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theSADmafioso

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#1 theSADmafioso
Member since 2008 • 482 Posts

[QUOTE="theSADmafioso"]

[QUOTE="Vaasman"]

Cautiously optimistic. Some of that sounds pretty good, like updated graphics and return to servers. I really hope they don't mess up the structure though with these changes.

The story, for example, could still work with a more clear cut story. A relation between your character and another that develops in the front, with the backstory still left obscured, would work well in my opinon.

Also some of the areas in Dark Souls are admittedly stupid to find, like if you didn't know to attack that invisible wall in Blight town, and then the invisible wall behind that invisible wall, then you could miss a huge chunk of game and the dragon covenant. I would prefer a convoluted but rewarding puzzle or item collection that leads you to hidden areas, as opposed to just dumb luck or hoping other players make notes for you. In other words, discovery should be more like Painted World and less like Ash Lake.

Vaasman

This is what worries me because I disagree with you. This is one of the main reasons I love this game, that on my seventh playthrough I still find new secrets in the game. When did it become a law that you must experienceevery single aspect of a game on your first playthrough? For the record I was one of these fools that missed Ash Lake on mu initial playthrough and the joy of discovoring it in my second was amazing; a whole new area!!! This is the brilliance of the Souls games design and other more old school games such a Super Mario for example.

It's only brilliant if I can look back on it and see the hints sprinkled around that there was extra content. If I hear about secrets after the fact, I as a player should be going "Wow that was really clever how they hid that, I'll have to try to find that on my second playthrough," not "oh come on how would I ever have known to do that? Are they expecting me to prod every single wall?"

You should feel like the hidden content was simply something you didn't look carefully enough for, you shouldn't ever feel like you were simply cheated out of secret content by poor luck or a lack of extreme meticulousness.

Like I said, I disagree with you. Games didn't show me secrets in the old NES era, because that it the whole point that the Souls games try to recreate; the school ground discussions on how to find the secret stuff. That is the whole purpose why the game has an official Wikipage and why that wall that you mentioned is easily discovered if another player has placed a message there that other players have rated up. The first thing you need to accept about both Souls games is that they don't care that you want to find everything, you have to work and study to get the rewards. This is not only brilliant design in this day and age (used to be common) but it is also why the two Souls games thus far are something of gaming counter culture this gen and worth keeping around. It's okay that you may not like it but there are tons of games that suit you better, but it is not okay to expect every game to change to your desires. I for example hate Assassin's Creed but it's not my place to say those games should change into a Souls game. The diversity is something to be cheerished when it comes to games.

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#2 theSADmafioso
Member since 2008 • 482 Posts

Cautiously optimistic. Some of that sounds pretty good, like updated graphics and return to servers. I really hope they don't mess up the structure though with these changes.

The story, for example, could still work with a more clear cut story. A relation between your character and another that develops in the front, with the backstory still left obscured, would work well in my opinon.

Also some of the areas in Dark Souls are admittedly stupid to find, like if you didn't know to attack that invisible wall in Blight town, and then the invisible wall behind that invisible wall, then you could miss a huge chunk of game and the dragon covenant. I would prefer a convoluted but rewarding puzzle or item collection that leads you to hidden areas, as opposed to just dumb luck or hoping other players make notes for you. In other words, discovery should be more like Painted World and less like Ash Lake.

Vaasman

This is what worries me because I disagree with you. This is one of the main reasons I love this game, that on my seventh playthrough I still find new secrets in the game. When did it become a law that you must experienceevery single aspect of a game on your first playthrough? For the record I was one of these fools that missed Ash Lake on mu initial playthrough and the joy of discovoring it in my second was amazing; a whole new area!!! This is the brilliance of the Souls games design and other more old school games such a Super Mario for example.

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#3 theSADmafioso
Member since 2008 • 482 Posts

[QUOTE="TheGuardian03"]so its a next gen game?blackace
I hope so. But I bet they release it on the PS3 and XBox 360 only because there is already a HUGE user base for both already intact. If they released it for the next gen system exclusively, they won't get nearly enough sales.

I get the sense that this will be one of those crossgen titles, with a graphically scaled down version for 360 & PS3. Why would they otherwise demo it on a high end PC.

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#4 theSADmafioso
Member since 2008 • 482 Posts

[QUOTE="Thefatness16"]

  • Miyazaki says straight forwardly he won't be involved but will be a supervisor
  • The decision was made by From Soft and Namco for him to step aside.
  • The reason given is for the I.P to evolve it needs fresh blood
  • New director wants to make the covenants and other areas that were difficult to adapt to more accessible
  • Early parts are restricted, so it won't be too hard. After a ceartain time, you'll expierence the true Dark Souls

Rocker6

These 5 sound worrisome, and may bring plenty of changes that won't sit well with the "franchise's" fanbase...

