@P4wn4g3 Don't ever leave out the possibility of anti-government defectors turning over advanced weaponry to rebels, e.g. Libya, Syria or gaining access to such weaponry with small arms alone. Even the most (somewhat) successful tyrannical governments in the past have always tried their best to seize the hearts and minds of the people they lord over; start nuking them and they'd already lost.
@max6732519 But this game isn't polished. The guards in this game don't move a hair unless they see you or something dead. How about more reaction to disappearing fellow guards or doors opening in their faces?
When basked in the light of civilization and the law, everyone looks brighter and more gracious. Only in the dark would you see the one's character come out. Yet in this darkness no one could see anything, so the measuring of one's principles is all up to oneself /midnight rambling
Interesting to see how you react to this game, because the cartoony style and especially the zombie setting didn't do anything for me. As much as this sort of apocalypse is supposed to be a metaphor for our end-of-the-world fear based off our survival instinct, zombies still seem to me as legitimate as pixie dust influenza pandemic or worldwide friendship is magic overdose (whoops, I take the last one back). Spec Ops The Line however got me walking around the room pensively followed up by a shower of philosophical pondering.
p.s Didn't steal the food because no one looked hungry or expressed hunger throughout the game despite seeing systematic cannibalism and ill-temperment. Hunger is well and alive in this world today and for a scenario like this to not highlight the desperation associated with ravenous hunger to me is a lost opportunity.
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