[QUOTE="Wesrcks13"]
[QUOTE="jamejame"]
I think it'll get 8.5'd to be honest. The game looks amazing, I'm picking it up day one, but a 7.5 hour single player campaign and a 7.5 hour multiplayer campaign in a puzzle game simply won't have a lot of lasting appeal once the puzzles are solved. These are confirmed numbers by the way. So that's about 15 hours of overall gameplay, after which, yes you could play through the game again (and I'm sure its going to be one hell of a game, looks very clever), but you won't be getting much replay value when you know the solutions. Hence the almost unfair nature of puzzle games. I'm sure the charm has a chance of upping the score to AAA, but that's entirely dependent on the player. Regardless, for me it'll be a AAA game no matter what reviews say.
jamejame
But what about the user created content? I know that's definitely gonna keep me playing after I beat the game.
I assume you're referring to mods? Unless there's some form of level editor in the game that I didn't know about. Pretty sure reviewers don't take mods into consideration in their reviews, otherwise PC games would far outscore console ones. Speaking of which, I've heard the PS3 version supports Steamworks. Does this mean it will be mod compatible as well?Yeah, that's what I meant :P. Your right, they won't even become available until after launch to GS won't mention it in their review.
To answer the PS3 question, Valve confirmed that only PC users will be able to create mods, but what they create will be playable on all versions:
"While the tools to create mods for Portal 2 will be exclusive to the PC, the content created with those tools will be playable across all versions of the title."
"The Xbox 360 version of Super Meat Boy includes a special unlockable area, dubbed "Teh Internets," that allows for user- and developer-created levels from the PC level editor to be downloaded independent of Microsoft's Xbox Live Marketplace environment."
Here's a source
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