It was reported several years ago (I believe directly quoted by Nintendo) that Pikmin 4 was almost completely finished and then it was put on the backburner indefinitely to focus on other areas. It was around the time Nintendo was putting the final nails in the Wii U's coffin (around 2016, if I remember correctly), and my assumption was that it was shelved so Nintendo could shift all of their development focus to the Switch.
Actually pretty excited for this group. I saw Maneater on some underrated gems list. I've played Shadow before, but might platinum it. And Greedfall is one of those games I wanted to try, but didn't want to spend money on. Great month.
It's definitely not a good game... But eating people as a robotic shark is absolutely bananas fun.
@briguyb13: What decoding are you talking about? Sony have stated that their "3d audio" is only available through headphones - any headphones. The decoding is done by tempest, and if the feature is supported in the game, then it works. You don't need to decode 3d audio lol...
Even if they aren't supportive of 3D audio? You sure?
You don't. If they were only marketing their 3D audio for their Pulse 3D headset , it would make sense that it doesn't sound right with my headphones, but that's not how they were marketing tempest engine. Everyone has access to it through usb or the headphone jack on the controller.
Links to an article that reads: "Experience PS5's Tempest 3D AudioTech with compatible headsets"
You can activate 3D audio with any set of headphones plugged into the PS5. That doesn't mean you're going to actually hear 3D audio.
If we take all your toys away, you won't have anything to whine about. But then you'll whine about that.
If anything, it showed the investor overlords of EA and Disney that you can force a deadline on a team and still get a quality product, even if Fallen Order needed another 6 months of polish.
The problem with EA isn't the studios, it's the investors.
Would EA be better if the company is employee-owned and only employees own its stocks, not outside investors? Some small companies are run this way.
With all the "woke" trends among major corporations today, I am surprised that they have yet advocated a employee-owned company model.
The problem is that EA would have to become an entirely different company that made different types of games. The problem actually isn't with how EA is run, it's that their business model is structured around annual releases that consistently generate revenue, and they own IP that doesn't benefit from that kind of business model.
EA works in three year windows, and games that are announced and marketed in those windows are required to release in those windows, otherwise the shareholders see that as a net loss of resources. So even though a game like Anthem needed to be delayed, they worked it into their marketing budget for that cycle and weren't allowed to delay it outside of that cycle.
It's completely fine for games like FIFA that release every year, but it's very bad for large RPG's from Bioware that sometimes need more time in development.
This is all a huge bummer when EA has the exclusive rights to properties like Star Wars.