Somebody needs to take this game away from Shibuya. Or at least help him understand what it really needs: Better story, (ring two bells doesn't quite cut it) no back-stabs in pvp (the ultimate cheap-ass move) and no boss animals that limp around when you wound them, waiting to be finished off (sorry, Sif - I had to do it).
Bad idea. I liked these games because they were cryptic and required some research to figure out. I don't want every detail spelled out . Shibuya - take my advice and don't kill the goose that laid the golden egg - keep these games for the players who want a challenge.
Rage was perhaps the best looking game of the year ruined by stupid marketing. Like the title, which had absolutely nothing to do with what happened in the game.
This series has always had a "Halo problem." It still feels like it is part of EA's corporate strategy to tap into that audience and nothing more. Pretty, though.
dmdavenport's comments