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paparolo

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Nice one, already have it on PS3 but might pick it on PC to clash with some friends who never had a PS3, that is, if i convince them to buy this one XD

Gotta spread the word...

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paparolo

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Edited By paparolo

Read the title, saw it was said by an EA employee... continuing my way to relevant news...

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Well, if they cling to microtransaction based browser games, and FFs "HD remakes" (which i hate because they are the same game upscaled to 720p, no extra value on it) you can think of what kind of a future they have...

I mean, there are lots of asians out there, but THAT much to return to profit?

I do wish Square the best of luck though, i would very much like to see TRs story unfold, Lightning Returns - FF XIII... not interested too much really, i enjoyed FF XIII but XIII-2 seemed taking a ewird direction regarding Pulse's story and LR seems going even farther off...

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Edited By paparolo

Played a couple of hours past weekend seeing it released, the state it is now really appeals to a more nostalgic lot that played and enjoyed RO and wants to get the style and themes back.

Got the feel it came out of beta too early, engine looks dated, no adv graph options (AA, AF, etc) and poor performance with many characters onscreen, some bad translations and even semi-broken quests that you need to force-close the game from the task manager and then relog to be able to continue. I enjoyed very much RO, problem with this one is that original RO mechanics are too generic now, and 3D is too common, so there's no special appeal to it, complais about it being a "wow clone" are dumb, WoW came out quite after the original RO and other MMOs that set the bar WoW itself followed on its launch.

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Edited By paparolo

You can do all of that stuff in SC4 and it's an offline game, you can for example devote a city to be industrial and make a residential one next to it, connect with transport lines and voila! What is flawed is the insanity on EA's part creating DRM from it, because, SC4 demonstrates there's no point in 100% online mode, other than the ability to share cities&resources with other users, that's cool, but does not justify making SC a "MMO".

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paparolo

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"EA and Maxis had a hard time communicating the game as an always-online title", this is utter bullsh*t, they could have clearly specified it in all places and the frigging game description at Origin, where it only says, like any other digitally distributed game that broadband internet connection is required.

I am really sad people still managed to buy this one in such high amount, it is practically the most "screw you we do what we please with it" game EA has ever released and in my opinion, it tells the customer in a very subtle way that they intend to own the game and you are only playing it because they let you.

SimCity as it is has very little to do with an MMO, the always online to share cities "feature" is clearly DRM in its worst form and ultimately only manages to frustrate legit customers.

Will stick with my Steam bought SC4 Deluxe...

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Edited By paparolo

Can't say I wouldn't buy one with 1K to spare, although a GTX690 could be more powerful, this card inherit the robustness of the NVidia supercomputing appliances and has the added bonus of consuming less power on your rig.

Anyways, Crysis 3, Metro 2033 and The Witcher 2 share a common thing imo, and that is the fact that their engines are programmed terribly from a performance perspective.

I don't know if that is intentional to make people buy higher end hardware or simply because they wish to strike a mark with their games turning them into benchmark examples (as the first Crysis once was).

But simply looking at BF3 results and visuals and compraing them to Crysis 3 for example, you see there's something odd, i have both of them myself and really, Crysis 3 adds a lots on the way of tesselation and ambient occlusion processing, turining that off looks pretty much like BF3 but framerates are still horrible, i think this is mainly for the pornographic size of the game's textures, in any case, I found Crysis 3 terribly similar looking to Crysis 2 and that one runs 40fps+ on my 560TI card even with the DX11 and HRes Tecture pack, so i don't know where the engine gets bloated other than texture sizes.

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Edited By paparolo

"shut up and take my money!" literally said that, just backed on Kickstarter, I really waited patiently for this one hoping something like this would happen, characters in TLJ and Dreamfall are some of the ones I really grew fond with when playing and always wanted to see more of them, I hope they make it through the Kickstarter campaingn and we finally see Dreamfall Chapters conclude this epic story.

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After the debacle of SimCity Societies, and me quickly going back to SimCity 4 to keep my city building needs fed, i feel this game might reignite the spark that makes SimCity great, deep city management and strategic zoning of land between connected cities, is really looks promising. Just hope all those always online for play rumors are not real, i'm mostly interested in playing my own cities.

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The story seems pretty interesting.

Voice acting is convincing.

The ass amount is very alluring.

However the animations and combat look very generic, i had a strong feeling of deja vu when seeing her move around climbing, fighting and whatnot, what i saw and i liked though it something that seems like the DmC/Bayonetta dodge system, i like it because it makes combat very entertaining and dynamic, keeping it paced as opposed, for example the dodge rolls of Kratos on GoW that left you quite far from your enemies to keep combat flowing.

What i saw and did not like and sadly is a trend on all games, is the insane amount of markers pointing you to objects of interest, in the second video there's one marker with a big "DANGER!!" on a broken steam pipe, this takes away from the game immersion and makes the game even more linear than it already can be, i don't like this trend at all.

I'm interested on this game tho, i hope story isn't shallow as it is mainly what keeps me hooked to it, after dat ass of course :P