A game like Dark Souls caters to its own niche, a very specific group of gamers, as indicated by the sales. It would be very difficult to market this to the "mainstream audiences", and if they try it while abandoning the original fanbase, there's a good chance things won't end well, as they might bring a product no one cares about...

Yep, alot of red flags after I read this but then again expect the worst and be pleasantly surprised if you're wrong. Either way I feel like it's too early to have an opinion either way until actual gameplay is shown.

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#5 theSADmafioso
Member since 2008 • 482 Posts

It's good that there seems to be a next gen focus when I read this but they need to show gameplay and clear up what they mean before I allow myself to get excited.

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#6 theSADmafioso
Member since 2008 • 482 Posts

[QUOTE="call_of_duty_10"]

Crysis 1 gameplay

Crysis 2 gameplay

MBirdy88

Oh seriously get a grip. you can do that on Crysis on the easiest difficulty too, or are you people going to pretend that Crysis 1s A.I was even remotly competant, thye would look at you and not do anything, I had a helicopter which I couldnt kill because it flew to the cieling of the map and I couldnt progress my game. what a biased load of crap.

Read the description. That guy was playing Veteran difficulty. What a joke game and a great symbol for everything I despise about current gen gaming, and then I'm not even talking about multiplatform as negative.

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#7 theSADmafioso
Member since 2008 • 482 Posts

They did not sell out to consoles. They just expanded their business. They owe nothing to PC gamers and no one give me that PC gamers made Crytek BS. Crytek made a good product and made themselves. It is not like there was some huge charity drive for Crytek that PC gamers hosted. Hell the only reason most PC gamers cared at all about Crysis is so they could say Oh look how great the graphics in PC gaming are compared to you silly console users. Also anyone that hates on Crytek now just sounds like some hipster hating on the mainstream developer and they were only cool when just the PC gamers knew about them.

CanYouDiglt

So PC gamers didn't make Crytek but it's because PC gamers were like "Oh look how great the graphics in PC gaming" that Crytek became successful. Hmmm, okay!

I personally feel like Crytek is the prefect example what happens when you abandon your core fanbase and hope that the new gamers will automatically compensate with larger sales and fanbase. This is possible but Crytek didn't manage to do it right and Crysis 2 was a boring product in an action genre that feels more and more tired by the year.

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#8 theSADmafioso
Member since 2008 • 482 Posts

I'm Scandinavian so that might be the reason, but I never understood all these ugly over the top transformers cases that people use. I'm well satisfied with my simpleFractal Design case.

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#9 theSADmafioso
Member since 2008 • 482 Posts

BrunoBRS

I'm not going to adress you more since clearly everything is awesome so far for you and that's fine, but I remain worried and you're not changing my mind with anything you've brought as counter points.

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#10 theSADmafioso
Member since 2008 • 482 Posts

where did i say you have to be a fanboy? you were outright comparing the game to skyrim because "it has snow". i pointed out that it's actually a location from the original dark souls. you were complaining that he was breaking arrows as if they meant nothing, when the trailer shows him bleeding heavily, and falling dead because of the fight. all you're sounding like is someone who is trying to find things to complain about without thinking about it. you think a change in name is a change in IP. it's not. dark souls 2 could be called void souls or whatever, and it would still be the same game. the same ideas, the same concepts, and definitely the same IP.BrunoBRS

I apologise if I was unfair but your attitude seemed to want to me to like everything that I've seen & heard so far; which I don't. I like two things in the trailer, the female giving the feather was mysterious and nice and the scene of death that you mentioned. The things that worried me from the trailer were these, breaking of arrow in typical badass manner, generic fantasy music (go listen to announcement for Dark Souls music), very little functional thinking r.e. where is the shield, lame heavy voice over, too much focus on dragons that made it feel like a Skyrim trailer. Like I mentioned in a previous post, this is about the whole and the whole doesn't feel like a whole at this point like it did with the previous games.

On the other hand, like I said to begin with, I hope this is just an initial let down due to PR guys making a CGI trailer and bad translations from the new director and that this will be as awesome as I expect from a Souls game. Gameplay trailer should clear up if this is something I will buy on Day 0 or increase my worry.

Oh! I did not know Demon's and Dark Souls were the same game. Sorry. I thought I saw differences since they were different IPs.;)