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How about we dont know. There are no real concrete specs that we can just go look at for either of the cards.Spartan8907
It's been almost 2 years since 360 debuted and no one has any idea about how powerful
Xenos or RSX is?
What the deal?
[QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.-wii60-
[QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.mikasaYeah cause there ports...
[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
[QUOTE="mikasa"]Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.ssjgoku808Yeah cause there ports...
yeah, right.What about VF5...it was a port from PS3 to 360. Oh wait, I got it. Any port will look better on 360 because xenos > RSX.
[QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808
[QUOTE="mikasa"][QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
Why is it better to have split 256/256mb Ram pools?
Wouldn't that mean only 256mb of Textures can be process by the GPU and splashed on screen at any given time?
[QUOTE="mikasa"][QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
OMG! You really don't understand do you? I guess you can say it infinite amount of times but it won't make it true. Hint: Loading textures in memory takes...well memory. If you don't have enough you can't load as many textures. Hence the washed out textures on the PS3.
[QUOTE="ssjgoku808"][QUOTE="mikasa"][QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.Poop_Slash
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
Why is it better to have split 256/256mb Ram pools?
Wouldn't that mean only 256mb of Textures can be process by the GPU and splashed on screen at any given time?
Yes, don't listen to the misguided poster saying 256 > 512.
[QUOTE="ssjgoku808"][QUOTE="mikasa"][QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
OMG! You really don't understand do you? I guess you can say it infinite amount of times but it won't make it true. Hint: Loading textures in memory takes...well memory. If you don't have enough you can't load as many textures. Hence the washed out textures on the PS3.
Doesn't the built in HDD take care of the texture problems?
GRAW 2 demo looks better on PS3 then 360. More Dyanamic Shadows.
[QUOTE="Poop_Slash"][QUOTE="ssjgoku808"][QUOTE="mikasa"][QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
Why is it better to have split 256/256mb Ram pools?
Wouldn't that mean only 256mb of Textures can be process by the GPU and splashed on screen at any given time?
Yes, don't listen to the misguided poster saying 256 > 512.
but doesn't both consoles have 512mb? I hear PS3 GPU can also do textures using the other 256MB of ram including it's own
Doesn't the built in HDD take care of the texture problems?GRAW 2 demo looks better on PS3 then 360. More Dyanamic Shadows.
Poop_Slash
Tip: Don't quote more than 5 quotes as it will get your post yanked. But no the HDD doesn't take care of texture problems. How would it? You still need to load them into the GPU memory to put it on screen. The HDD would make it load faster, but you can't put 2 gallons of water in a 1 gallon container.
but doesn't both consoles have 512mb? I hear PS3 GPU can also do textures using the other 256MB of ram including it's own Poop_Slash
Yes and no. Technically yes, but it takes a massive performance hit as it has to go through the CPU (or something like that). Also the speed of the memory is different so you have to deal with that issue as well. It's just not clean, but can be done in a pinch.
[QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808
xenos has more memory.:|
The first most important point on this is that it doesn't matter a 8800GTS is a better card than both of them put together so leave it at that.
However if you insist on comparing the two then I'll bite and give my opinion on the matter. Originally the 10MB EDRAM in the Xenos was original supposedly going to give the xbox 360 4xAA for free and this was downgraded to 2xAA later on so the xenos is not as strong as orginally planned if we go by what microsoft said.
Second any comparison between multiplats is silly at the moment as all multiplats at present were built from the ground up on the xbox 360 so they will all look better on the xbox 360 due to this.
Thirdly despite what lemmings seem to think it is possible for the ps3 to use both pools of ram for graphics, also the cell in the ps3 can be used for graphics rendering to an extent offloading some of the strain from the rsx leaving it free to do other things.
Forthly while graphics make a game look better they don't improve the gameplay, which is why you play the game in the first place unless your the ultimate graphics whore.
Lastly it doesn't matter how good your GPU is, the ability of the game companies are what decides how good a game plays and to a lesser extent looks. Graphics have never decided which console wins a generation so stop acting like it does.
Second any comparison between multiplats is silly at the moment as all multiplats at present were built from the ground up on the xbox 360 so they will all look better on the xbox 360 due to this.
danielsmith2020
Link? I thought VF5 was a PS3 exclusive when it released and was ported to 360? And looks better on the 360. That pretty much debunks that point.
Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.ssjgoku808
This is just stupid. 360 can slice the memory however it needs to so that the game works as the devs want it to. They aren't lockd into 256 and 256. They can do 256/256 if they want. Or 128/384 or 384/128. Or whatever they need to make the game work. the game won't work as you say at 0, so why would they want to do that? PS3 can't do it either...so I'm not sure what you're trying to prove.
Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...ssjgoku808
Huh? I'm pretty sure that's not how GPUs work. Yes more speed is better but you still need to keep the texture in memory to display it. So if you can move 256MB really fast, you can only move 256MB of graphics memory. What happens to the textures that are no longer in memory?
[QUOTE="ssjgoku808"]Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.mikasa
This is just stupid. 360 can slice the memory however it needs to so that the game works as the devs want it to. They aren't lockd into 256 and 256. They can do 256/256 if they want. Or 128/384 or 384/128. Or whatever they need to make the game work. the game won't work as you say at 0, so why would they want to do that? PS3 can't do it either...so I'm not sure what you're trying to prove.
