You are confusing first person perspective from an actual gameplay type.
And though Half-Life 2 is a shooter, I don't think anyone here would say they play it because of the shooting action. A "shooter" is a game that is PRIMARILY based on reflexes and precision in order to "shoot" through the game.
I guess you could say they did, but that's like saying the "Yankees" would still be the yankees if instead of Derek Jeter, Cano, CC, Granderson, Tex, and all the others, they had a team of high school baseball players from Ohio.
Well, if I had to decide between Diablo III and Torchlight II, I think I'd have to go with the one developed by the genius developers behind the original Diablo... Which is actually Torchlight II.
Any mechanism for blocking used games would not only affect used games. Banning used games has consequences that range much further than simply preventing people from buying secondhand. If they limit it per console, than if the console breaks or memory/data gets lost, you lose a game, even though you may still have a brand new game disc that is completely undamaged. Or, if they use account verification per console, than it would obviously require some form of online connectivity. I don't want to have to put up with the equivalent of Games for Windows Live on my console, and neither does anyone else. Also, taking a game disc over to a friends house to play would also be prevented, because they don't have your same exact console. And this is not taking away a sale the same way a used game does, because ownership hasn't shifted, and in fact, the friend who you played the game with can be encouraged to buy his own copy of the game. And lastly, when people go to Gamestop to sell used games, what do you think they use the money from selling them for? TO BUY NEW GAMES. It saves us money, allows more people to play the previous games, and allows more players to buy the new games. I guess it is only a problem for a studio that has not been making good games lately, so they know people aren't spending their trade in money on their new crappy products.
@padavan I KNEW I couldn't be the only person who drew that comparison :) I spent the better part of the game looking for Uma Thurman so I could hook them up
@Armysniper89 You are accusing Kevin of being intolerant, because he didn't tolerate intolerance? What exactly is being thrown in anyone's faces? Turn on television, go to the movies, anywhere, you are going to see displays of affections between heterosexuals. Why do gays get tagged with the burden of avoiding all PDA's? And "right not to make a moral decision in a game"?? Ok, so you want a role-playing game, just no emotional complexity? You have the right not to buy the game, not tell developers what they should do with their games. And having people accept you for who you are is not something that must be earned, as you implied with your accusations of Kevin.; it is a natural right.
Somewhere along the way, Assassin's Creed became an a game of battle sequences where you just hack and slash through guards, punctuated by out-of-place action sequences that happen entirely too often and break off from the core gameplay. I think Assassin's Creed 2 got it right, Brotherhood and Revelations disappointed me. But judging by the high critic reviews and high player reviews of Brotherhood and Revelations, we've already lost that fight....
"I want to see Kickstarter projects from key people involved in Diablo III, Battlefield 3, Mass Effect 3, Resistance 3, Call of Duty: Modern Warfare 3, Gears of War 3, and every other reliable hit franchise out there." This article really, really misses the point... What starts out with an homage to independently funded indie games, turns into stroking AAA franchises. Notice that every game named in that list has a "3" or "III" at the end, and are called "reliable hit franchise"... Well, for one; people involved in the making of the games named shouldn't need kickstarts to start their own development project. Supergiant games was able to secure a publisher because of their development history, they didn't need Kickstarter funding. Secondly, those being on kickstarter would drain attention from the smaller indie games that need funding, pretty much the reason why the concept of "Alpha-funding" came about in the first place.
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