RSX vs Xenos.

  • 164 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for Poop_Slash
Poop_Slash

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 Poop_Slash
Member since 2007 • 499 Posts
Which is better?
Avatar image for Mordred19
Mordred19

8259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 Mordred19
Member since 2007 • 8259 Posts
xenos by just a little bit. the RSX was not rushed or last minute, though.
Avatar image for Spartan8907
Spartan8907

3731

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 Spartan8907
Member since 2006 • 3731 Posts
How about we dont know. There are no real concrete specs that we can just go look at for either of the cards.
Avatar image for Poop_Slash
Poop_Slash

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 Poop_Slash
Member since 2007 • 499 Posts

How about we dont know. There are no real concrete specs that we can just go look at for either of the cards.Spartan8907

It's been almost 2 years since 360 debuted and no one has any idea about how powerful

Xenos or RSX is?

What the deal?

Avatar image for -wii60-
-wii60-

3287

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 -wii60-
Member since 2007 • 3287 Posts
xenos by just a little bit. the RSX was not rushed or last minute, though.Mordred19


i think is more than a ''little bit''
Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 ssjgoku808
Member since 2004 • 281 Posts
[QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.-wii60-


i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos
Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 mikasa
Member since 2003 • 4060 Posts
Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.
Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 mikasa
Member since 2003 • 4060 Posts

[QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808


i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.

Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 ssjgoku808
Member since 2004 • 281 Posts
Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.mikasa
Yeah cause there ports...
Avatar image for l-_-l
l-_-l

6718

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 l-_-l
Member since 2003 • 6718 Posts

My 640MB Geforce 8800GTS is more powerful than both of them. :lol: :lol: :lol:

If I had to guess, I would vote RSX.

Avatar image for mastershake575
mastershake575

8574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 mastershake575
Member since 2007 • 8574 Posts

i think xenos maybe i don't know and care because ill just stick with my 8800gts

Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#12 ssjgoku808
Member since 2004 • 281 Posts

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.



ROFL no shared memory sucks how many times do i have to say it... 512 MB in a single pool what a joke.... 512mb shared, And since its shared 512MB it can never full be used cause it would cause a massive bottleneck.
Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 mikasa
Member since 2003 • 4060 Posts

[QUOTE="mikasa"]Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.ssjgoku808
Yeah cause there ports...

yeah, right.What about VF5...it was a port from PS3 to 360. Oh wait, I got it. Any port will look better on 360 because xenos > RSX.

Avatar image for -wii60-
-wii60-

3287

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 -wii60-
Member since 2007 • 3287 Posts
[QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808


i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos


10mb edram says hello, and Xenos is more efficient.
Avatar image for jzen_
jzen_

711

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

#15 jzen_
Member since 2003 • 711 Posts
nothing but old articles out there, but if you really want to get technical see here
Avatar image for Poop_Slash
Poop_Slash

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 Poop_Slash
Member since 2007 • 499 Posts
[QUOTE="mikasa"]

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.



ROFL no shared memory sucks how many times do i have to say it... 512 MB in a single pool what a joke.... 512mb shared, And since its shared 512MB it can never full be used cause it would cause a massive bottleneck.

Why is it better to have split 256/256mb Ram pools?

Wouldn't that mean only 256mb of Textures can be process by the GPU and splashed on screen at any given time?

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"]

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.



ROFL no shared memory sucks how many times do i have to say it... 512 MB in a single pool what a joke.... 512mb shared, And since its shared 512MB it can never full be used cause it would cause a massive bottleneck.

OMG! You really don't understand do you? I guess you can say it infinite amount of times but it won't make it true. Hint: Loading textures in memory takes...well memory. If you don't have enough you can't load as many textures. Hence the washed out textures on the PS3.

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 mikasa
Member since 2003 • 4060 Posts
[QUOTE="ssjgoku808"][QUOTE="mikasa"]

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.Poop_Slash



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.



ROFL no shared memory sucks how many times do i have to say it... 512 MB in a single pool what a joke.... 512mb shared, And since its shared 512MB it can never full be used cause it would cause a massive bottleneck.

Why is it better to have split 256/256mb Ram pools?

Wouldn't that mean only 256mb of Textures can be process by the GPU and splashed on screen at any given time?

Yes, don't listen to the misguided poster saying 256 > 512.

Avatar image for Poop_Slash
Poop_Slash

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#19 Poop_Slash
Member since 2007 • 499 Posts
[QUOTE="ssjgoku808"][QUOTE="mikasa"]

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.



ROFL no shared memory sucks how many times do i have to say it... 512 MB in a single pool what a joke.... 512mb shared, And since its shared 512MB it can never full be used cause it would cause a massive bottleneck.

OMG! You really don't understand do you? I guess you can say it infinite amount of times but it won't make it true. Hint: Loading textures in memory takes...well memory. If you don't have enough you can't load as many textures. Hence the washed out textures on the PS3.

