "shippable bugs." They don't need a bigger playtest team, they know that the bugs exist, but they simply couldn't fix them all in time. What they need is a longer deadline and a bigger budget and simply more time to develop the near perfect game. I feel that you are a concerned gamer, which is good :), but don't know the actual process of game development. Fixing a bug, might end up causing 2 bugs. Because the game is built upon an engine that they have probably used for 3 years, there are limitations as to what they can fix. Framerate issues especially, the memory allocation is limited, when more content is added, the more memory is required. If the producer suddenly wants a couple more characters in a cutscene, that alone, can potentially break the ENTIRE cutscene. So the cutscene now requires more memory, which means less memory for the next thing, and so on... Which is why there are endless bugs. Ultimately, if you want better games in the future, please buy the games and support the industry.