Analysts bullish on Starcraft II sales
Signal Hill's Greenwald calls 5-6M sales estimates conservative, while Lazard Capital's Sebastian predicts 6.5M sales for Blizzard's latest through 2010.
Signal Hill's Greenwald calls 5-6M sales estimates conservative, while Lazard Capital's Sebastian predicts 6.5M sales for Blizzard's latest through 2010.
First part of Blizzard's long awaited, trifurcated real-time strategy sequel finally arrives alongside BlazBlue: Continuum Shift, Clash of the Titans.
World of Warcraft maker limiting forum posting, cross-game chat, other Battle.net features to those who sign up using their real names; user outcry thread tops 30,000 posts.
Starcraft II launch will let users of Blizzard's online matchmaking service import friends from the ubiquitous social networking site; further integration planned.
Blizzard reveals street date for long-awaited Wings of Liberty, the first installment in three-part sequel to the popular sci-fi RTS.
Starcraft creator ends "fruitless" negotiations with Korean e-Sports Players Association after broadcast rights of RTS franchise "aren't being respected."
Gamers who pony up for Blizzard's real-time strategy sequel at GameStop can now get guaranteed entrance to testing period.
GDC 2010: Studio game design chief Rob Pardo lays out company's core game-making philosophies that drive high-quality hits.
Blizzard proclaims "thousands of gamers around the world" have begun receiving invites to test sci-fi RTS game's multiplayer mode, new Battle.net.
World's top publisher turns small profit on $703 million in sales; $4.05 billion 2009 outlook maintained despite concerns about holiday consumer spending.
Despite selling more than 20,000 $125 tickets and massive merchandise sales, the World of Warcraft publisher loses money during each of its annual confabs.
Activision Blizzard CEO Bobby Kotick reveals the World of Warcraft developer's upcoming massively multiplayer project will cast a wider net; "prize play" coming to Battle.net.
Q&A: The Prince of Darkness speaks with GameSpot about his recent involvement in the gaming industry and playing Space Invaders.
BlizzCon 2009: With the Wings of Liberty beta test expected this year, Blizzard discusses the background story behind its popular sci-fi RTS; Battlestar Galactica star to lend voice to game.
BlizzCon 2009: Blizzard VP of game design reveals persistent profiles, premium Starcraft II maps, more for Blizzard's online service.
[UPDATE] BlizzCon 2009: World of Warcraft expansion announced at Blizzard's annual expo; goblins, Worgen werewolf race to be playable, level cap raised to 85; Diablo III monk class announced; first ...
$1.038 billion in revs yield $195 million in profit for Call of Duty, World of Warcraft publisher; Starcraft II delayed to "first half of 2010"; Modern Warfare 2 most preordered ...
Following wide speculation, Blizzard Entertainment confirms heavily anticipated PC sci-fi RTS will now ship during the first half of next year.
Market Watch speculates Activision Blizzard's 14% stock slip is due to a soon-to-be announced bump for Blizzard's heavily anticipated sci-fi RTS.
World of Warcraft maker files trademark application for dramatic disaster term on everything from computer games to greeting cards.
Wedbush Morgan Securities' Michael Pachter assesses gaming biz from top to bottom; expects World of Starcraft, high-def Wii by early 2011.
Blizzard confirms anticipated sci-fi RTS will skip local multiplayer due to piracy, quality concerns.
We break down some of the key differences among the three races in Starcraft II and offer a few examples of how less-hardcore players can brush up their skills.
E3 2009: Activision Blizzard kicks off this year's marathon investor call tipping hand on RTS date, PSP Guitar Hero, and new James Bond, Tony Hawk, Spider-Man, and Transformers in 2010. ...
[UPDATE] Former Xbox Live Arcade boss, casual publisher executive Greg Canessa joins WOW maker as Battle.net project director.
Rhythm franchise only third series to top lifetime-sales milestone; COD4 sales hit 13 million; World Tour, Lich King top multiplatform, PC charts for quarter; MMORPG revenues more than $100 million ...
[UPDATE] Testing phase for Blizzard Entertainment's heavily anticipated PC RTS game just weeks away, "phase will signal the final stretch of development," says Mike Morhaime.
For the past three years, Blizzard Entertainment's legions of fans have gathered for the annual BlizzCon convention in Southern California. Today, the developer-publisher announced that tickets for its 2009 event, ...
If you've spent any time online at all today, you've no doubt realized that it's April Fools' Day. This morning, GameSpot posted its own series of satirical stories for April ...
World of Warcraft developer scotches British report claiming that it was in talks to develop a game for Microsoft's next console.
[UPDATE] Call of Duty: WAW, Guitar Hero World Tour, and Wrath of the Lich King help mint $2.3 billion in three months; megapublisher still loses $72 million but rules out ...
Reps say World of Warcraft publisher skipping June event entirely, dashing hopes of playable Diablo III and Starcraft II on show floor.
Source: University of California Berkeley students can get credit for learning about Starcraft, according to a report on the blog Tumeroks, which points to another Web site specifically set up ...
It could be argued that the Protoss received the short end of the stick when Blizzard decided to bust up its long-awaited Starcraft II real-time strategy title into a trilogy. ...
Microsoft-owned ad network signs multiyear agreement with World of Warcraft house for company's Web sites, Battle.net; extends deal with Guitar Hero publisher.
MMORPG barons tell GameSpot the fabled WOW-killer will be internally developed, address PC piracy and Starcraft II's trifurcation.
Blizzard CEO Mike Morhaime tells Wired next massively multiplayer project will be so "different" it won't compete with World of Warcraft; VP Rob Pardo says upcoming dungeon-crawler won't hit until ...
Chris Metzen and Andrew Chambers discuss introducing new characters to the Starcraft universe and the freedom of in-game cutscenes.
We get hands-on with Starcraft II and explore the "old is new" theory with this familiar-looking game.
Blizzard devs talk single-player, the introduction of new characters, and turning Starcraft II into a trilogy.
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