Doesn't the built in HDD take care of the texture problems?

GRAW 2 demo looks better on PS3 then 360. More Dyanamic Shadows.

Avatar image for Poop_Slash
Poop_Slash

499

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 Poop_Slash
Member since 2007 • 499 Posts
[QUOTE="Poop_Slash"][QUOTE="ssjgoku808"][QUOTE="mikasa"]

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.



ROFL no shared memory sucks how many times do i have to say it... 512 MB in a single pool what a joke.... 512mb shared, And since its shared 512MB it can never full be used cause it would cause a massive bottleneck.

Why is it better to have split 256/256mb Ram pools?

Wouldn't that mean only 256mb of Textures can be process by the GPU and splashed on screen at any given time?

Yes, don't listen to the misguided poster saying 256 > 512.

but doesn't both consoles have 512mb? I hear PS3 GPU can also do textures using the other 256MB of ram including it's own

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#21 mikasa
Member since 2003 • 4060 Posts
Doesn't the built in HDD take care of the texture problems?

GRAW 2 demo looks better on PS3 then 360. More Dyanamic Shadows.

Poop_Slash

Tip: Don't quote more than 5 quotes as it will get your post yanked. But no the HDD doesn't take care of texture problems. How would it? You still need to load them into the GPU memory to put it on screen. The HDD would make it load faster, but you can't put 2 gallons of water in a 1 gallon container.

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#23 mikasa
Member since 2003 • 4060 Posts

but doesn't both consoles have 512mb? I hear PS3 GPU can also do textures using the other 256MB of ram including it's own Poop_Slash

Yes and no. Technically yes, but it takes a massive performance hit as it has to go through the CPU (or something like that). Also the speed of the memory is different so you have to deal with that issue as well. It's just not clean, but can be done in a pinch.

Avatar image for Viviath
Viviath

2795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#24 Viviath
Member since 2005 • 2795 Posts
I luv when fanboys talk about technical facts like they know what they are talking about. The conviction in their voice! reminds me televangelists....
Avatar image for ProductNumber49
ProductNumber49

3840

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 ProductNumber49
Member since 2006 • 3840 Posts

[QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.ssjgoku808


i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

xenos has more memory.:|

Avatar image for danielsmith2020
danielsmith2020

2244

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#26 danielsmith2020
Member since 2003 • 2244 Posts

The first most important point on this is that it doesn't matter a 8800GTS is a better card than both of them put together so leave it at that.

However if you insist on comparing the two then I'll bite and give my opinion on the matter. Originally the 10MB EDRAM in the Xenos was original supposedly going to give the xbox 360 4xAA for free and this was downgraded to 2xAA later on so the xenos is not as strong as orginally planned if we go by what microsoft said.

Second any comparison between multiplats is silly at the moment as all multiplats at present were built from the ground up on the xbox 360 so they will all look better on the xbox 360 due to this.

Thirdly despite what lemmings seem to think it is possible for the ps3 to use both pools of ram for graphics, also the cell in the ps3 can be used for graphics rendering to an extent offloading some of the strain from the rsx leaving it free to do other things.

Forthly while graphics make a game look better they don't improve the gameplay, which is why you play the game in the first place unless your the ultimate graphics whore.

Lastly it doesn't matter how good your GPU is, the ability of the game companies are what decides how good a game plays and to a lesser extent looks. Graphics have never decided which console wins a generation so stop acting like it does.

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 mikasa
Member since 2003 • 4060 Posts

Second any comparison between multiplats is silly at the moment as all multiplats at present were built from the ground up on the xbox 360 so they will all look better on the xbox 360 due to this.

danielsmith2020

Link? I thought VF5 was a PS3 exclusive when it released and was ported to 360? And looks better on the 360. That pretty much debunks that point.

Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#28 ssjgoku808
Member since 2004 • 281 Posts
Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.
Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#29 mikasa
Member since 2003 • 4060 Posts

Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.ssjgoku808

This is just stupid. 360 can slice the memory however it needs to so that the game works as the devs want it to. They aren't lockd into 256 and 256. They can do 256/256 if they want. Or 128/384 or 384/128. Or whatever they need to make the game work. the game won't work as you say at 0, so why would they want to do that? PS3 can't do it either...so I'm not sure what you're trying to prove.

Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 ssjgoku808
Member since 2004 • 281 Posts
Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...
Avatar image for -wii60-
-wii60-

3287

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 -wii60-
Member since 2007 • 3287 Posts
Wow i've been debunked for my post which is a fact.ssjgoku808


since when pointless information and opinions are facts?
Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 mikasa
Member since 2003 • 4060 Posts

Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...ssjgoku808

Huh? I'm pretty sure that's not how GPUs work. Yes more speed is better but you still need to keep the texture in memory to display it. So if you can move 256MB really fast, you can only move 256MB of graphics memory. What happens to the textures that are no longer in memory?

