[QUOTE="skrat_01"]
Just because a game can provoke thoughts, has creative merit, or establishes something unique within the medium does not mean it is art.
edidili
What do you mean by that? That's exactly what art is. A painting has creative merit and can provoke thoughts.
And please stop it with this Ebert guy. He admitted that he never ever played a video game before thus laughing at the face of everyone who bothered to take him seriously. How can anyone takes him seriously when he gives an opinion for something he knows nothing about. He may be wise in other fields but when it comes to video games and what they're capable of he knows not more than my grandad does which is nothing.
Ebert is wrong, I don't disagree about that.Read his argument. To generalise it's that video games not being art is that they are first and foremost games; they are about play and function and focusing on these rules, not about a focus on exploring complex themes (an inherent conflict it's suggested), least on an emotional level.
Now there is a point to be had here, games are guilty of that if you broadly generalise, however he is unfamiliar with games aside from a very general perspective (there is a generation gap here), and yes he isn't 'gamer'. Does that make what he say irrelevant? Hell no. Is he correct? Well no, not that either.
We as gamers all know that games hold artistic value, yes even Dragon Age 2 holds some; as gamers we know games have the capacity to make us feel, learn, experience and explore; however this doesn't mean that games are at an equally high level of other developed and explored mediums.
They sure as hell aren't.
Nor does it mean these said games are generally examples of games as 'art', why? Well as I said in my post:
"Dragon Age 2 is not held back as a 'fantasy game' in being 'art'. I'm talking about theme, and the foremost theme in Dragon Age, the first and the second is the heroes journey, one of empowerment, nor does the game do anything unique within the medium mechanically to explore this theme on an emotionally compelling level with its own identity. First and foremost the game wasn't intended to be created as art, it's purely piece of entertainment in the context of the above, as games generally are."
Don't discount what he is saying, just because he doesn't play games doesn't mean he should be withheld from criticising, and he does raise points - even if they're only matched by an unwillingness to shift perspective and some quite frankly wrong statements.
We as gamers are guilty of this, bloggers and posters throw around why games are art without knowing what it means; covering regions from visual art to the notion that absolutely anything can be defined as art; all without even challenging arts perception.
Instead more often than not it's all based on what creative merit as you put it, or value a game might have. Merit doesn't make a game definative.
Which is why I am saying, we should be better than this when justifying a game as art, if we wan't to prove Ebert entirely incorrect.
Yes games can be properly debated as being art - and they sure hell have the capacity to be, and there are some stronger examples out there to justify that, but wild claims, let alone nothing substantial doesnt help, it detracts
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