The rsx's 256mb of video memory is over 2x faster than the 512mb so it's a wash. The xenos does have free 2x AA so it's more efficient giving a slight edge to the xenos.
[QUOTE="ssjgoku808"]Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...mikasa
Huh? I'm pretty sure that's not how GPUs work. Yes more speed is better but you still need to keep the texture in memory to display it. So if you can move 256MB really fast, you can only move 256MB of graphics memory. What happens to the textures that are no longer in memory?
Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.mikasa
If the RSX is a generation behind then the Cell must be Bad @$$ to help some multiplate games look better. Elder scrolls, GRAW2. Lair, Ratchet and Clank, Uncharted. Hmm, or maybe its only slightly better then the RSX.
[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa
You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.
There is no way you are going to get 512 worth visuals. Unles sits a cutscene and the 360 backup programs are turned off which aren't. At most I belie
[QUOTE="mikasa"][QUOTE="ssjgoku808"]Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.ChiChiMonKilla
This is just stupid. 360 can slice the memory however it needs to so that the game works as the devs want it to. They aren't lockd into 256 and 256. They can do 256/256 if they want. Or 128/384 or 384/128. Or whatever they need to make the game work. the game won't work as you say at 0, so why would they want to do that? PS3 can't do it either...so I'm not sure what you're trying to prove.
The rsx's 256mb of video memory is over 2x faster than the 512mb so it's a wash. The xenos does have free 2x AA so it's more efficient giving a slight edge to the xenos.
Its a 128bit vs. 256bit memory, you have to take into account that.
How bout you explain to the class what a tessellator unit is.
I wish I could find the thread a guy made a couple months ago about 360 vs PS3, it was near perfect in its explanation. But basically he said
PS3 would have better graphics when it came to games that required more physics processing, because the CPU is better for that so the system is under less stress (simulator like GT5). The 360 would be superior in graphics in games where physics werent top priority because its GPU is more powerful (FPS, RPG's and stuff)
10mb of emedded EDRAM, unified shaders, and flexible memory pools give it definite edge, but calling Xenos a "generation ahead" of the RSX is pretty big-headed. Seriously, the differnece in polygon counts and texture fillrates is nearly indistiguishable. You can only tell the diffrenece on paper. It's just a bit better, not a whole generation better.Mordred19
You should have put tessellator unit THEN 10mb of eDRAM. But your right its not a whole generation better, yet.
Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...ssjgoku808Your facts are halfwashed, the PS3 also shares memory. But is seperated by the CPU, and the GPU by design. There is a chance of memory leakage on 2 pools than there is than one. Now that doesn't mean they can't be efficient, just means one allocates memory better since it's in one place. With 2 you have to cross boundaries for it to share it's memory even if there in sync. But PS3 does have faster memory(CPU that is), but does not necessarily mean it's more efficient than a large single pool. So allocations for 360 are like this 256/256, 128/384, and 384/128 between the cpu, and gpu. But where the strenght lies in the PS3 is Cell which does all the work. See the Cell is been held back because of memory, lets put it this way we'll say the written data coming out of the Cell is some form liquid, and there are3 pumps one is twice as big than the other 2. Cell+RSX memory=smaller pumps Xenon+Xenos= 1 large pump. So here it is, your trying to push said liquidfrom one end to the other with small pumps you have a super fast pump, and a medium fast pump, now with the large pump you have a really fast pump. Your pushing 384 gallons, you have to go to 2 different pumps to push this liquid. Now there's the problem, you can control the flow of liquid with one large pump from one area only without having to move from your area. So my point is the Cell can right this data really fast, but the memory can't keep up with the code thats been dished out by the Cell. I'm actually intrigued by the architecture, but they did it a disservice by only giving it 256 of memory.
10mb of emedded EDRAM, unified shaders, and flexible memory pools give it definite edge, but calling Xenos a "generation ahead" of the RSX is pretty big-headed. Seriously, the differnece in polygon counts and texture fillrates is nearly indistiguishable. You can only tell the diffrenece on paper. It's just a bit better, not a whole generation better.Mordred19
You put it perfectly.
Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power. Wasdie
But where is the tessellator unit incorperated into your thinking?
[QUOTE="Wasdie"]Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power. MrGrimFandango
Does the xenos have a tessellator unit? I understand what it does, but in teh past never heard it mentioned with the xenos. If it does that makes it even that much better.
But where is the tessellator unit incorperated into your thinking?
[QUOTE="mikasa"][QUOTE="ssjgoku808"]Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...ssjgoku808
Huh? I'm pretty sure that's not how GPUs work. Yes more speed is better but you still need to keep the texture in memory to display it. So if you can move 256MB really fast, you can only move 256MB of graphics memory. What happens to the textures that are no longer in memory?
So, what's wrong with that. Do all games have big maps? What about the inverse what if you want a huge map more than 256MB can handle? What then? 360 no problem. Just slice and dice as needed.
[QUOTE="MrGrimFandango"][QUOTE="Wasdie"]Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power. mikasa
Does the xenos have a tessellator unit? I understand what it does, but in teh past never heard it mentioned with the xenos. If it does that makes it even that much better.
But where is the tessellator unit incorperated into your thinking?
I think u missed the quotes, but yes it does have a tessellator unit..but only one game used it but coincidentally its the best looking game out right now, graphically. Viva Pinata that is.
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