WeWerePirates' comments

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WeWerePirates

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"Set in the vibrant city of Hong Kong"

OK, you got my interest.

"& Sleeping Dogs universe,"

Cool beans!

"Triad Wars is an online open-world action..."

toodles.

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WeWerePirates

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Edited By WeWerePirates

@simsumre Your making some pretty flawed assumptions about the way productions work. Essentially extra "resources" are assigned to projects on the belief they will add more to sales and revenues. The worst excesses of this practice have long ago been curtailed but it's simply wrong to believe it takes away from single player.

Also look at the history from ME3 and check out the combined cost of all three (four?) major MP expansions. 0. nil. nothing. nada. You could waste money on buying random boxes instead of earning them through play but there was no attempt to sell DLC. They gave quite a lot of it away to keep people playing.


There are various self interested reasons why the publishers push for this content and some of those reasons are severely misguided but seriously, nothing about it hurts the single player experience. If anything more "resources" are available to that as a result.

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WeWerePirates

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Yeah, it's the power of Gamblore.

Hasn't there already been a variable rate reward episode?

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Edited By WeWerePirates

The Mako and planet exploration in the first game were bad but it wasn't a bad idea!

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Isn't this kind of a huge deal? It's Nintendo on a third party gaming platform for the first time since CDi. (if you even count that)

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4 v 1 seems to be a growing thing. It's an interesting dynamic and it opens up the possibility for some not entirely zero-sum competition as long as there are some anti collaboration measures.

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I'm not surprised this is happening. The majority of kickstarter projects will be delivered but there is bound to be a failure rate and that will hurt other projects. I first said this years ago, we aren't entering a golden age of crowd funding, we're just passing through the phase of unrealistic optimism before everyone crashes back to reality.


Ironically in the long run the biggest losers here might be Yogcast if they are hit with legal action. It's pretty viable the money was spent on developing the game and it fell through. It's also possible they will legally be held responsible for refunds. If so they will be out of pocket and their reputation will still be hurt.


Though this isn't anywhere near as bad as Oculus Rift. Even if it's crowd funded it doesn't belong to the masses, it can still become the property of massive company that would love to be able to pump adverts directly into your eyeballs.

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Edited By WeWerePirates

@vadagar1 @jeremy- Just like Australian beer.

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There's a fun story that German soldiers in the first world war were issued MDMA as a hunger suppressant. It's probably a myth though. It would be a pretty big dampener on aggression!

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Edited By WeWerePirates

On reflection I agree with number 1 although it was capitalising on the Xbox One reveal blunder, it genuinely was a watershed moment. After the arrogance prevalent in Microsoft first became apparent with #DealWithIt Sony's response shifted the balance of power, not to Sony but to the masses.


The thing is in terms of what they actually showed that conference it was pretty slim. Their killer feature was being much more in touch with gamers than either of their competitors.