Portal 2 Hype Thread
"It's been a long time…"
- Release Date(s): NA April 19, 2011 EU April 22, 2011 AUS April 21, 2011
- Platform(s): Playstation 3, Xbox 360, and PC
- Player(s): 1 (Online: 2 Player co-op)
- Publisher(s): Valve Corporation
- Developer(s): Valve Corporation
- ESRB Rating: E 10+
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Portal 2 is the sequel to Portal, which was named 2007's Game of the Year by over 30 publications worldwide.
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Official Portal 2 Boxart
Pre-Order Portal 2 now and receive $5 off the regular price.
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Pre-OrderBonuses:
Gamestop
- Custom Bots
- Preorder Portal 2 and receive GameStop exclusive customized skins for the co-op bots Atlas and P-body.
- Custom skins for Atlas and P-body, exlcusive for co-op play.
Steam
Receive a free copy of Portal. "Already own Portal? Give it to a friend!"
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Steamworks
"Portal 2 will be the first game on the PlayStation 3 to support a subset of features from Steamworks, including auto-updates, downloadable content, and community support. The game will support cross-platform play between the PlayStation 3 and the Windows and Mac OS X versions, allowing users to save their game in the Steam Cloud to reuse on any of these three platforms. Because of the integration of Steamworks on the PlayStation 3, Valve will be able to collect data on bugs and other problems that may arise after shipping, and can release patches regularly to fix these or normalize features across the three Steamworks platforms."
The National
"After finding that Jonathan Coulton's song "Still Alive" was a large part of Portal's success, Valve will include more music in Portal 2, including further involvement from Coulton. Another song will be provided by the indie band The National. The National had expressed interest to Bug Music, their publishing label, in doing music for Valve, which the label forwarded on to Valve in discussing other music opportunities for the game. Valve and Bug Music identified The National would fit well into Portal 2, as their "raw and emotive music evokes the same visceral reactions from its listeners that Portal does from its players" according to Bug Music's spokesperson Julia Betley."
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PC Gamer?Here are the System requirements:
- OS: Windows 7 / Vista / XP
- Processor: 3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
- Memory: 1GB XP / 2GB Vista
- Hard Disk Space: At least 7.6 GB of Space
- Video: Video card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher).
- Audio: DirectX 9.0c compatible
Buying the Playstation 3 version:
"For those who purchase the PlayStation 3 version of Portal 2 will also be able to unlock the game on the Steam platform for Windows and Mac OS X for free by linking their PlayStation Network and Steam accounts."
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Plot
"Portal 2 takes place hundreds of years after the first game; as part of the Half-Life series, the game takes place sometime after Half-Life 2. Despite her apparent destruction at the end of Portal, GLaDOS, an artificial intelligence computer system, remains functional but dormant. The player controls Chell, the previous protagonist of Portal. Retroactively patched just prior to the sequel's official announcement, the ending of the first game shows Chell being dragged away by an unseen figure with a robotic voice, after which she is placed in stasis for a period of many years."
Co-opPlot
"Two new characters will be introduced for the two-player cooperative mode, which will have its own unique plot and setting. These two characters are Atlas and P-body, a modified personality core and turret gun, respectively; both units are bipedal and equipped with their own portal guns. Though once part of the networked facility, they have become separate entities and are treated to similar abuse by GLaDOS through a series of complicated test chambers through her "Cooperative Testing Initiative". The robots will make "expressive noises" in place of distinguishable dialogue, according to Valve's Doug Lombardi. From previews, the robots' mannerisms suggest a double act similar to Laurel and Hardy, according to some journalists. GLaDOS appears to be troubled by the robots working together, and will attempt to aggravate their relationship through verbal trickery such as praising one robot over the other. "
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ConfirmedCharacters
Chell
An Aperture Science Test Subject, and the esoteric, silent protagonist of Portal 2.
CaveJohnson
The founder and CEO of Aperture Science.
Atlasand P-body
Referred to as "BlueandOrange" by GLaDOS, are a pair of bipedal robots slated to appear in Portal 2's co-operative campaign.
GLaDOS (GeneticLifeform andDiskOperatingSystem)
The sentient computer system managing the Aperture Laboratories, the guide of the Aperture Science computer-aided Enrichment Center, and the main antagonist of Portal 2.
