If Daigo was particapating he could beat anyone with using any character.kage_53
I wanna see what his Q looks like. I find that character to be the most awkward character in Third Strike.
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If Daigo was particapating he could beat anyone with using any character.kage_53
I wanna see what his Q looks like. I find that character to be the most awkward character in Third Strike.
[QUOTE="Forza_2"][QUOTE="Blackbond"]And that list makes Pichu, Game and Watch, MewTwo, Yoshi, Bowser, Young Link, and Ness balanced?
Blackbond
It doesn't seem as bad as you make it to be, though.
Let's take a look at Third Strike:
Street Fighter III: Third Strike
1st: Nuki (Chun-Li, never lost)
2nd: Tokido (Chun-Li, Urien, loses to Nuki and Nuki)
3rd: Alex Valle (Ken, Ryu, lost to Nuki and Tokido)
4th: Mike Wakefield (Makoto, lost to Valle and Tokido)
5th: Fubarduck (Chun-Li, loses to Tokido and Tokido)
5th: AznHitler (Necro, Ken, loses to Mike Wakefield and Mike Wakefield)
7th: Ricky Ortiz (Chun-Li, Ken, loses to Nuki and Fubarduck)
7th: Ed Ma (Ken, loses to Amir and AznHitler)
That's about 5 different characters out of 8 people.
Smash Bros is 8 different characters out of 8 people.
I never claimed for SFIII to be the model of balance. The game I choose for balance was the KOF series. But I've heard that Gato and Oswald are pretty over powered in KOF XI.
Not really. The New Hero Team tier wise is the best yet Rival Team won XI. Also some characters dropped tiers from previous lists like Ash.[QUOTE="Forza_2"][QUOTE="Blackbond"]And that list makes Pichu, Game and Watch, MewTwo, Yoshi, Bowser, Young Link, and Ness balanced?
kage_53
It doesn't seem as bad as you make it to be, though.
Let's take a look at Third Strike:
Street Fighter III: Third Strike
1st: Nuki (Chun-Li, never lost)
2nd: Tokido (Chun-Li, Urien, loses to Nuki and Nuki)
3rd: Alex Valle (Ken, Ryu, lost to Nuki and Tokido)
4th: Mike Wakefield (Makoto, lost to Valle and Tokido)
5th: Fubarduck (Chun-Li, loses to Tokido and Tokido)
5th: AznHitler (Necro, Ken, loses to Mike Wakefield and Mike Wakefield)
7th: Ricky Ortiz (Chun-Li, Ken, loses to Nuki and Fubarduck)
7th: Ed Ma (Ken, loses to Amir and AznHitler)
That's about 5 different characters out of 8 people.
Smash Bros is 8 different characters out of 8 people.
I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
[QUOTE="Blackbond"][QUOTE="Forza_2"][QUOTE="Blackbond"]And that list makes Pichu, Game and Watch, MewTwo, Yoshi, Bowser, Young Link, and Ness balanced?
kage_53
It doesn't seem as bad as you make it to be, though.
Let's take a look at Third Strike:
Street Fighter III: Third Strike
1st: Nuki (Chun-Li, never lost)
2nd: Tokido (Chun-Li, Urien, loses to Nuki and Nuki)
3rd: Alex Valle (Ken, Ryu, lost to Nuki and Tokido)
4th: Mike Wakefield (Makoto, lost to Valle and Tokido)
5th: Fubarduck (Chun-Li, loses to Tokido and Tokido)
5th: AznHitler (Necro, Ken, loses to Mike Wakefield and Mike Wakefield)
7th: Ricky Ortiz (Chun-Li, Ken, loses to Nuki and Fubarduck)
7th: Ed Ma (Ken, loses to Amir and AznHitler)
That's about 5 different characters out of 8 people.
Smash Bros is 8 different characters out of 8 people.
