Crawler3333's forum posts

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Crawler3333

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#1  Edited By Crawler3333
Member since 2005 • 106 Posts

Leveling Up

That's one of my favorite things in the RPG genre. Most of the times it needs lots of time and patience. The player also has to find the best place to level up at that specific moment, forcing him to use his judgement.

Resource Management

A good RPG is one that forces the player to choose when to buy a specific item or equipment. It's better to save money for that awesome sword or spend it all at once for that good shield ? That's the kind of choices that make an RPG interesting to me

Character Customization

It's a fundamental part for me in enjoying an RPG. For this reason, one of the things that frustrate me the most is what I call "Fake Customization". This is how I call it when the game gives you the chance to customize/upgrade the character(s) the way you want, but it eventually forces you to use a specific spell or skill to defeat a boss and advance.... over and over and over.

A good way to do that, it's to give bosses and enemies different weaknesses for the player to discover - or just to make a boss a bit more difficult but not necessarily unbeatable if you decide to use a different tactic than the one you're supposed to use. "Fake Customization" is even more amplified when the game forces you to employ a specific character in your party every time a boss or mini-boss appears.

Choose Your Heroes

I like to choose my "main characters" when possible and stick with them for all the game. For this reason, I find difficult to enjoy those RPGs where your party members are changed by the game all the time. This is one negative thing that is abused quite a bit in many RPGs, one noticeable example is Final Fantasy IV.

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Crawler3333

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#2 Crawler3333
Member since 2005 • 106 Posts
angelic wrote: "So if SIN destroys Dream Zanarkand, it sort of erase then creates another Zanarkand? In short, like a RESET button? And I assume Auron, an unsent who has the ability now to travel back and forth DZ came and waited for that moment so he can grab TIDUS out of the dream world. If so Auron knew the existence of a Dream City within SIN possibly when Braska and Jecht sacrificed and fought it." You got it right.... IMO. :) -Gray_Fox- wrote: "even though Tidus was in Spira he was still a dream, so he didn't become real after all, I think it's just that Sin took him from Zanarkand and placed him in Spira, while he still was dream, just like those dead ppl wandering (Auron) spira and able to reach the dreamland, I guess Tidus and Auron are both alike after all." Both Auron and Tidus are Unsent.The only real difference is that Auron attained that status after death, while Tidus... well, he's always been that since the day he was born. That's why Tidus fades away as Yuna is dancing-on all its purpose, Yuna's dancing it's just a very, VERY big Ritual of Sending involving all DZ.
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Crawler3333

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#3 Crawler3333
Member since 2005 • 106 Posts
angelic wrote: "Isn't SIN suppose to house and protect the memories/dreams of Zanarkand. On second thought, the answer is a little more complicated and I need to explain my theory a little further-so you can blame more if I got it all wrong. The point of Dream Zanarkand being a "memory" of the original is essential this time around.A memory is something which is based on something pre-existing, and we can assume that Dream Zanarkand is a quite accurate one (that's the purpose of its very existence, right ?) and thus SIN cannot "screw things up" by inventing new buildings or other pieces of the city of his own will. Now, how does SIN creates Dream Zanarkand ? That's my crazy idea: it summons it. All of DZ-each of buildings, plazas and stuff- it's all an enormous summon. The game says that Yu Yevon is moved by an unstoppable urge to summon, but what can he do when DZ has been summoned completely so he must stop the process in order to keep the memory of the original safe from any change ? The answer is simple: wash, rinse and repeat. He destroys Zanarkand so he can repeat the summoning, again and again across the centuries. I have no idea about how much time he needs to complete the process, but it could take some time. The people (Unsent) of Zanarkand would have no recollections of it - as they seem to have none of the war with Bevelle and many other things. I hope I didn't mess up with your heads, but I think some things in my ramblings could be right. Just let me know what you think about it.
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Crawler3333

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#4 Crawler3333
Member since 2005 • 106 Posts
I reached a very complex - and maybe terribly wrong - version of the story which is based on one simple theory which is never really explained clearly in-game. The game states in some occasions that Dream Zanarkand is nothing more than a "dream" and a "memory", but both these definitions are not accurate IMO. In my theory, Zanarkand it's a city populated by generations of Unsent which lived unaware of their unnatural condition - just as it happened to old Maechen and explained in FFX-2.Needless to say, my theory is valid only if you conceive that Unsent can have children as "regular" people can do.This would explain why Auron (which is Unsent too) can come and go more easily than everyone else. Concerning SIN, the answer is quite simple: he IS Dream Zanarkand and its protector.
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Crawler3333

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#5 Crawler3333
Member since 2005 • 106 Posts
Well, my opinion it's a little between "yes" and "no".I think a plot could go as far as the developers go as soon as each episode gives some kind of conclusion.Needless to say, this topic could provide some SPOILERS AHEAD. FFX it's quite a good example.The first episode did have quite an acceptable ending.The player didn't need a sequel to see how the story goes on.If you don't like FFX-2 and its Barbie craziness, you don't have to buy it at any cost. MGS2 it's the "bad way".What the hell happened to Ocelot/Liquid ? Who are the Patriots ? You'll have to wait MGS4 (number 3 was a DAMN prequel !!!) to know the answers. I hope new contributors (and the previous ones, of course) will come and express what they think.
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Crawler3333

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#6 Crawler3333
Member since 2005 • 106 Posts
Spawning from adventures to RPGs, no game which gives a decent amount of importance to the storyline is spared by this terrible disease.From Final Fantasy VII to Metal Gear Solid, each game keeps going on and on, dragging a plot which seems to be never ending. In the last few years, the disease evolved-like a true virus-in the even more infamous "Prequel Disease" as the ultimate way to let a used and abused franchise reach the shelves with a new installment of the series.With this new formula, authors can release a new Resident Evil or Suikoden without the necessity of thinking about "what happens next ?", since the new episode will simply tell the player "hey, that's what happened before!". But what do you players think about this new trend? Do you like to see your favourite franchise (if you have one, of course) go on forever ? Or would you just like to finally read the magic word "THE END... REALLY !!!" after you beat your brand new copy of Devil May Cry 9 for PlayStation 5 ? Let me know what do you think about it !
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