Avatar image for ChiChiMonKilla
ChiChiMonKilla

2339

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 ChiChiMonKilla
Member since 2007 • 2339 Posts

[QUOTE="ssjgoku808"]Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.mikasa

This is just stupid. 360 can slice the memory however it needs to so that the game works as the devs want it to. They aren't lockd into 256 and 256. They can do 256/256 if they want. Or 128/384 or 384/128. Or whatever they need to make the game work. the game won't work as you say at 0, so why would they want to do that? PS3 can't do it either...so I'm not sure what you're trying to prove.

The rsx's 256mb of video memory is over 2x faster than the 512mb so it's a wash. The xenos does have free 2x AA so it's more efficient giving a slight edge to the xenos.

Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 ssjgoku808
Member since 2004 • 281 Posts

[QUOTE="ssjgoku808"]Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...mikasa

Huh? I'm pretty sure that's not how GPUs work. Yes more speed is better but you still need to keep the texture in memory to display it. So if you can move 256MB really fast, you can only move 256MB of graphics memory. What happens to the textures that are no longer in memory?



ok... but a game that would have 380MB dedicated to ram and 120 to gpu or wahtever u said would have to be on a tiny map
Avatar image for ssjgoku808
ssjgoku808

281

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#36 ssjgoku808
Member since 2004 • 281 Posts
^ Exactly what i was trying to say
Avatar image for caseypayne69
caseypayne69

5395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#37 caseypayne69
Member since 2002 • 5395 Posts

Xenos is better. RSX is good, but it's a generation behind; however, it's not like the Xenos is night and day better, but there's a reason most multiplats look better on the 360.mikasa

If the RSX is a generation behind then the Cell must be Bad @$$ to help some multiplate games look better. Elder scrolls, GRAW2. Lair, Ratchet and Clank, Uncharted. Hmm, or maybe its only slightly better then the RSX.

Avatar image for caseypayne69
caseypayne69

5395

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#38 caseypayne69
Member since 2002 • 5395 Posts

[QUOTE="ssjgoku808"][QUOTE="-wii60-"][QUOTE="Mordred19"]xenos by just a little bit. the RSX was not rushed or last minute, though.mikasa



i think is more than a ''little bit''



Lol its only a little bit, but when it all comes down to memory RSX>>>Xenos

You're kidding right? Xenos has 10mb edram that allows for "free" AA. Plus it can pull from 512mb of memory in a single pool. PS3 is the one with memory issues; hence the flat textures.

There is no way you are going to get 512 worth visuals. Unles sits a cutscene and the 360 backup programs are turned off which aren't. At most I belie

Avatar image for MrGrimFandango
MrGrimFandango

5286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#39 MrGrimFandango
Member since 2005 • 5286 Posts
[QUOTE="mikasa"]

[QUOTE="ssjgoku808"]Well debunk my part of saying how the 360 cannot single pool with its memory since one will have 0MB's thought so.ChiChiMonKilla

This is just stupid. 360 can slice the memory however it needs to so that the game works as the devs want it to. They aren't lockd into 256 and 256. They can do 256/256 if they want. Or 128/384 or 384/128. Or whatever they need to make the game work. the game won't work as you say at 0, so why would they want to do that? PS3 can't do it either...so I'm not sure what you're trying to prove.

The rsx's 256mb of video memory is over 2x faster than the 512mb so it's a wash. The xenos does have free 2x AA so it's more efficient giving a slight edge to the xenos.

Its a 128bit vs. 256bit memory, you have to take into account that.

How bout you explain to the class what a tessellator unit is.

Avatar image for MrGrimFandango
MrGrimFandango

5286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#40 MrGrimFandango
Member since 2005 • 5286 Posts

I wish I could find the thread a guy made a couple months ago about 360 vs PS3, it was near perfect in its explanation. But basically he said

PS3 would have better graphics when it came to games that required more physics processing, because the CPU is better for that so the system is under less stress (simulator like GT5). The 360 would be superior in graphics in games where physics werent top priority because its GPU is more powerful (FPS, RPG's and stuff)

Avatar image for ambesound
ambesound

160

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 ambesound
Member since 2006 • 160 Posts
Xenos has an edge on the RSX but the Cell can be used to help out the RSX. Polyphony Digital are using some of the Cell for this purpose with GT5, and that game looks wack!
Avatar image for Mordred19
Mordred19

8259

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 Mordred19
Member since 2007 • 8259 Posts
10mb of emedded EDRAM, unified shaders, and flexible memory pools give it definite edge, but calling Xenos a "generation ahead" of the RSX is pretty big-headed. Seriously, the differnece in polygon counts and texture fillrates is nearly indistiguishable. You can only tell the diffrenece on paper. It's just a bit better, not a whole generation better.
Avatar image for MrGrimFandango
MrGrimFandango

5286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#43 MrGrimFandango
Member since 2005 • 5286 Posts

10mb of emedded EDRAM, unified shaders, and flexible memory pools give it definite edge, but calling Xenos a "generation ahead" of the RSX is pretty big-headed. Seriously, the differnece in polygon counts and texture fillrates is nearly indistiguishable. You can only tell the diffrenece on paper. It's just a bit better, not a whole generation better.Mordred19

You should have put tessellator unit THEN 10mb of eDRAM. But your right its not a whole generation better, yet.