I never claimed for SFIII to be the model of balance. The game I choose for balance was the KOF series. But I've heard that Gato and Oswald are pretty over powered in KOF XI.
Not really. The New Hero Team tier wise is the best yet Rival Team won XI. Also some characters dropped tiers from previous lists like Ash.When you talk about Hero Team and Rival Team you are talking about the actually teams in the game correct? Which characters were comprised of each of these two teams? I'm assuming the Hero Team was Ash's squad but was the Rival Team Ejji, Billy, and Iori again?
I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Blackbond
Yep. Apparently you're right.
[QUOTE="kage_53"][QUOTE="Blackbond"][QUOTE="Forza_2"][QUOTE="Blackbond"]And that list makes Pichu, Game and Watch, MewTwo, Yoshi, Bowser, Young Link, and Ness balanced?
Blackbond
It doesn't seem as bad as you make it to be, though.
Let's take a look at Third Strike:
Street Fighter III: Third Strike
1st: Nuki (Chun-Li, never lost)
2nd: Tokido (Chun-Li, Urien, loses to Nuki and Nuki)
3rd: Alex Valle (Ken, Ryu, lost to Nuki and Tokido)
4th: Mike Wakefield (Makoto, lost to Valle and Tokido)
5th: Fubarduck (Chun-Li, loses to Tokido and Tokido)
5th: AznHitler (Necro, Ken, loses to Mike Wakefield and Mike Wakefield)
7th: Ricky Ortiz (Chun-Li, Ken, loses to Nuki and Fubarduck)
7th: Ed Ma (Ken, loses to Amir and AznHitler)
That's about 5 different characters out of 8 people.
Smash Bros is 8 different characters out of 8 people.
I never claimed for SFIII to be the model of balance. The game I choose for balance was the KOF series. But I've heard that Gato and Oswald are pretty over powered in KOF XI.
Not really. The New Hero Team tier wise is the best yet Rival Team won XI. Also some characters dropped tiers from previous lists like Ash.When you talk about Hero Team and Rival Team you are talking about the actually teams in the game correct? Which characters were comprised of each of these two teams? I'm assuming the Hero Team was Ash's squad but was the Rival Team Ejji, Billy, and Iori again?
Yeah teams in the game.Hero Team
Ash
Oswald
Shen Woo
Rival Team
Elizabeth
Duo Lon
Benimaru
[QUOTE="Redmoonxl2"]I wanna see what his Q looks like. I find that character to be the most awkward character in Third Strike.Forza_2
I've only seen him playing Ken and I've seen quite a few of his videos.
Poor JWong...
Meh if it was MvC2 Daigo would have lost to JWong before the match began.[QUOTE="Redmoonxl2"][QUOTE="Blackbond"]I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Forza_2
Yep. Apparently you're right.
Meh... that was a rather close match.
Not really. It's never a good sign when an opponent goes into complete defense mode.
That's just how I see it anyways. In my view, Kokujin controlled that match.
[QUOTE="Redmoonxl2"][QUOTE="Blackbond"]I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Forza_2
Yep. Apparently you're right.
Meh... that was a rather close match.
Rather close my ass. Maybe Daigo should actually fight back instead of cowering in fear from the greatness that is Kokujin and the Corkscrew Blow:twisted:
[QUOTE="Forza_2"][QUOTE="Redmoonxl2"][QUOTE="Blackbond"]I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Redmoonxl2
Yep. Apparently you're right.
Meh... that was a rather close match.
Not really. It's a never a good sign when an opponent goes into complete defense mode.
That's just how I see it anyways. In my view, Kokujin controlled that match.
Well at least Daigo lasted through Tea time :P
[QUOTE="Blackbond"]I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Redmoonxl2
Yep. Apparently you're right.
Which years evo tournament was that ? I remember Daigo winning 3RD strike for about 4 or 5 straight years.And you should see Daigo's EVO2k4 final's match. Its legandary.
[QUOTE="Redmoonxl2"]Not really.
