[QUOTE="i_like_pizza"][QUOTE="mjarantilla"]No, because we've reached a plateau with graphics. Graphics like Crysis' will ALWAYS look good to the audience, just like how Toy Story still looks good today. Once you reach a certain level of graphical flawlessness like we did with this generation and even moreso with Crysis, then there's no way you can object to graphics except artistically.mjarantilla
I couldn't disagree more. Looking at a still frame of crysis, it's fairly impressive. But, in motion, the game lacks realism. It's not like anyone is ever going to look at crysis and ask, "how could you ever play that? It looks so bad!" But people are going to look at it and say that gaming has made leaps and bounds since the days of crysis. Where we're at right now isn't really that great. Games are still very clunky.
In motion the game looks great. I don't know WTF you're talking about. The only way graphics will significantly improve will be if full 3D VR interfaces become a reality.
Graphics have reached a plateau. No two ways about it.
The motion doesn't look real and natural. Not even close. It looks great, based on the tech we have already seen, but it doesn't look real by any stretch of the imagination.
The Toy Story effect that you mention isn't very applicable. For one thing, all animation today is still based on that technology. Another thing is that the animations in that movie were so amazingly fluid. You can tell that Toy Story isn't on the same level as Ratatouille technically. They really aren't even close, and Toy Story actually looks very dated (but still watchable). However, where Toy Story succeeded greatly was creating a real, vibrant, lively world.
The easy thing about CGI is that the creators don't have to worry about randomizing animations because they create the exact thing they want to see. However, game devs will have to account for an infinite amount of possibilities. What I mean by saying there will be great improvements is that technology isn't even close to plateauing either graphically or in the more aesthetic, less-noticed aspects of the game design. It's wrong to think that Crysis looks close to being realistic. The leaps that we have taken within this generation alone should be evidence enough that gaming still has a long ways to go with just the graphical prowess of games. The biggest improvements, however, can be made in the motions of the world the devs create. I have NEVER seen a game that looks even close to being real. The NPCs are clunky and predictable in every single case. Their monologue is as lame and predictable. The world behaves in a predictable manner, even. Some games that even incorporate weather changes don't do it in an effective manner to create a live world. I don't know how else to say it. Gaming worlds just don't even feel close to being "alive." There are great improvements that can be made.
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