Well, the project sounds way too ambitious. In general, the most important thing to do when starting a project is define your boundaries. Know what you won't do before thinking about what you're actually going to do. But of course the whole idea behind this is no boundaries.
So if you want this to work:
1. Work in steps. Solve one problem after the other. Don't think about how you're going to balance tech levels before you've even figured out how the technological advancement works in the first place.
2. Have a plan, not an idea. Anyone can say "imagine if we could have teleporters". I don't think a lot of investors would throw money at that though. If you want funding, you need to have answers to all the questions. I honestly doubt some of the biggest developers in the business with financial backing from the biggest publishers would be able to come close to doing what you're trying. Just look at spore and fable. The things they promised were small compared what you've described. What makes you think you can do better?
And that's why no one is eager to sign up. Thinking positively is not going to develop this game. I actually doubt anything will. Reality is complex as hell. I'm in real life giving feedback to a group trying to design a simulating program for water. Nothing else, just the behaviour of water. And it's not a simple project, even with wealthy companies behind it.
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