Forza_2
He barely won the first round and he won the second with like 30% of health.
:|
And yet Daigo was still playing entirely defensively with Kokujin applying the pressure.
Close would mean trading attacks blow for blow, not stuck in a corner for most of a match.
[QUOTE="Forza_2"][QUOTE="Redmoonxl2"][QUOTE="Blackbond"]I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Blackbond
Yep. Apparently you're right.
Meh... that was a rather close match.
Rather close my ass. Maybe Daigo should actually fight back instead of cowering in fear from the greatness that is Kokujin and the Corkscrew Blow:twisted:
In his defense, he was just out of retirement, and was rusty.
Still, he was basically running scared most of the time, especially the second match.
[QUOTE="Redmoonxl2"][QUOTE="Blackbond"]I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
kage_53
Yep. Apparently you're right.
Which years evo tournament was that ? I remember Daigo winning 3RD strike for about 4 or 5 straight years.And you should see Daigo's EVO2k4 final's match. Its legandary.
I know of the full parry video. That match is more overplayed than reruns of Futurama on Cartoon Network.
Anyways, it's not an Evo that match took place it. It was a match last year in July during a competition league called Ranbat.
[QUOTE="_Pedro_"][QUOTE="groudyogre"]SSBM anyone?hamstergeddon
To tell you the truth, SSBM is really just a Party game with fighting elements.
I've already explained myself. The devs never intended for it to be used in pro matches, just some elements in the game allow it. (just check the nature of the techniques and you'll understand) SSBM is party game with fighting elements, that's how the devs intended for it to be....
That the fighting elements turned out so great has nothing to do with it.
[QUOTE="hamstergeddon"][QUOTE="_Pedro_"][QUOTE="groudyogre"]SSBM anyone?_Pedro_
To tell you the truth, SSBM is really just a Party game with fighting elements.
I've already explained myself. The devs never intended for it to be used in pro matches, just some elements in the game allow it. (just check the nature of the techniques and you'll understand) SSBM is party game with fighting elements, that's how the devs intended for it to be....
That the fighting elements turned out so great has nothing to do with it.
Party games are depthless collections of minigames and/or games that take a board game quality by allowing randomness to play a huge (Even main) role over who wins.
Fighting games are skill based games where two or more characters fight in an arena type setting.
Which sounds more like Smash Bros Melee? Sure, you can argue that items and stages in Smash adds randomness ingame but they can be completely ignored. Even with the items, the player capable of displaying the best skill will still win. If Smash was simply a party game, the developers wouldn't bother with adding advanced techniques since as a party game, advanced techniques simply diverts attention away from the random portion of the game.
In conclusion, Smash is a fighting game series. It may not be a traditional fighting game but it doesn't matter.
[QUOTE="_Pedro_"][QUOTE="hamstergeddon"][QUOTE="_Pedro_"][QUOTE="groudyogre"]SSBM anyone?Redmoonxl2
To tell you the truth, SSBM is really just a Party game with fighting elements.
I've already explained myself. The devs never intended for it to be used in pro matches, just some elements in the game allow it. (just check the nature of the techniques and you'll understand) SSBM is party game with fighting elements, that's how the devs intended for it to be....
That the fighting elements turned out so great has nothing to do with it.
Party games are depthless collections of minigames and/or games that take a board game quality by allowing randomness to play a huge (Even main) role over who wins.
Fighting games are games where two or more characters fighting in an arena type setting.
Which sounds more like Smash Bros Melee? Sure, you can argue that items and stages in Smash adds randomness ingame but they can be completely ignored. Even with the items, the player capable of displaying the best skill will still win. If Smash was simply a party game, the developers wouldn't bother with adding advanced techniques since as a party game, advanced techniques simply diverts attention away from the random portion of the game.
In conclusion, Smash is a fighting game series. It may not be a traditional fighting game but it doesn't matter.
