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FefnirOmega13

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@foxandy: I've noticed this recently. The EU PSN store has been practically barren when it comes to non-PS4 sales as of late.

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FefnirOmega13

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@lostn: Your loss. And I genuinely do mean that; because the game is gorgeous.

But if you want to listen to a bunch of dribbling idiots on social media sites like reddit or twitter who smack the keyboards and whine about every single mistranslation, then that's your prerogative. Just goes to show how an incredibly small vocal minority can ruin it for the majority if anything else.

At the end of the day, the game has an 85 on metacritic for a reason and that certainly doesn't scream "bad translation" to any sane person I know.

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FefnirOmega13

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@defiler: It's not even bad, that's the thing. There are one or two slipups but it's fairly competent coming from a small japanese development team and NISA, who do terrible things to English on a Disgaea basis.

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FefnirOmega13

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Oh, sod off with your "mediocre translation" stuff and nonsense.

I've played the game for thirty hours on Vita and have noticed one or two spelling errors at best. The only grating thing I've really noticed is the swapped food, and given that this is a Falcom game and a NISA translation (who do the legendarily poor Disgaea translations) I think this is a very solid effort and they shouldn't be shunned for it at all.

Also a bunch of that review is horse manure. Complaining about something that is 95% optional - I think there are maybe three or four forced Interceptions in the game - and something that is rarely immediately forced upon you - you can keep going through the dungeon, hit the save crystal preceding the inevitable major boss fight then immediately jump back - is silly. It's also a neat game option and not frustrating in any way; annoying being the buzzword used and the buzzword that means "because I don't like it, nobody else should be allowed to, plus I get to mark it down cause opinion."

The swaps between the protagonists are short, ten minute jaunts at best. You're rarely playing as Dana for long in the Vita version before you have to switch back to Team Castaways. The only problem I have in that regard is the load of expositional flashbacks you get thrown at you in the cutscenes in the beginning; I forgot them long before Dana made herself actually appear in the story.

At any rate I'm veering from the original point. The translation is a solid B at worst, it's a great game regardless of whether you care about a place that's called "Big Hole" and you should go buy it right now, reader.

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FefnirOmega13

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@Thanatos2k: It's genuinely saddening what has happened to them in recent years. I've been a lifelong Nintendo fan but I just have too much moral fiber to support their awful practices. I can't bring myself to keep eating up the crap and shoddy business practices they shovel out from their shit pit whilst showing zero respect for the people that love their stuff and pretending like it's OK.

It's like watching an old friend fall off the wagon and into depression.

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FefnirOmega13

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Scalpers gonna scalp.

And of course Nintendo are not going to release enough and encourage this sort of practice, because they're shortsighted as all hell when it comes to the West.

No surprises there.

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FefnirOmega13

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@PrpleTrtleBuBum: The biggest problem with WoC is that it basically takes the stupid amount of non-platforming levels from Warped and then dials it up to eleven. And then adds those stupid atlasphere puzzles. And crappy loading.

Like, Warped was a great game, but it had way, way, way too many levels where the focus was less on platforming and more on vehicular hijinks. I'll give the two Tiger levels a pass because they were actually fun, but you have four motorbike levels, four jetski levels, three plane levels and two underwater levels on top of them. That's fifteen out of 32 levels; 30 if you don't count the two secret warp room levels that aren't really levels at all. That's roughly _half the game_ and works out to about two vehicle levels per warp room. It's not so bad with the tiger and underwater levels since they actually feel like proper platformers, but I got quickly fed up with the others and just wanted to play Cortex Strikes Back again.


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FefnirOmega13

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And yet over here in the EU we get nothing but a slew of garbage Sonic games... <_<

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FefnirOmega13

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Hope we get Puyo Puyo Chronicle. I'd love that game tbh

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FefnirOmega13

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Edited By FefnirOmega13

Ha! Another one of my favourite childhood games makes its way back into my heart. Might have to pick this up along with ToeJam and Earl.

(I'm talking about the Genesis Bubsy games, which were actually reasonably competent if a little hard, by the way. Not the awful PS1 game)