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flazzle

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#1 flazzle
Member since 2007 • 6507 Posts

exactly, i find it a bit desperate that people are still not convinced Natal isn't accurate enough. It's insane!nintendo-4life

I don't think accuracy is the issue. I think it's quite accurate. However, if you watch the commercial of the family watching the kid play the ball game and the paint demo, there is a small, but signficant amount of lag, and you can notice the game 'catching up'. For example, note when game is over and kid is jumping around. the cam cannot keep up. Same when the woman throws paint. She's done throwing and her avatar is still finishing.

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#2 flazzle
Member since 2007 • 6507 Posts

Not to compare this to the Wii, but I can see the novelty wearing off of "Natal" fairly quick after using it. I imagine there's only so many times you can steer with your hands, jump up and down in your living room, and wave your arms around before you start to feel like, "meh".

Dont get me wrong, the technology looks incredible, but as for what it's going to add in terms of fun... I'm skeptical. Sure, Milo is fascinating, but is that really going to be fun for very long? How are achievements going to be incorporated into stuff like that? I can see it now...

Achievement Unlocked: Make Milo Cry - 20G

Keltoid

Yeah, it depends on the game. MS would be foolish to make this the main control, which is why i always appreciated the flexibility of the Wii remote.

I like the possibilitys of NATAL, but i can see it being easily overused

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#3 flazzle
Member since 2007 • 6507 Posts

Wow, the cowism is stong in this guy. For some reason you just can't believe that microsoft would make something that worked the way it was meant to be made, unlike that sixaxis crap sony tried blowing up your skirt. For someone who hasn't tried it yet, you sure have a lot of hate on for it. Natal is nto designed for all current games, its a new form of control and will spawn new types of games and gameplay mechanics. It will allow for more fine detailed control of games such as driving, changing a tire, refuelling the car, perhaps thigns like putting on a seatbelt and helmet... and these are just the 'car' related things. This puts sony's little motion light sticks to shame.Phazevariance

I totally agree! I can't stand the prejudice!

But it's not much different than was said about the Wii from Day 1 by BOTH Lemmings and Cows.

However, I disagree about the light sticks. I thought those were impressive as well, and there was ZERO lag, as can be seen in this vid:http://www.gametrailers.com/user-movie/controller-free-fun-on-xbox/319651

The Natal does seem to have some lag as I stated in my previous post. Hopefully that can be worked out.

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#4 flazzle
Member since 2007 • 6507 Posts

[QUOTE="flazzle"]

[QUOTE="dreman999"]

Natal works 100%.

Link.

dreman999

Good article and nice read. However, "The first thing I noticed was a slight lag I hadn't intended. It's not horrible, but my avatar moved a hair more slowly than I did." is hardly 100%. I also noticed this lag on the simple painting demonstration.

Actually, your most critical motions very often involve fast movements. This is a bit of downer

So you did not read the Burnout part? The fact that they're using it with a full game shows that it works and it a hair lag, that's really nothing.

yes. I definitly read the burnout part. Motion on a driving game is hardly as demanding as other games, such as a FPS or even a rail shooter.

Watch the demos more closely, specifically the ones MS is using to promote it in their highly produced ads. If you watch the kid play the ball game and flail around faster at the end, there is noticable and considerable lag. Even in the less demanding painting game, there is a noticible lag from when she throws the paint and her avatar follows. This is even noticable in the charade part.

It's quite a bit more than a 'hair' lag, and if you don't think a hair lag is something to be concerned about, good luck playing against someone using the option of a real controller.

Then take that hair lag a bit further : think about playing online where there might be lag. You are going to get lag on lag.

My guess is this is because the cam can only accept so many frames per second, and when you move fast, it has to catch up.

Watch those videos closer. Once you see it, you can't help notice it.

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#5 flazzle
Member since 2007 • 6507 Posts

the vitaly sensor was the same as natal and the sony waggle wand..

just some tech with no software attached to it.. ergo boring

SamusTehSexxy

Yeah, but again, it wasnt like N was going on and on about the sensor. It was just a brief intro of about 5 minutes.

Still, it looks like something you would see at a doctors office

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#6 flazzle
Member since 2007 • 6507 Posts

Natal works 100%.

Link.

dreman999

Good article and nice read. However, "The first thing I noticed was a slight lag I hadn't intended. It's not horrible, but my avatar moved a hair more slowly than I did." is hardly 100%. I also noticed this lag on the simple painting demonstration.

Actually, your most critical motions very often involve fast movements. This is a bit of downer

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#7 flazzle
Member since 2007 • 6507 Posts

[QUOTE="dreman999"]

Natal works 100%.

Link.

RockyNando

Yup it sure does. Check out the fun http://www.gametrailers.com/user-movie/controller-free-fun-on-xbox/319651

Actually, notice the lag after the kid finishes the ball rebound game and dances. It's the fastest he's moved and the cam ends up buffering his movements, and he didn't really move that fast.

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#8 flazzle
Member since 2007 • 6507 Posts

HAHAHAHAHAHAHAHAHAHAHAHATC YOU'VE BEEN OWNED

p0g0theclown

I never saw an avatar go so perfect with a post!

(and yeah, that's ownage at its finest)

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#9 flazzle
Member since 2007 • 6507 Posts

While I do think it is uninteresting, I think it was showed early to let developers plan for it ahead of time.

Scythes777

i think you nailed it.

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#10 flazzle
Member since 2007 • 6507 Posts

Well, it didn't really take up that much time at their press conference, but it did take space.

It just seems weird how it was presented with nothing to back it up. It looked more like something you'd get free with a casual DS game.

If they go forward with it, they definitly have some ideas for it. What they could be is beyond me.

Maybe it's the smaller part of a larger concept, and they are marking their territory by presenting it?

I dunno, it's beyond me. Quite the odd ball. But again, it wasn't like it was all guns blazing with the product, and was only shown for like 5 minutes.

It could be its just something to show investors along the lines of health, (since Wii fit was a huge financial succes), that Nintendo is still focused on remaining the leader.

Who knows?

But it is something that the PS3 motion or Natal cannot detect. But big deal.