Sure add many limitations and you can have the person with the best skill win. Yet many techniques to display those skills aren't intenionally put in by the devs. In the end anybody could can win aslong as nobody practices techniques like wavedashing. Hell there are even certain maps where even wavedashing won't save you from the randomness.
Most "advanced techniques" are very easy to perform, so it doesn't divert the attention. I really don't know why we are even debating this, because the marketing surrounding the game even implies that it's a party game.
http://en.wikipedia.org/wiki/Party_games
Scroll down and you'll see Super Smash Bros. You can check it up in a few hours and it will still be there. So that means I didn't edit that.
Eeerggh.....one type of argument that bugs me is Smash Bros arguments.
I find it's aparty game with fighting elements, and yet, I consider it to be the best game of all time. I love to master the more difficult techniques, but the way Smash Bros presents itself and the way it's so accessible makes itnotmuch ofa fighter. Not all party games have to be shallow - it's just the type of game you'd pull outat a party.
Anywho, I think the GREATEST fighter is probably Tekken 3, especially how it stands up well after all these years (unless you play Tekken 5 too much). Marvel vs Capcom 2 is up there too.
But my FAVORITE fighter is Mortal Kombat Deception. *waits for the laughter to settle down*. It's more my cup of tea, and you don't need to tap forward twice, pause, then hold up + two buttons to pull off awesome moves. It's still a rewarding fighter, and the fatalitiestop off some of favorite gaming moments.
Sure add many limitations and you can have the person with the best skill win. Yet many techniques to display those skills aren't intenionally put in by the devs. In the end anybody could can win aslong as nobody practices techniques like wavedashing. Hell there are even certain maps where even wavedashing won't save you from the randomness._Pedro_
Actually, it was revealed by debuggers, beta testers and Nintendo themselves that the "advanced techniques" were purposefully added to Melee. More proof of this is the little differences between the Japanese, PAL and US Melee in terms of these "glitches". By the way, Smash is not the only fighting game made deeper by "glitches". Marvel vs Capcom and Tekken (Which also contains wavedashing) says hi.
Also, your stage point is void since the community regulates what stages can be used. Besides, even if a stage focuses a player to stop wavedashing, that would mean the player will be forced to change to a new strat in order to succeed. In the end, other advanced techniques will be used to succeed.
By the way, your logic behind "In the end anybody could can win aslong as nobody practices techniques like wavedashing" is hellishly flawed. I guess anybody can win in Virtua Fighter if nobody practise combos and counters, eh?
Most "advanced techniques" are very easy to perform, so it doesn't divert the attention. I really don't know why we are even debating this, because the marketing surrounding the game even implies that it's a party game._Pedro_
If most of the advanced techniques were easy to learn, I'd see everybody SHFFLing with ease.
This is being debated because you have an ill conceived illusion of what the game is instead of what it truly is. Just because marketing implies that the game is one thing doesn't mean that's all the game is about.
I'm sure that Halo 3 is just a multiplayer game since all I'm seeing is advertisements surrounding it's multiplayer mode, right?
[QUOTE="Redmoonxl2"][QUOTE="_Pedro_"]I've already explained myself. The devs never intended for it to be used in pro matches, just some elements in the game allow it. (just check the nature of the techniques and you'll understand) SSBM is party game with fighting elements, that's how the devs intended for it to be....
That the fighting elements turned out so great has nothing to do with it._Pedro_
Party games are depthless collections of minigames and/or games that take a board game quality by allowing randomness to play a huge (Even main) role over who wins.
Fighting games are games where two or more characters fighting in an arena type setting.
Which sounds more like Smash Bros Melee? Sure, you can argue that items and stages in Smash adds randomness ingame but they can be completely ignored. Even with the items, the player capable of displaying the best skill will still win. If Smash was simply a party game, the developers wouldn't bother with adding advanced techniques since as a party game, advanced techniques simply diverts attention away from the random portion of the game.
