[QUOTE="Mordred19"][QUOTE="mikasa"][QUOTE="Teufelhuhn"]
Like I've already said...you're not stuck with 256/256 with PS3. RSX can read from the XDR memory, meaning you can allocate that for texture memory too.
mikasa
Just because it can technically do it, doesn't mean it's efficient or good. The tradeoffs on doing it with the PS3 often out weigh the benefits, so the devs will just go with the crappy textures instead.
but the whole of the 360's 512mb is relatively slow and inefficient, as opposed to the quickness of dedicated RAM. it takes no more effort to have some RAM allocated from a seperate source and combine that with a pool of dedicated RAM, then it takes to program games with the shared RAM. just some simple programming, and they're even.
Well do a little google search and you'll see the PS3 isn't so efficient at doing that...and devs are complaining about it.
using dedicated pools of RAM is not some new, alien technique.It's no better than the 360, and no worse. It's just a different method, with the potential of equal results.How many of those complaints arerecent or up to date with the current news of PS3 technical support for third-parties?I'd worry more about the Cell (seeing as the issue has already been resolved, we don't need to discuss that anymore).
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