IMAHAPYHIPPO's forum posts

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IMAHAPYHIPPO

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#1 IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@Pedro said:
@lundy86_4 said:

I'm waiting for the Steam release. Really enjoyed these games in the day, so definitely giving it a buy.

Buy it from the Epic Store.

Can you actually fill me in on the Epic Store thing? It seems like a certain circle of PC gamers is vehemently opposed to buying anything from the Epic Store ever (not referring to anybody specifically, just an observation I've made). Is it basically just that it's not Steam?

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#2 IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@Chutebox said:

@Pedro: Too many cut scenes in that damn game, but gameplay is solid

I think it was exacerbated by the fact that you have to sit through loading screens to watch a sometimes 15 second cutscene. It really breaks the flow of the game and emphasizes that you're not actually playing even more than it would have otherwise.

Also, the story was terribly bland and very run of the mill.

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IMAHAPYHIPPO

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#3 IMAHAPYHIPPO
Member since 2004 • 3975 Posts

Not sure somebody's LinkedIn profile is much to go off of. It's entirely possible they just don't want to clutter up their resume by writing (Xbox One, Xbox One S, Xbox One X, Xbox Series S, Xbox Series X, PC) on their Halo: Infinite credit.

However, they really should drop this "everything will run on Xbox One" thing. Games will be held back because of the Xbox One.

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#4  Edited By IMAHAPYHIPPO
Member since 2004 • 3975 Posts

According to which site? Do you have a source?

Edit: see your edit.

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#5 IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@Pedro said:
@IMAHAPYHIPPO said:

Those posts read like they're being written by the kid whose mom bought him a Sega Saturn instead of a PS1 or an N64 and is trying to convince himself he's actually happy with it.

Isn't that what most of the threads on this forum is anyway? Threads to validate their purchases.

That and Ghosts posting about Doom :)

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#6 IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@appariti0n said:

@Pedro: Exactly. I figured if they're here to stay, may as well dispell some of the BS being slung around by certain Stadia fanboys. Well, a certain Stadia fanboy i mean.

Those posts read like they're being written by the kid whose mom bought him a Sega Saturn instead of a PS1 or an N64 and is trying to convince himself he's actually happy with it.

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#7 IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@drummerdave9099 said:

It doesn't need to be an in-person convention. But I'd like a 3-5 day period where all the big companies do a live stage show that everyone can stream.

^^This. It's less about the actual convention for me and more about the week in June where there's just so much to talk about.

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#8  Edited By IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@gym_lion said:

What was everyone favourite day of last gen though?

March 3, 2017. No doubt.

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#10  Edited By IMAHAPYHIPPO
Member since 2004 • 3975 Posts

@Pedro said:
@xantufrog said:

@IMAHAPYHIPPO: i don't think it's wrong, either. It's just a direct way to play the game. If you want to role play as a run-and-gun you can. Seems like a perfectly legit way to interact with that world. I think the only problem is if someone doesn't explore the more complex systems and just concludes "how is this different from GTA" <- when really they've just missed a whole layer to the affair

Shouldn't those systems be apparent for the player? The player shouldn't need to delve into a core mechanic of the game to appreciate or take advantage of it. I only just started and I can't play for more than 30 minutes at the moment because they tire me with the gameplay to cutscene ratio, so I haven't reached far enough into the game.

They tutorialize all of the main systems, but one area that probably needed more refinement is the overall pacing of the early missions. The general rule of introducing a new mechanic (specifically in level design) is: introduce/teach/reinforce/challenge/surprise.

Because the game doesn't funnel you down any path at any point, you can play the hacking tutorial mission and then not play another mission that needs you to hack for like 15 hours (or ever again), so the game hasn't ensured that you actually know how to perform that action. A basic design principle is: if your player hasn't done something at least three times, you can't assume they know how to do it.

Open world games have, and will continue to, struggle with the balance between player freedom and proper tutorialization. I think Red Dead 2 did it quite well from a narrative standpoint. They use bad weather to confine players into a smaller section of the map to ensure they know what they're doing when they leave. Breath of the Wild still takes the cake. To leave the Great Plateau, you have to prove you can perform all of the base mechanics and are capable of playing almost every aspect of the game before it lets you loose on the main overworld.

Cyberpunk is an odd duck. It does a lot of things exceptionally well, and it does a lot of things in a very dated way. The mission structure, tutorial content, and interlocking systems follow very outdated design philosophies.

But at the same time, I'm also glad that if I don't want to play the hacker build, I can ignore all of that and play the game the way I want to play it.