Wheatley
Of masculine programming and speaking with a English West country accent, he is slated to be Chell's sidekick and guide during the first part of the game.
Aperture Science Sentry Gun
A testing element and a fully autonomous weapon created by Aperture Science.
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Single Player Gameplay
"Portal 2 is a puzzle game presented from the first-person perspective. Normally, the player, as either Chell in the single-player campaign or as one of two robots, Atlas and P-body, from the co-operative campaign, can move, look, and carry and drop objects. The goal is to maneuver the characters though a number of test chambers in the Aperture Science facility, within each being to traverse the level from the start to the exit. Initial levels provide a tutorial on general movement controls and interactions with the environment. After these levels, the game will challenge the player by solving puzzles in test chambers within the Aperture Science Enrichment Center using the portal gun (the Aperture Science Hand-held Portal Device), a device that can create two portals connecting two surfaces across space."
"Players solve puzzles by using these portals to move unconventionally between rooms or to use the ability to fling objects or themselves across a distance. The functionality of the gun has not changed between the games, but within Portal 2, players can take advantage of the bleeding of other physical effects through the portals. Game Informer identified two examples of this: one was the ability to use air currents created by Pneumatic Diversity Vents, a series of transport pneumatic tubes, through a set of portal openings to push a turret over or to draw objects into the suction. The second example was to use the power of Excursion Funnel tractor beams through portals to bring Chell or other objects to otherwise inaccessible areas."
"The game also introduces special paint-like gels that can be used to impart certain physical effects to a surface such as Propulsion Gel that boosts Chell's speed as she crosses a surface, and Repulsion Gel that allows her to jump from a surface. The player will be required to determine how to transport that gel to appropriate surfaces using portals in order to progress. The gels can also be applied to objects, such as the Weighted Storage Cube crates, that affect their own physical nature. In addition to the Storage Cube, there are new types of portable objects that assist the player, including Redirection Cubes with mirrored, reflective surfaces used to redirect Thermal Discouragement laser beams, Aerial Faith Plates that can launch objects placed on them, and spherical Weighted Storage Balls, which made a brief appearance in the original game in one of the advanced chambers. A further new concept includes Hard Light Bridges that can be crossed when lit, and can be extended and redirected through portals. The heart-decorated Weighted "Companion Cube, used by GLaDOS in the first game to make Chell form an emotional bond to the inanimate object before incinerating it, also appears in the sequel. "
"While most of the single-player game will take place in the test chambers created by GLaDOS or her personality cores, there will be times where the player will need to move behind-the-scenes in areas beyond the test chambers as they are reconfigured, leaving the player free of GLaDOS's observation and control."
Co-op Gameplay
"The game will include a two-player co-operative mode in addition to the single player mode. Both players control separate portal guns and can use the other player's portals as necessary; each player's portals will be of a different color scheme (blue/purple, and orange/red) to help distinguish between the two sets. Because of the number of possible portal combinations, the test chambers that the players proceed through are much more difficult than the single-player campaign, requiring the two players to work together. This includes complicated laser redirection using both series of portals, or working in two separate chambers, performing actions in their side of the chamber to allow the other player to progress in theirs. Should either robot die, a new robot will be recreated shortly after, allowing players to continue on the puzzle. The game includes voice communication between players for this mode as well as split-screen for players playing locally. Online players will have the ability to temporarily enter a split-screen view to help coordinate actions. Players have the ability to place icons on the game's levels as a means of informing the other player what they need to do, and perform emotes with their partner, such as waving or hugging. Borrowing on the concept from Left 4 Dead, players, both in the co-op and single player campaign, will be able to see the outlines of placed portals through walls and other obstacles to identify their locations"
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EditingTools
"While the tools to create mods for Portal 2 will be exclusive to the PC, the content created with those tools will be playable across all versions of the title."
"The Xbox 360 version of Super Meat Boy includes a special unlockable area, dubbed "Teh Internets," that allows for user- and developer-created levels from the PC level editor to be downloaded independent of Microsoft's Xbox Live Marketplace environment."
Note: To be made available after launch.
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