In conclusion, Smash is a fighting game series. It may not be a traditional fighting game but it doesn't matter.
Sure add many limitations and you can have the person with the best skill win. Yet many techniques to display those skills aren't intenionally put in by the devs. In the end anybody could can win aslong as nobody practices techniques like wavedashing. Hell there are even certain maps where even wavedashing won't save you from the randomness.
Most "advanced techniques" are very easy to perform, so it doesn't divert the attention. I really don't know why we are even debating this, because the marketing surrounding the game even implies that it's a party game.
http://en.wikipedia.org/wiki/Party_games
Scroll down and you'll see Super Smash Bros. You can check it up in a few hours and it will still be there. So that means I didn't edit that.
Wow, great source there.
Anyway, who cares whether it's a party game or a fighting game or a rhythm life sim shooter with dating elements? The fact is, SSB is one of the most enjoyable multiplayer games ever for casual and hardcore players alike.
http://en.wikipedia.org/wiki/Party_games
Scroll down and you'll see Super Smash Bros. You can check it up in a few hours and it will still be there. So that means I didn't edit that.
_Pedro_
"In fighting games such as Guilty Gear Isuka. the Naruto: Clash of Ninja (series), Bleach: The Blade of Fate, or the Super Smash Bros. (series), there are matches in which four fighters fight each other all at once"
http://en.wikipedia.org/wiki/Fighting_game
I can use Wiki to prove a point as well.
I just downloaded this freeware fighter:
http://www.lf2.net/
It's called Little Fighter 2, worth a download. Not complex, but fun none-the-less (the battle mode is by far the best).
[QUOTE="kage_53"][QUOTE="Forza_2"][QUOTE="Blackbond"]And that list makes Pichu, Game and Watch, MewTwo, Yoshi, Bowser, Young Link, and Ness balanced?
Blackbond
It doesn't seem as bad as you make it to be, though.
Let's take a look at Third Strike:
Street Fighter III: Third Strike
1st: Nuki (Chun-Li, never lost)
2nd: Tokido (Chun-Li, Urien, loses to Nuki and Nuki)
3rd: Alex Valle (Ken, Ryu, lost to Nuki and Tokido)
4th: Mike Wakefield (Makoto, lost to Valle and Tokido)
5th: Fubarduck (Chun-Li, loses to Tokido and Tokido)
5th: AznHitler (Necro, Ken, loses to Mike Wakefield and Mike Wakefield)
7th: Ricky Ortiz (Chun-Li, Ken, loses to Nuki and Fubarduck)
7th: Ed Ma (Ken, loses to Amir and AznHitler)
That's about 5 different characters out of 8 people.
Smash Bros is 8 different characters out of 8 people.
I could have sworn I seen Daigo get completly dismantled by Kokujin. Like bad.
Well.. Daigo sucks nowadays.. SO not very weird..
[QUOTE="kage_53"]If Daigo was particapating he could beat anyone with using any character.Redmoonxl2
I wanna see what his Q looks like. I find that character to be the most awkward character in Third Strike.
Lolo.. Only kuroda can play that char very well. And he is considerd god tier pretty much for being able too beat the best people playing top tier chars with the fourth worst char in the game. lol
Smash Melee!
After that it's Soul Calibur 2, then 3, and then Tekken games. Can't decide which is the best. Although It's hard for me to really get into those "break your thumbs to do some lame combo" thing. You know like the ones that are like "side down side and then press a whole mess of buttonin an extremely fast motion to do this combo". That's why I like Smash so much. And Soul Calibur reduces some of that mess.
How this turned into a "SSBM is not deep" argument is rediculous and obviously shows how uneducated so many people here are at GS.
SSBM is one of the deepest fighting games on the planet. The only games I can think of that rival/surpass it are GGXX, VF5, and MAYBE Tekken 5 DR.
I'm so sick of noobs thinking they know something about fighting games and they say Smash "is a party game".
Ugh.
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