[QUOTE="TriangleHard"][QUOTE="JPOBS"][QUOTE="TriangleHard"][QUOTE="JPOBS"]Do you know anything about competitive smash? i honestly wont argue with you if you're ignorant of the topic at hand.
Notsogr8one
Considering it is more of timing and positioning of your character than any deep skills involved, I'd say it is shallow fighting game.
Not to mention the lack of balance of characters and just random things happening in the game.
Certainly not a deep fighting that is measure of skills compared to one and other like Virtua Fighter 5 or Street Fighter III: 3rd Strike
exactly. the depth of smash comes from posistioning. however, just because it attains its depth from another aspect than traditional fighters, how does that make it less deep?And what random things happening in the game sir?
ALL fighting games are about positioning. However, other fighting games like Virtua Fighter have other depth, using counters, blocks, skill related combos, precision of the button input, etc.
Also, random things I was talking about was related to items.
If SSMB is deep, so is Ehrgeiz
There are counters, blocks, and even skill related combos in smash. It seems you have not really played it to it's potential.
There is no such things as counters or blocks in Smash. There is Block not Blocks. And there is counter hits yes but counters no.
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