Avatar image for Fusible
Fusible

2828

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#44 Fusible
Member since 2005 • 2828 Posts
Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...ssjgoku808
Your facts are halfwashed, the PS3 also shares memory. But is seperated by the CPU, and the GPU by design. There is a chance of memory leakage on 2 pools than there is than one. Now that doesn't mean they can't be efficient, just means one allocates memory better since it's in one place. With 2 you have to cross boundaries for it to share it's memory even if there in sync. But PS3 does have faster memory(CPU that is), but does not necessarily mean it's more efficient than a large single pool. So allocations for 360 are like this 256/256, 128/384, and 384/128 between the cpu, and gpu. But where the strenght lies in the PS3 is Cell which does all the work. See the Cell is been held back because of memory, lets put it this way we'll say the written data coming out of the Cell is some form liquid, and there are3 pumps one is twice as big than the other 2. Cell+RSX memory=smaller pumps Xenon+Xenos= 1 large pump. So here it is, your trying to push said liquidfrom one end to the other with small pumps you have a super fast pump, and a medium fast pump, now with the large pump you have a really fast pump. Your pushing 384 gallons, you have to go to 2 different pumps to push this liquid. Now there's the problem, you can control the flow of liquid with one large pump from one area only without having to move from your area. So my point is the Cell can right this data really fast, but the memory can't keep up with the code thats been dished out by the Cell. I'm actually intrigued by the architecture, but they did it a disservice by only giving it 256 of memory.
Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#45 Wasdie  Moderator
Member since 2003 • 53622 Posts
Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power.
Avatar image for Wasdie
Wasdie

53622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 23

User Lists: 0

#46 Wasdie  Moderator
Member since 2003 • 53622 Posts

10mb of emedded EDRAM, unified shaders, and flexible memory pools give it definite edge, but calling Xenos a "generation ahead" of the RSX is pretty big-headed. Seriously, the differnece in polygon counts and texture fillrates is nearly indistiguishable. You can only tell the diffrenece on paper. It's just a bit better, not a whole generation better.Mordred19

You put it perfectly.

Avatar image for MrGrimFandango
MrGrimFandango

5286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#47 MrGrimFandango
Member since 2005 • 5286 Posts

Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power. Wasdie

But where is the tessellator unit incorperated into your thinking?

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#48 mikasa
Member since 2003 • 4060 Posts

[QUOTE="Wasdie"]Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power. MrGrimFandango

Does the xenos have a tessellator unit? I understand what it does, but in teh past never heard it mentioned with the xenos. If it does that makes it even that much better.

But where is the tessellator unit incorperated into your thinking?

Avatar image for mikasa
mikasa

4060

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#49 mikasa
Member since 2003 • 4060 Posts
[QUOTE="mikasa"]

[QUOTE="ssjgoku808"]Lol the ps3s ram can procsess the data so fast it doesnt matter that its only 256mb, shared CANNOT use its full 512...ssjgoku808

Huh? I'm pretty sure that's not how GPUs work. Yes more speed is better but you still need to keep the texture in memory to display it. So if you can move 256MB really fast, you can only move 256MB of graphics memory. What happens to the textures that are no longer in memory?



ok... but a game that would have 380MB dedicated to ram and 120 to gpu or wahtever u said would have to be on a tiny map

So, what's wrong with that. Do all games have big maps? What about the inverse what if you want a huge map more than 256MB can handle? What then? 360 no problem. Just slice and dice as needed.

Avatar image for MrGrimFandango
MrGrimFandango

5286

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#50 MrGrimFandango
Member since 2005 • 5286 Posts
[QUOTE="MrGrimFandango"]

[QUOTE="Wasdie"]Everybody should know that the Xenos > the RSX. The RSX has more raw power, but the Xenos is more efficant making up the loss in power. mikasa

Does the xenos have a tessellator unit? I understand what it does, but in teh past never heard it mentioned with the xenos. If it does that makes it even that much better.

But where is the tessellator unit incorperated into your thinking?

I think u missed the quotes, but yes it does have a tessellator unit..but only one game used it but coincidentally its the best looking game out right now, graphically. Viva Pinata that is.