Yes... The gamers are ready... Even though they hate the idea, and don't want it, and are practically willing to boycot Microsoft for this decision, they are ready, because you say they are ready, Yannis Mallat. Because what you say is obviously more important than what ALL of us say.
It's not about graphics as much as it is about art direction. Old school games like Ocarina of Time, Resident Evil 3, or Sonic The Hedgehog 2, I'd still consider them good looking games. So while graphics, in the purest sense, being the number of polygons and texture resolution, might not be as important, I do think art direction is very important in games. Of course, having higher graphical capabilities can give the developers the freedom to envision their art direction the way they want it. Games like Uncharted look fantastic, and as fun as they are, their visuals are a major factor of why they're so popular, and there's nothing wrong with that.
So, is there any kind of proof or trending data to go with that completely random speculation? Didn't think so. Another day, another stupid politician.
What does he mean "any other fighting title we put out"? Look, Darkstalkers is awesome, but did he seriously expect it to sell as well as Street Fighter or MVC? Sorry, that's not gonna happen. Darkstalkers isn't gonna sell simply because they tell themselves, "We're freakin' Capcom!" All these companies really need to learn how to manage their expectations. First Squenix, now Capcom? What's next, Metal Gear Solid sells 8 million copies and Kojima complains that it wasn't 10 million?
Personally, I think the next generation will actually have better luck with B-Games. I mean, what didn't work this generation? Well, a lot of these B-Games, these ambitious third party titles, failed because they sucked. It wasn't their fault, they just couldn't get the programming quite right, resulting in either messy gameplay, or in poor frame rates because they wanted to reach a certain graphical standard. But with the next generation, just because the games CAN look better, doesn't mean they have to. Instead, what these companies now have, is so much more freedom to not be super efficient. So there's less likely of a chance that they'll end up with graphical slowdowns, since the systems will be so powerful. They don't necessarily have to have a gigantic budget to make a decent game. They could still do the same thing they've been doing this generation, only now, their jobs are a bit easier, because they don't have to worry about every single polygon, or how much ram a certain level will take up. At least that's what I hope. I really hope we don't end up stuck with two extremes, only big budget AAA games OR low budget artsy indie games.
If by challenging, they mean that there weren't very many good console games that came out last year, and that the whole year pretty much relied on HD remakes, then yeah... Real challenging.
BiohazardXTREME's comments